Blizzard Entertainment Inc. v. Ceiling Fan Software LLC

941 F. Supp. 2d 1227, 2013 WL 1752455, 2013 U.S. Dist. LEXIS 60088
CourtDistrict Court, C.D. California
DecidedApril 16, 2013
DocketCase No. SACV 12-00144 JVS(RNBx)
StatusPublished
Cited by1 cases

This text of 941 F. Supp. 2d 1227 (Blizzard Entertainment Inc. v. Ceiling Fan Software LLC) is published on Counsel Stack Legal Research, covering District Court, C.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

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Blizzard Entertainment Inc. v. Ceiling Fan Software LLC, 941 F. Supp. 2d 1227, 2013 WL 1752455, 2013 U.S. Dist. LEXIS 60088 (C.D. Cal. 2013).

Opinion

Order re: Plaintiff’s Motion to Dismiss Counterclaims

JAMES V. SELNA, District Judge.

This action arises out of Defendants’ marketing of a software program designed to run in conjunction with Plaintiffs online computer role-playing game. Plaintiff Blizzard Entertainment, Inc. (“Blizzard”) moves to dismiss the First Amended Counterclaims (“FACC”) asserted by Defendants Ceiling Fan Software, LLC (“CF”), Brian Becker (“Becker”), and Stanton Fraser (“Fraser”) (collectively, “Defendants”). (Mot., Docket No. 69; First Amended Answer and Amended Counterclaims (“FACC”), Docket No. 67.) Defendants filed a timely opposition. (Opp’n, Docket No. 72.) Blizzard filed a reply.1 (Reply, Docket No. 75.) For the [1229]*1229following reasons, the Court GRANTS the motion.

1. Background

A. Procedural History

Blizzard filed this action against Defendants based on Defendants’ development and sale of software bots that simulate participation in Blizzard’s online computer role-playing game “World of Warcraft” (“WoW”). (First Amended Compl., Docket No. 30.) Its claims against Defendants are for intentional interference with contractual relations, breach of contract, unjust enrichment, and unfair competition. (Id.) Defendants counterclaimed for antitrust violations of Sections 1 and 2 of the Sherman Act and Section 3 of the Clayton Act, unfair competition in violation of California Business & Professions Code §§ 17200 et seq. (“UCL”), and declaratory relief. (See Answer and Counterclaims, Docket No. 40.)

Blizzard filed a motion to dismiss the initial counterclaims asserted by Defendants. On January 7, 2013, the Court granted Blizzard’s motion to dismiss the initial counterclaims asserted by Defendants, holding that the antitrust and unfair competition claims failed because “Defendants have not properly defined a product market” because “the allegations in the counterclaims fail to show how such a broad range of products are reasonably interchangeable with CF’s bots.”2 (Order Granting Motion to Dismiss 4, Docket No. 63.)

On February 8, 2013, Defendants filed their FACC and amended their allegations for the relevant market. (Docket No. 67.) Blizzard now moves to dismiss the counterclaims in the FACC for failure to state a claim pursuant to Federal Rule of Civil Procedure 12(b)(6).

B. Factual Background

The relevant allegations are almost identical to those set forth in the Court’s dismissal order, notwithstanding Defendants’ new market allegations. Blizzard developed and sells WoW. (FACC ¶ 7.) By playing WoW online, players assume a character that advances and upgrades through various levels, which enable them to access new content. (Id. ¶¶ 8-10.) Defendants allege that to reach the ultimate goal of level 85, a player must spend a substantial amount of time playing WoW. (Id. ¶ 10.) Therefore, Blizzard has created a significant demand for WoW players who wish to reach level 85 but cannot devote the time necessary to do so. (Id. ¶ 11.) In response, a substantial market has been established by third-party software developers to create “bot” programs (“bots” or “bot programs”), which work to simulate participation in WoW, thereby advancing players through levels without as much active game-time playing as would be otherwise required. (Id. ¶¶ 12-14.) Responding to this significant demand for WoW bot programs, CF developed and sells two such software bots known as “Pocket Gnome” and “Shadow Bot.” (Id. ¶ 17.)

When it developed its bots, CF was aware that Blizzard’s End User License Agreement (“EULA”) and Terms of Use (“TOU”) prohibit its users from using third-party bot software programs to decrease the time it takes to advance through levels. (Id. ¶¶ 15-19.) The EULA and TOU expressly prohibit licensees from using any unapproved third-party add-on software and hardware, including “bot” software. (Id. ¶¶ 28-29.) Blizzard does not normally authorize any efforts by players who level up their avatars by using third-party add-on bot software programs. (Id. ¶ 15.) Defendants [1230]*1230claim that Blizzard’s use of its copyright, EULA, and TOU are anticompetitive actions in violation of antitrust laws. (Id. ¶¶ 22-32.)

1. The Relevant Market

The FACC now defines the affected “relevant market” as “the aftermarket for add-on hardware and software specific to the WoW that enables WoW players to advance their character levels at a faster-than-normal rate.” (Id. ¶ 34.) It alleges that any software product that enables a person to advance its WoW character can be interchangeable with a bot. (Id. ¶ 36.) Blizzard offers such products for leveling characters faster in WoW either directly or through licensing agreements with third parties. (Id. ¶ 37.) Blizzard develops, markets, and sells its own software that are “market substitutes for the ‘bot’ software in the market.” (Id. ¶ 32.) These products include keyboards and mice that are pre-programmed to automate keystrokes within WoW, and Blizzard-promoted services such as “Recruit a Friend” or “Scroll of Resurrection” that enable WoW players to advance up to three times the normal rate or advance a character immediately to the top level in the game. (Id. ¶ 38.) Defendants allege that any WoW player who wishes to advance its character at a faster-than-normal rate could choose from those options or purchase CF’s bot software. (Id. ¶ 40.)

2. Anticompetitive Behavior

Defendants allege antitrust violations, including monopolization or attempted monopolization in violation of Section 2 of the Sherman Act. Defendants allege that Blizzard and its licensees completely control the relevant market. (Id. ¶ 35.) They allege that Blizzard maintains control by quashing any attempt by third-party developers to enter the WoW add-on aftermarket through a number of specific anti-competitive acts. (Id. ¶¶ 22-32, 55.) These acts include: (1) requiring through its EULA and TOU that any individual who wishes to play WoW use only hardware or software add-ons sold or licensed by Blizzard; (2) restricting the interoperability of third-party add-on hardware or software through technology barriers; (3) disabling such third-party add-ons through software updates; (4) promoting its own products to advance WoW play while precluding any third parties from selling competing products; (5) threatening to sue entities that sell unauthorized add-ons that interoperate with WoW despite having no contractual or business relationship with the entities; and (6) selectively suing such entities. (Id. ¶¶ 44, 55.) They allege that these acts reduce the choices available to consumers and bar access to high-quality add-ons. (Id. ¶ 57.) Moreover, Blizzard intentionally places these barriers to entry to allow them to supply its own aftermarket products. (Id. ¶ 58.)

Moreover, Defendants allege that Blizzard violates the Sherman Act and Clayton Act by “tying” the sale of its WoW software on the condition that users of WoW will not purchase any unauthorized third-party hardware or software. (Id.

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941 F. Supp. 2d 1227, 2013 WL 1752455, 2013 U.S. Dist. LEXIS 60088, Counsel Stack Legal Research, https://law.counselstack.com/opinion/blizzard-entertainment-inc-v-ceiling-fan-software-llc-cacd-2013.