Aristocrat Technologies Australia PTY Ltd. v. International Game Technology & IGT

521 F.3d 1328, 86 U.S.P.Q. 2d (BNA) 1235, 2008 U.S. App. LEXIS 6472, 2008 WL 819764
CourtCourt of Appeals for the Federal Circuit
DecidedMarch 28, 2008
Docket2007-1419
StatusPublished
Cited by154 cases

This text of 521 F.3d 1328 (Aristocrat Technologies Australia PTY Ltd. v. International Game Technology & IGT) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Aristocrat Technologies Australia PTY Ltd. v. International Game Technology & IGT, 521 F.3d 1328, 86 U.S.P.Q. 2d (BNA) 1235, 2008 U.S. App. LEXIS 6472, 2008 WL 819764 (Fed. Cir. 2008).

Opinion

BRYSON, Circuit Judge.

The appellants, referred to collectively as “Aristocrat,” are the owner and exclusive licensee of U.S. Patent No. 6,093,102 (“the '102 patent”). The patent is directed to an electronic slot machine that allows a player to select winning combinations of symbol positions. The appellees, referred to collectively as “IGT,” manufacture and sell gaming products that Aristocrat asserts infringe the '102 patent. In an infringement action brought by Aristocrat against IGT in the United States District Court for the District of Nevada, the district court held all of the claims of the '102 patent invalid for indefiniteness.

The game disclosed in the '102 patent purportedly increases player interest in slot machines by providing the player with greater control over the definition of winning opportunities. It allows the player to define the winning opportunities based on symbols displayed on the top and side of a multi-line screen representing slot machine reels. Using 'the invention on a 3x5 screen, for example, the player can define numerous different arrangements that will allow the player to win for some subset of the 243 possible winning combinations. The player can do so by selecting symbol positions and thereby activating winning opportunities for combinations in which the symbols are not necessarily aligned with one another. The only constraint is that the selected combination must contain at least one symbol from each column. Figure 2 from the '102 patent shows a 3x5 screen with selections, and the figure on the right shows one of the winning combinations for the selection in Figure 2.

[[Image here]]

A winning combination

On summary judgment, the trial court held all of the claims of the '102 patent invalid. Aristocrat does not dispute that all of the claims rise and fall together. Like the parties, we therefore focus on independent claim 1.

Claim 1 reads as follows:

A gaming machine having display means arranged to display a plurality of symbols in a display format having an array of n rows and m columns of symbol positions,
game control means arranged to control images displayed on the display means,
*1331 the game control means being arranged to pay a prize when a predetermined combination of symbols is displayed in a predetermined arrangement of symbol positions selected by a player, playing a game, including one and only one symbol position in each column of the array,
the gaming machine being characterized in that selection means are provided to enable the player to control a definition of one or more predetermined arrangements by selecting one or more of the symbol positions and
the control means defining a set of predetermined arrangements for a current game comprising each possible combination of the symbol positions selected by the player which have one and only one symbol position in each column of the display means,
wherein the number of said predetermined arrangements for any one game is a value which is the product kn ... X ... k¡ ... X ... km where k¡ is a number of symbol positions which have been selected by the player in an ith column of the n rows by m columns of symbol positions on the display (0 < i < m and k¡ < n).

I

The district court observed that the key question in this case is the definiteness of the claim term “game control means” or “control means” that is used several times in claim 1. The court explained that the claim describes the “game control means” as performing three functions: (1) to control images displayed on the display means; (2) to pay a prize when a predetermined combination of symbols matches the symbol positions selected by the player; and (8) to define the pay lines for the game according to each possible combination of the selected symbol positions.

The district court noted that the parties agreed the term “control means” is a means-plus-function term that invokes 35 U.S.C. § 112 ¶ 6. As such, the scope of that claim limitation had to be defined by the structure disclosed in the specification plus any equivalents of that structure; in the absence of structure disclosed in the specification to perform those functions, the claim limitation would lack specificity, rendering the claim as a whole invalid for indefiniteness under 85 U.S.C. § 112 ¶2. See In re Donaldson, 16 F.3d 1189, 1195 (Fed.Cir.1994) (en banc).

The court noted that there were slight linguistic differences in the parties’ characterizations of the functions performed by the “control means,” but that the differences were unimportant, because there was no adequate disclosure of structure in the specification to perform those functions, regardless of how they were defined. Although Aristocrat argued that the structure corresponding to the recited functions was a standard microprocessor-based gaming machine with “appropriate programming,” the court noted that the specification contained no “guidance to determine the meaning of ‘standard microprocessor’ or ‘appropriate programming.’ ” The court ruled that “[m]erely stating that a standard microprocessor is the structure without more is not sufficient.” In particular, the court noted that the specification did not create any specific structure or new machine because “it does not set forth any specific algorithm” for performing the recited function.

Citing decisions of this court, the trial court explained that in a means-plus-function claim “in which the disclosed structure is a computer or a microprocessor programmed to carry out an algorithm, a corresponding structure must be a specific algorithm disclosed in the specification, rather than merely ‘an algorithm executed *1332 by a computer.’ ” Because the specification of the '102 patent lacks “any specific algorithm” or any “step-by-step process for performing the claimed functions of controlling images on the slot machines [sic] video screen, paying a prize when a predetermined combination of symbols comes up or defining the pay lines for games,” the court held the asserted structure to be insufficient to satisfy section 112 paragraph 6. In addition, the district court held that the specification did not link the asserted structure to any of the claimed functions. The court held claim 1 invalid for that reason as well.

II

On appeal, Aristocrat first argues that the district court erred by failing to construe the disputed term “game control means” or “control means” in claim 1. Aristocrat argues that because the district court did not construe the functions of the “control means” term under 35 U.S.C. § 112 ¶ 6, it could not have properly determined whether the specification recited adequate structure corresponding to those functions.

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521 F.3d 1328, 86 U.S.P.Q. 2d (BNA) 1235, 2008 U.S. App. LEXIS 6472, 2008 WL 819764, Counsel Stack Legal Research, https://law.counselstack.com/opinion/aristocrat-technologies-australia-pty-ltd-v-international-game-technology-cafc-2008.