Blizzard Entertainment Inc. v. Ceiling Fan Software LLC

28 F. Supp. 3d 1006, 2013 WL 5511596, 2013 U.S. Dist. LEXIS 139313
District Court, C.D. California·Decided September 23, 2013·No. Case No. SACV 12-00144 JVS(RNBx)·Published·Cited by 7 cases

Opinion

Order Granting Plaintiffs Motion for Summary Judgment and Denying Defendants’ Motion for Summary Judgment Plaintiffs Tort Claims in 1st Amended Complaint (Fid 7-23-12)

JAMES V. SELNA, District Judge.

The Court, having been informed by the parties that they submit on the [1010]*1010Court’s tentative ruling, previously issued, hereby GRANTS the Plaintiffs Motion for Summary Judgment and DENIES the Defendants’ Motion for Summary Judgment and rules in accordance with the tentative ruling as follows:

This action arises out of Defendants’ marketing of software programs designed to run in conjunction with Plaintiff’s online computer role-playing game. Presently before the Court are two Motions for Summary Judgment, including a Motion for Summary Judgment as to liability only filed by Plaintiff Blizzard Entertainment, Inc. (“Blizzard”) (Docket No. 82), and one filed by Defendants Ceiling Fan Software, LLC (“CF”), Brian Becker (“Becker”), and Stanton Fraser (“Fraser”) as to all claims (Docket No. 87). Timely Opposition and Reply Briefs have been filed, as have multiple volumes of evidence in support of and in opposition to the present Motions. (Docket Nos. 117,122,131 & 136.)

Blizzard moves for summary judgment as to liability on all legal claims.1

Blizzard seeks summary judgment regarding Defendants’ liability on a claim that Defendants knowingly and tortiously induced Blizzard’s game players to breach their a term of their contracts with Blizzard that prohibits the use of the type of software programs sold by Defendants. Blizzard also seeks summary judgment on a related claim asserted pursuant to California Unfair Competition Law (“UCL”). Finally, Blizzard seeks summary judgment that the individual Defendants, who were also Blizzard’s game players in their own right, breached their contracts with Blizzard that expressly prohibited the use of the software programs.-

For their part, Defendants not only contend that Blizzard’s Motion for Partial Summary Judgment should be denied, but that they should be awarded summary judgment in their favor as to all claims.

As set forth below, the Court grants Blizzard’s Motion for Partial Summary Judgment and denies Defendants’ Motion for Summary Judgment.

1. Uncontroverted Facts

The material evidence is uncontroverted. Despite a number of evidentiary objections on both sides, resolution of the present Motions for Summary Judgment does not require consideration of inadmissible evidence.2

A. Blizzard’s World of Warcraft Software

Blizzard developed and sells its popular online role-playing game “World of War-craft.” (Rice Decl. ¶ 2.) WoW is a “massively multiplayer online role-playing game,” which is a type of game in which players from around the world collectively participate and play in a vast virtual world populated by monsters, creatures, and a variety of characters created by Blizzard. (Id.) WoW gameplay encompasses an expansive range of activities, from fighting [1011]*1011monsters, to gathering materials and crafting usable items. (Id. ¶ 3.) Players install the software, create an account, and connect to an on-line server maintained by Blizzard to play along with thousands of other players. (Id. ¶¶ 6-8.)

Blizzard expends considerable monetary resources and employs many people, including artists, programmers, sound designers, and computer engineers. (Id. ¶¶ 7-8.) For example, it spends hundreds of thousands of dollars each month to update the game, maintain its computer servers, and provide ongoing customer support. (Id. ¶ 8.) Blizzard charges its users a monthly subscription fee. (Id. ¶ 9.) Blizzard devotes many resources to testing the game and refining its gameplay to ensure that the game (and its reward system) is fair, balanced and provides equal challenges to all players. (Id. ¶¶ 10-11.)

In order to play WoW,3 a user must agree to two separate contracts, the “World of Wareraft End User License Agreement” (“EULA”) and the “Terms of Use” (“ToU”). (Id. ¶ 28.) Both the EULA and the ToU prohibit players from using “cheats, automation software (bots), hacks, mods, or any other unauthorized third-party software designed to modify the World of Wareraft experience.”4 (Id. ¶ 29.)

B. Defendants’ “Batting” Software

Defendants Becker and Fraser jointly own (and are the sole owners of) the corporate Defendant, Ceiling Fan LLC, an Ohio Limited Liability Company formed in 2011. (Becker Depo. at 11-12; Mayer Decl. Ex. 4) Defendants are in the business of selling and distributing two pieces of computer software — Pocket Gnome and Shadow Bot (collectively, the “Bots”), which are software “bots” that, when installed on a player’s computer, permit the player to “automate” his or her WoW game play on Apple Mac computers and Windows PCs, respectively.5 (Becker Depo. at 47.) Defendant Becker is the lead developer and programmer of Pocket Gnome and Shadow Bot. (Becker Depo. at 50 & 64.)

These Bots are designed to engage in repetitive and elongated play of WoW for the player while he or she is away from the computer or engaged in other activities. (Rice Decl. ¶¶ 22-23.) Players who purchase the Bots can use them to exploit WoW’s reward system by collecting virtual currency, items, and experience without actually playing the game, including for periods of time impossible for human players (for example, through the night or for hundreds of hours without interruption). (Id.) In game play, a player’s use of bots allows him or her to gain an artificial advantage over players who don’t use bots but who devote the same actual game play time. (Id.)

Pocket Gnome and Shadow Bot are single-purpose software products in that they [1012]*1012are designed to operate only with WoW, and cannot be used with any other computer game. (Becker Depo. at 111; Fraser Depo. at 88.)

C. Sale and Management of Defendants’ Software Licensing

Defendants promote and sell the Bots on dedicated websites located at www. pocketgno.me and www.shadowbot.net, accessible through Defendants’ website at www.ceilingfansoftware.com. (See . Mayer Deck Exs. 9 & 51.) Defendants sell access to their Bots for a one-time start-up fee of $25.00, a monthly license fee of $8.99, and an additional $2.99 license fee for Pocket Goblin.6 The monthly subscription fee is a recurring charge to the user’s credit card and must be manually cancelled through the third-party website PayPal.

Defendants offer ' extensive instruction on how to effectively use the Bots within WoW, including videos, instruction manuals, and FAQs on their websites. (Becker Depo. at 145-46; Mayer Decl. Exs. 12, 16 & 47.)

Defendants have approximately 800-900 outstanding licenses for Pocket Gnome and 900-1000 outstanding licenses for Shadow Bot, and at any given time, there are 100-120 of Defendants’ Bots running in WoW.

Blizzard Entertainment Inc. v. Ceiling Fan Software LLC, 28 F. Supp. 3d 1006, 2013 WL 5511596, 2013 U.S. Dist. LEXIS 139313 (C.D. Cal. 2013).

28 F. Supp. 3d 1006 (Blizzard Entertainment Inc. v. Ceiling Fan Software LLC) — published by Counsel Stack Legal Research, free access to 12M+ legal documents.

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