Bot M8 LLC v. Sony Corporation Of America

District Court, N.D. California·Decided June 10, 2020·No. 3:19-cv-07027·Unknown

Opinion

1 2 3 4 5 6 UNITED STATES DISTRICT COURT 7 NORTHERN DISTRICT OF CALIFORNIA 8

10 BOT M8 LLC, 11 Plaintiff, No. C 19-07027 WHA

12 v.

13 SONY CORPORATION OF AMERICA, et ORDER RE SUMMARY JUDGMENT al., 14 Defendants. 15

16 17 INTRODUCTION 18 Dueling summary judgment motions contest a patent’s validity under 35 U.S.C. § 101 and 19 its infringement by certain videogame systems. The asserted claim is invalid for reciting an 20 abstract idea, failing to describe a specific technological improvement, and including no further 21 inventive concept. Defendants’ motion is GRANTED IN PART; the remainder is DENIED AS 22 MOOT. 23 STATEMENT 24 Patent owner Bot M8 LLC asserts two patents against Sony Corporation of America, Sony 25 Corporation, and Sony Interactive Entertainment, LLC, U.S. Patent Nos. 7,338,363 and 26 7,497,777. Only claim 1 of the ’363 patent remains relevant here. 27 The ’363 patent purports to disclose an improved gaming machine. Different game 1 designed to satisfy different game motives of various game players.” For example, games 2 played under the same conditions risk losing player engagement, because they do not “provide[] 3 the game player with a varying sense of anticipation to the game.” Thus, “it is desirable to 4 provide a gaming machine with which the specification values are changed by each game player 5 in an enjoyable manner” (’363 patent at 1:32–34, 1:47–48, 1:67–2:2). 6 So, the ’363 patent discloses a game machine wherein the “a game result achieved by a 7 game player and a game result achieved by another game player are totalized and the 8 specification value is changed in accordance with the total result.” As a result, “exciting 9 gaming machines which give the game players incentive to play the game can be provided” (id. 10 at 2:41–45, 2:54–56). 11 The ’363 patent embodies this invention in an improved slot machine. Simply, two or 12 more of these slots machines connect to a server, transmit and aggregate individual game 13 results, and then update the individual game conditions based on the aggregate result.

14 Accordingly, even when the number of medals paid out to one of [the] jointly-played gaming machines is large, the specification values would be 15 reduced (or depreciated) if the number of medals paid out to the other gaming machine is small, so that the next game play must be carried out 16 under a more unfavorable condition than the preceding game play. Conversely, even when the number of medals paid out for one of the 17 jointly-played gaming machines is small, the specification values would be increased (or improved) if the number of medals paid out to the other 18 gaming machine is large, so that the next game play could be carried out under a more favorable condition that the preceding game play. 19 In one example, the specification explains that two players’ aggregate winnings above a certain 20 threshold result in better or more exciting jackpot odds. And, conversely, if the two players lose 21 enough, the jackpot odds diminish (id. at 19:64–20:12, 22:8–27). 22 Of course, the ’363 patent claims this principle more broadly than just updating slot 23 machine odds. Rather, it claims a gaming machine which curates conditions based upon prior 24 results. Relevant here, the asserted claim 1 recites: 25 A first gaming machine for transmitting and receiving data to and from a 26 server, comprising:

27 a specification value setting device that sets at least one specification a transmitting device that transmits data of a game result to the server; 1 a gaming machine determining device that determines a second gaming 2 machine operated by a co-player;

3 a total result data receiving device that receives from the server data of a total game result achieved by the first gaming machine and the second 4 gaming machine based on the data of the game result transmitted by the transmitting device; 5 a specification value determining device that determines a specification 6 value based on the data of the total game result received by the total result data receiving device; and 7 a specification value renewing device that renews to replace the 8 specification value set by the specification value setting device with the specification value determined by the specification value determining 9 device. 10 Patent owner asserts claim 1 against Sony’s PlayStation 4 and three video games: MLB 11 The Show 19; Uncharted 4: A Thief’s End; and Uncharted: Lost Legacy, but only moves for 12 summary judgment of infringement against the Uncharted games. In these games, players step 13 into the shoes of swashbuckling treasure hunters, searching exotic locales for long-lost treasure 14 and evading enemies via a combination of wit, physicality, and (most relevant for patent 15 owner’s purposes) guns — lots of them. The games’ online multiplayer modes pit two teams of 16 five against each other in a variety of exciting gunfights. In the Deathmatch mode, teams 17 simply try to kill each other. In Plunder, they fight for possession of a large idol. Victory in 18 online multiplayer or other challenges unlocks new weapons or weapon upgrades, which 19 players can use to compete more effectively in future multiplayer matches (Dkt. No. 142-4 at 3– 20 5). 21 Patent owner says these unlockable weapons constitute the games’ “specification 22 value[s]” because a player’s arsenal directly influences her competitive advantage (or 23 disadvantage) in multiplayer rounds. Players unlock new weapons or weapon improvements by 24 spending Relics, an in-game currency which players earn by accomplishing in-game challenges, 25 winning matches, and advancing through the games’ player rankings of Apprentice, Bronze, 26 Silver, Gold, Platinum, and Diamond. Simply, prior individual and team match results drive 27 player access to the weapons and improvements which define the game conditions of future 1 Sony rates patent owner’s assertions as a new infringement theory not disclosed in the 2 prior infringement contentions, mandated by Patent Local Rule 3-1. In its opposition and its 3 cross motion for summary judgment, Sony asserts the Uncharted games and MLB (each along 4 with the PlayStation 4 of course) do not infringe claim 1. More important for our present 5 purposes, however, Sony also argues claim 1 recites a patent-ineligible abstract concept without 6 including an inventive concept. This order follows full briefing of both motions and a hearing 7 (held telephonically due to COVID-19). 8 ANALYSIS 9 Summary judgment is appropriate if there is no genuine dispute of material fact, those 10 facts “that might affect the outcome of the suit.” “[T]he substantive law’s identification of 11 which facts are critical and which facts are irrelevant . . . governs.” A genuine dispute contains 12 “sufficient evidence” such that a “reasonable jury could return a verdict for the nonmoving 13 party.” Anderson v. Liberty Lobby, 477 U.S. 242, 248–49 (1986). “In judging evidence at the 14 summary judgment stage, the court does not make credibility determinations or weigh 15 conflicting evidence. Rather, it draws all inferences in the light most favorable to the 16 nonmoving party.” Soremekun v. Thrifty Payless, Inc., 509 F.3d 978, 984 (9th Cir. 2007). If “a 17 proper jury question” remains, summary judgment is inappropriate. See Anderson, 477 U.S. at 18 249. 19 A defendant may only infringe a valid patent. Thus, before addressing infringement, this 20 order must address Sony’s challenge to claim 1’s subject-matter eligibility. Because this order 21 finds claim 1 ineligible, it does not reach other infringement issues. 22 1. PATENTABLE SUBJECT MATTER GENERALLY.

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Bot M8 LLC v. Sony Corporation Of America, (N.D. Cal. 2020).

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