Bot M8 LLC v. Sony Corporation Of America

CourtDistrict Court, N.D. California
DecidedJanuary 27, 2020
Docket3:19-cv-07027
StatusUnknown

This text of Bot M8 LLC v. Sony Corporation Of America (Bot M8 LLC v. Sony Corporation Of America) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Bot M8 LLC v. Sony Corporation Of America, (N.D. Cal. 2020).

Opinion

1 2 3 4 5 6 UNITED STATES DISTRICT COURT 7 NORTHERN DISTRICT OF CALIFORNIA 8

10 BOT M8 LLC, 11 Plaintiff, No. C 19-07027 WHA

12 v.

13 SONY CORPORATION OF AMERICA, et ORDER GRANTING IN PART AND al., DENYING IN PART MOTION TO 14 DISMISS Defendants. 15

16 17 INTRODUCTION 18 In this patent infringement suit, defendants move to dismiss the amended complaint. For 19 the following reasons, the motion is GRANTED IN PART and DENIED IN PART. 20 STATEMENT 21 Patent owner asserts six patents against defendants: U.S. Patent Nos. 8,078,540 (“the ’540 22 patent”); 8,095,990 (“the ’990 patent”); 7,664,988 (“the ’988 patent”); 8,112,670 (“the ’670 23 patent”); 7,338,363 (“the ’363 patent”); and 7,497,777 (“the ’777 patent”). The asserted patents 24 are directed toward casino, arcade, and video games generally (Dkt. No. 79 at 2). The ’540, 25 ’990, ’988, and ’670 patents are asserted against the Sony Play Station 4. The ’363 patent is 26 asserted against both the Sony PlayStation 4 and three video games: MLB The Show 19; 27 Uncharted 4; and Uncharted: the Lost Legacy (Dkt. No. 75 at 18). And, the ’777 patent is 1 At a November 21 case management conference, plaintiff was directed to file an amended 2 complaint by December 5 specifying “every element of every claim that [patent owner] say[s] is 3 infringed and/or explain why it can’t be done [and] if this is a product you can buy on the 4 market and reverse engineer, you have got to do that.” Plaintiff obliged, stating “[w]e have torn 5 down the Sony PlayStation” (Dkt. No. 67 at 2–3). On December 5, patent owner timely filed its 6 amended complaint (Dkt. No. 68) and defendants moved to dismiss (Dkt. No. 75). Now, it’s 7 showtime. 8 Unsurprisingly, with six patents in suit and 25-page briefs, the parties’ briefs do not 9 expand on the technology at issue, or its alleged impact. Instead, they jump right into the merits 10 of infringement. Defendants challenge a key aspect of the infringement allegations for each 11 patent. Thus, this order does not evaluate the sufficiency of the pleadings in their entirety. 12 Rather, it decides only whether patent owner’s complaint is deficient on the challenged grounds. 13 ANALYSIS 14 To survive a motion to dismiss under Rule 12(b)(6), a complaint must contain sufficient 15 factual matter, accepted as true, to state a claim for relief that is plausible on its face. Ashcroft 16 v. Iqbal, 556 U.S. 662, 678 (2009). A claim is facially plausible when there are sufficient 17 factual allegations to draw a reasonable inference that defendants are liable for the misconduct 18 alleged. While a court must take all of the factual allegations in the complaint as true, it is “not 19 bound to accept as true a legal conclusion couched as a factual allegation.” Bell Atl. Corp. v. 20 Twombly, 550 U.S. 544, 555 (2007). “Factual allegations must be enough to raise a right to 21 relief above the speculative level.” Ibid. Of particular importance below, in both Twombly and 22 Iqbal the Court made plain: allegations merely consistent with liability are not enough. 550 23 U.S. at 556–57; 556 U.S. at 678. Allegations of infringement “without explanation as to the 24 how or why these products infringe . . . do[] not lead to any inference that plaintiff may be 25 entitled to relief.” PageMelding, Inc. v. ESPN, Inc., No. C 11-06263 WHA, 2012 WL 851574, 26 at *2 (N.D. Cal. Mar. 13, 2012). 27 1. THE ’540 PATENT. 1 The ’540 patent describes an authentication mechanism for video games. Defendants 2 challenge the sufficiency of the complaint as to the limitations: 3 • [A] board including a memory in which a game program 4 for executing a game and an authentication program for authenticating the game program are stored. 5 • [A] motherboard which is different from the board and 6 connects to the board . . . .

7 (’540 patent, cl. 1). Specifically, defendants argue the complaint fails to sufficiently allege that 8 a game program and authentication program are stored together in a memory on a board other 9 than the motherboard (Dkt. No. 75 at 6–9). Patent owner offers four responses. 10 First, the complaint alleges that when a PlayStation 4 operates games offline, i.e. while 11 not connected to the internet, an authentication program checks if the PlayStation 4 is 12 designated the “primary” station for the user account. Patent owner, in its opposition brief, also 13 points in the complaint to three different “board[s]” with memory that are not the 14 “motherboard” (Dkt. No. 79 at 3–4). But, even accepting the pled program is an acceptable 15 “authentication program,” the complaint fails to allege when or where the game program and 16 authentication program are stored together on the same memory board. The complaint’s 17 allegation that the PlayStation 4 “hard drive includes an authentication program for verifying 18 that the PS4 is allowed to the play the game” is: (1) a conclusion unsupported by the allegations 19 offered, which merely allege an authentication program’s existence and not its storage location 20 (Dkt. No. 68, ¶ 80(b)–(d)); and (2) does not mean the game program is also stored on that same 21 hard drive, given the three memory boards patent owner notes (Dkt. No. 79 at 3). Moreover, 22 the picture of an alleged hard drive in the complaint (Dkt. No. 68 at ¶ 80(b)) provides no basis 23 to infer what is stored on that drive. Despite patent owner proclaiming “we have torn down the 24 Sony PlayStation,” the complaint does not allege what programs were found on the hard drive 25 or what, if anything, prevented such access. 26 Second, the complaint alleges each Blu-ray game disc includes a “ROM Mark” to confirm 27 the disc is an authentic copy of a game and that “[t]he PlayStation 4 includes an authentication 1 program to authenticate the game program on the Blu-ray discs.” But alleging the “PlayStation 2 4 includes an authentication program” indicates that the program is not stored on the Blu-ray 3 disc with the game program. And the complaint describes the ROM Mark as a key, or “Volume 4 ID,” required to “decrypt” the disc content, not an executable computer program that itself 5 authenticates the disc (Dkt. Nos. 68 at ¶ 80(e), 79 at 4) (emphasis added). 6 Third, the complaint alleges an authentication program which displays error codes if a 7 game program fails (Dkt. No. 79 at 5, 68 at ¶ 80(f)). But the existence of an authentication 8 program alone does not plausibly indicate the authentication program is stored together with the 9 game program. Again, despite patent owner proclaiming the reverse engineerability of the 10 PlayStation 4, the complaint does not explain what or where programs were found, or what 11 prevented such discovery. 12 Fourth, the complaint alleges the PlayStation Network servers authenticate game 13 programs when users connect. Indeed, it alleges the servers contain both game programs and 14 authentication programs (ibid.). But storage on the same server does not mean the game and 15 authentication programs are stored together on a memory board. Moreover, the complaint then 16 alleges the authentication program is within the PlayStation 4, not on the server: “[t]he 17 PlayStation 4 uses 2-step verification and a Cryptography algorithm as an authentication 18 program . . .” (Dkt. No. 68 at ¶ 80(i)). 19 Thus, the complaint fails to plausibly plead the shared location of the game and 20 authentication programs according to claim 1 of the ’540 patent. As patent infringement 21 requires the practice of every claim limitation, the failure to allege one limitation precludes 22 liability. The claim for infringement of the ’540 patent fails. 23 2. THE ’990 PATENT. 24 The ’990 patent describes a mutual authentication mechanism for video games. 25 Defendants challenge the limitations:

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Related

Bell Atlantic Corp. v. Twombly
550 U.S. 544 (Supreme Court, 2007)
Ashcroft v. Iqbal
556 U.S. 662 (Supreme Court, 2009)

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Bot M8 LLC v. Sony Corporation Of America, Counsel Stack Legal Research, https://law.counselstack.com/opinion/bot-m8-llc-v-sony-corporation-of-america-cand-2020.