Bot M8 LLC v. Sony Corporation Of America

District Court, N.D. California·Decided January 27, 2020·No. 3:19-cv-07027·Unknown

Opinion

NORTHERN DISTRICT OF CALIFORNIA

BOT M8 LLC, Plaintiff, No. C 19-07027 WHA

v.

SONY CORPORATION OF AMERICA, et ORDER GRANTING IN PART AND al., DENYING IN PART MOTION TO DISMISS Defendants.

In this patent infringement suit, defendants move to dismiss the amended complaint. For the following reasons, the motion is GRANTED IN PART and DENIED IN PART. Patent owner asserts six patents against defendants: U.S. Patent Nos. 8,078,540 (“the ’540 patent”); 8,095,990 (“the ’990 patent”); 7,664,988 (“the ’988 patent”); 8,112,670 (“the ’670 patent”); 7,338,363 (“the ’363 patent”); and 7,497,777 (“the ’777 patent”). The asserted patents are directed toward casino, arcade, and video games generally (Dkt. No. 79 at 2). The ’540, ’990, ’988, and ’670 patents are asserted against the Sony Play Station 4. The ’363 patent is asserted against both the Sony PlayStation 4 and three video games: MLB The Show 19; Uncharted 4; and Uncharted: the Lost Legacy (Dkt. No. 75 at 18). And, the ’777 patent is At a November 21 case management conference, plaintiff was directed to file an amended complaint by December 5 specifying “every element of every claim that [patent owner] say[s] is infringed and/or explain why it can’t be done [and] if this is a product you can buy on the market and reverse engineer, you have got to do that.” Plaintiff obliged, stating “[w]e have torn down the Sony PlayStation” (Dkt. No. 67 at 2–3). On December 5, patent owner timely filed its amended complaint (Dkt. No. 68) and defendants moved to dismiss (Dkt. No. 75). Now, it’s showtime. Unsurprisingly, with six patents in suit and 25-page briefs, the parties’ briefs do not expand on the technology at issue, or its alleged impact. Instead, they jump right into the merits of infringement. Defendants challenge a key aspect of the infringement allegations for each patent. Thus, this order does not evaluate the sufficiency of the pleadings in their entirety. Rather, it decides only whether patent owner’s complaint is deficient on the challenged grounds. To survive a motion to dismiss under Rule 12(b)(6), a complaint must contain sufficient factual matter, accepted as true, to state a claim for relief that is plausible on its face. Ashcroft v. Iqbal, 556 U.S. 662, 678 (2009). A claim is facially plausible when there are sufficient factual allegations to draw a reasonable inference that defendants are liable for the misconduct alleged. While a court must take all of the factual allegations in the complaint as true, it is “not bound to accept as true a legal conclusion couched as a factual allegation.” Bell Atl. Corp. v. Twombly, 550 U.S. 544, 555 (2007). “Factual allegations must be enough to raise a right to relief above the speculative level.” Ibid. Of particular importance below, in both Twombly and Iqbal the Court made plain: allegations merely consistent with liability are not enough. 550 U.S. at 556–57; 556 U.S. at 678. Allegations of infringement “without explanation as to the how or why these products infringe . . . do[] not lead to any inference that plaintiff may be entitled to relief.” PageMelding, Inc. v. ESPN, Inc., No. C 11-06263 WHA, 2012 WL 851574, at *2 (N.D. Cal. Mar. 13, 2012). 1. THE ’540 PATENT. The ’540 patent describes an authentication mechanism for video games. Defendants challenge the sufficiency of the complaint as to the limitations: • [A] board including a memory in which a game program for executing a game and an authentication program for authenticating the game program are stored. • [A] motherboard which is different from the board and connects to the board . . . .

(’540 patent, cl. 1). Specifically, defendants argue the complaint fails to sufficiently allege that a game program and authentication program are stored together in a memory on a board other than the motherboard (Dkt. No. 75 at 6–9). Patent owner offers four responses. First, the complaint alleges that when a PlayStation 4 operates games offline, i.e. while not connected to the internet, an authentication program checks if the PlayStation 4 is designated the “primary” station for the user account. Patent owner, in its opposition brief, also points in the complaint to three different “board[s]” with memory that are not the “motherboard” (Dkt. No. 79 at 3–4). But, even accepting the pled program is an acceptable “authentication program,” the complaint fails to allege when or where the game program and authentication program are stored together on the same memory board. The complaint’s allegation that the PlayStation 4 “hard drive includes an authentication program for verifying that the PS4 is allowed to the play the game” is: (1) a conclusion unsupported by the allegations offered, which merely allege an authentication program’s existence and not its storage location (Dkt. No. 68, ¶ 80(b)–(d)); and (2) does not mean the game program is also stored on that same hard drive, given the three memory boards patent owner notes (Dkt. No. 79 at 3). Moreover, the picture of an alleged hard drive in the complaint (Dkt. No. 68 at ¶ 80(b)) provides no basis to infer what is stored on that drive. Despite patent owner proclaiming “we have torn down the Sony PlayStation,” the complaint does not allege what programs were found on the hard drive or what, if anything, prevented such access. Second, the complaint alleges each Blu-ray game disc includes a “ROM Mark” to confirm the disc is an authentic copy of a game and that “[t]he PlayStation 4 includes an authentication program to authenticate the game program on the Blu-ray discs.” But alleging the “PlayStation 4 includes an authentication program” indicates that the program is not stored on the Blu-ray disc with the game program. And the complaint describes the ROM Mark as a key, or “Volume ID,” required to “decrypt” the disc content, not an executable computer program that itself authenticates the disc (Dkt. Nos. 68 at ¶ 80(e), 79 at 4) (emphasis added). Third, the complaint alleges an authentication program which displays error codes if a game program fails (Dkt. No. 79 at 5, 68 at ¶ 80(f)). But the existence of an authentication program alone does not plausibly indicate the authentication program is stored together with the game program. Again, despite patent owner proclaiming the reverse engineerability of the PlayStation 4, the complaint does not explain what or where programs were found, or what prevented such discovery. Fourth, the complaint alleges the PlayStation Network servers authenticate game programs when users connect. Indeed, it alleges the servers contain both game programs and authentication programs (ibid.). But storage on the same server does not mean the game and authentication programs are stored together on a memory board. Moreover, the complaint then alleges the authentication program is within the PlayStation 4, not on the server: “[t]he PlayStation 4 uses 2-step verification and a Cryptography algorithm as an authentication program . . .” (Dkt. No. 68 at ¶ 80(i)). Thus, the complaint fails to plausibly plead the shared location of the game and authentication programs according to claim 1 of the ’540 patent. As patent infringement requires the practice of every claim limitation, the failure to allege one limitation precludes liability. The claim for infringement of the ’540 patent fails. 2. THE ’990 PATENT. The ’990 patent describes a mutual authentication mechanism for video games. Defendants challenge the limitations:

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Bot M8 LLC v. Sony Corporation Of America, (N.D. Cal. 2020).

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Related

Bell Atlantic Corp. v. Twombly
550 U.S. 544 (Supreme Court, 2007)
Ashcroft v. Iqbal
556 U.S. 662 (Supreme Court, 2009)