Burten v. Milton Bradley Co.

592 F. Supp. 1021, 224 U.S.P.Q. (BNA) 391, 1984 U.S. Dist. LEXIS 24373
CourtDistrict Court, D. Rhode Island
DecidedAugust 14, 1984
DocketCiv. A. 81-0331 S
StatusPublished
Cited by6 cases

This text of 592 F. Supp. 1021 (Burten v. Milton Bradley Co.) is published on Counsel Stack Legal Research, covering District Court, D. Rhode Island primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Burten v. Milton Bradley Co., 592 F. Supp. 1021, 224 U.S.P.Q. (BNA) 391, 1984 U.S. Dist. LEXIS 24373 (D.R.I. 1984).

Opinion

*1022 OPINION

SELYA, District Judge.

The plaintiffs in this case, Allen Coleman and Roger Burten, are independent game inventors. The defendant, Milton Bradley Company (MB), is a colossus which has stood astride the toy and game industry for many a moon. Jurisdiction is bottomed on diversity of citizenship and the existence of a controversy in the requisite amount. 28 U.S.C. § 1332. The parties (who agree on little else) do not dispute that the substantive issues of this litigation are governed by Massachusetts law. Accordingly, that law controls. In re Pioneer Ford Sales, 729 F.2d 27, 31 (1st Cir.1984); Lopez v. Bulova Watch Co., 582 F.Supp. 755, 757 n. 1 (D.R.I.1984).

This suit is premised on the plaintiffs’ claim that the defendant misappropriated a supposedly novel combination of ideas and technology conjured up by Coleman and Burten, who had pooled their talents in an effort to scale new home entertainment heights. The alleged trade secret was embodied in “Triumph,” an electronic board game which the plaintiffs invented. Hoping to sell their creation, Coleman and Bur-ten jointly submitted a version of the game to MB for consideration. After some lapse of time, the proffer was ultimately rejected. Approximately one year later, the plaintiffs, much to their dismay, discovered that MB was introducing an electronic board game called “Dark; Tower.” Identifying, among other things, certain structural similarities between Dark Tower and Triumph, the plaintiffs accused MB of commercial piracy and filed suit.

A lengthy trial ensued. The jury found that MB had indeed misappropriated the plaintiffs’ idea and awarded Coleman and Burten substantial compensatory damages. The parties thereupon filed a number of post-trial motions. Advancing several supporting rationales, MB moved for judgment notwithstanding the verdict and for a new trial. The plaintiffs filed a motion to amend the judgment to add prejudgment interest and a motion to double the damages pursuant to Mass.Gen.Laws Ann. ch. 93, § 42. All of these motions were briefed in a plethoric fashion, and the parties stipulated to the waiver of oral argument.

In accordance with the standard of review applicable to the defendant’s motion for judgment notwithstanding the verdict (which is indistinguishable from the standard for decision on a motion for directed verdict), the court presents the “evidence and any reasonable inferences therefrom ... in the light most favorable to the non-moving party” (here, the plaintiffs). deMars v. Equitable Life Assurance Society, 610 F.2d 55, 57 (1st Cir.1979).

I.

A. Facts

An understanding of this litigation necessarily involves an appreciation of the state of the art in the toy and game industry just prior to the events that culminated in the suit. Early in the 1970s, the emergence of the microcomputer chip precipitated a broadscale technological revolution. Increasingly, electronic toys and games, i.e., those containing microcomputer chips, commanded an important and burgeoning share of the market. But, by the end of the decade, the proliferation of hand-held electronic gadgetry 1 had created a glut. Buoyed by its theory that electronics were key to continued growth and success, MB perceived the need to break away from the hand-held configuration and to develop new and more sophisticated electronic products. MB was not alone in such sentiments; and titans of the trade soon became caught up in a well-funded race to achieve this end.

One particularly coveted goal of this product chase was the development of an electronic board game which would fully integrate a microprocessor and a tradition *1023 al-type board game. 2 Indeed, by late 1979, MB’s inside inventors were devoting considerable amounts of time to the problem. Yet, despite herculean efforts, neither MB nor any other company had managed to harness these elements or to tame the hydra-headed beast.

Meanwhile, the plaintiffs had embarked on the joint venture which would eventually produce Triumph (if not triumph). Bur-ten, a marginally successful game and toy inventor doing business under the name and style of Rainy Day Games & Toys, also wanted to create an electronic board game. He needed someone to design and develop the electronics. Ironically, it was while Burten was at the MB plant, discussing a notion for an unrelated item, that he heard about Coleman. A self-employed engineer doing business as Micro-Pro Electronic Consultants, Coleman was a former senior electronics development engineer for MB. At Burten’s request, Coleman met with him in November, 1979. The two agreed that when a viable idea for a game sprang from Burten’s brow, Coleman would lay out and insert the necessary electronics. They agreed to split both cost and, hopefully, profit. Neither plaintiff was a babe in the woods; each was a sophisticated, well-educated professional, thoroughly familiar with the workings of the industry.

In or about December, 1979, Triumph was conceived. Its gameplay theme was outerspace adventure. But, its distinctive element — the trade secret of this litigation — was its physical structure: a centrally-located, rotatable, computerized controller capable of producing private visual cues and public sound cues, rising from a landscaped gameboard (of which the controller was an integral part). The central computer, a microprocessor, was capable of storing information secret from the players as well as keeping track of the gameplay and influencing the future course of gameplay events. This configuration would allow two to four players to sit around the game-board (in precisely the manner to which devotees of traditional board games had long been accustomed), serially inputting and receiving information that would be unknown to the other participants.

To present their invention most advantageously, the plaintiffs constructed a demonstration model roughly approximating a market-ready game. Coleman’s wife, a technical illustrator, created the prototype for a round, sectored, landscaped game-board. The inventors also added a number of thematic accessories, including playing pieces and various game cards, all reflecting the exospherical motif.

To house the computerized controller in the center of the board, the plaintiffs used the coincidentally centrally located squat, black plastic dome from a game called “Laser Attack.” Laser Attack, itself an MB product, involved no electronics. After removing the spinner and flashlight from inside the dome, the plaintiffs inserted the Triumph electronics and modified the dome’s base so that the whole structure rose above its platform on the board and was capable of rotation.

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Bluebook (online)
592 F. Supp. 1021, 224 U.S.P.Q. (BNA) 391, 1984 U.S. Dist. LEXIS 24373, Counsel Stack Legal Research, https://law.counselstack.com/opinion/burten-v-milton-bradley-co-rid-1984.