ZeniMax Media, Inc. v. Oculus VR, LLC

166 F. Supp. 3d 697, 2015 U.S. Dist. LEXIS 181677, 2015 WL 10818621
CourtDistrict Court, N.D. Texas
DecidedAugust 10, 2015
DocketNo. 3:14-CV-01849-P
StatusPublished
Cited by3 cases

This text of 166 F. Supp. 3d 697 (ZeniMax Media, Inc. v. Oculus VR, LLC) is published on Counsel Stack Legal Research, covering District Court, N.D. Texas primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
ZeniMax Media, Inc. v. Oculus VR, LLC, 166 F. Supp. 3d 697, 2015 U.S. Dist. LEXIS 181677, 2015 WL 10818621 (N.D. Tex. 2015).

Opinion

[700]*700 ORDER

JORGE A. SOLIS, UNITED STATES DISTRICT JUDGE

Now before the Court is Defendant Fa-eebook’s (“Facebook”) Motion to Dismiss Counts 1, 2, 4, 5, and 6, filed September 19, 2014. Doc. 47. Plaintiffs filed a Response on October 10, 2014. Doc. 67. Defendant filed a Reply on October 24, 2014. Doc. 79. After reviewing the parties’ briefing, the evidence, and the applicable law, the Court DENIES Defendant’s Motion to Dismiss.

I. Introduction1

This is a dispute about who owns intellectual property that was vital in creating a virtual-reality (“VR”) headset. Plaintiffs, who are in the video game industry, contend that Defendant, an online social networking service, misappropriated Plaintiffs’ trade secrets, infringed on their copyrighted materials, tortiously interfered with a contract, unfairly competed against Plaintiffs, and unjustly benefitted from their intellectual property.

Although VR technology would be a game-changer in the video game industry, developing that kind of technology posed significant challenges, such as optical distortions. Id. at 2. In the 1990s, Plaintiff ZeniMax (“ZeniMax”), and its now subsidiary id Software, (“id”) conducted research into VR technology, including video game headsets. Id. at 9. ZeniMax even developed “prototype software” that would enable players to experience video games on a VR headset. Id. at 9.

■ Despite ZeriiMax’s gains in the VR technology field, a commercially viable VR headset remained an elusive accomplishment. Id. The key obstacle was resolving the latency effect — the delay between a user’s movement and the corresponding change in the displayed image. Id. Nonetheless, by March 2012, ZeniMax had developed a prototype VR headset advanced enough to showcase at an E3 Convention.2 Id. at 11.

Enters Luckey. By April 2012, after years of tinkering and experimentation, Luckey had developed a prototype VR headset — the Rift.3 Id. John Carmack, a ZeniMax employee who had unique programming skills, discovered the Rift while browsing an Internet forum. Id. He contacted Luckey and obtained the Rift prototype. Id. At the time, the Rift lacked commercially viable display technology, a head mount, motion sensors, and virtual reality software. Id. at 10-11.

Once Carmack got his hands on the Rift, he “evaluated, analyzed, and began modifying it using ZeniMax’s VR technology.” Id. at 12. Carmack began his Rift modifications by adding specially-designed sensors and other hardware necessary to track user movements. Id. He also identified, applied, and developed solutions to address “field of view, center of projection, and chromatic aberration issues.” Id. But most importantly, Carmack developed software that reduced latency and prevented image distortions. Id. The latency break[701]*701through combined with the other technological and hardware advances — a.k.a. the “Holy Grail” combination — transformed the Rift into a powerful, immersive virtual reality experience. Id. at 13. This unearthing of the gaming Grail prompted ZeniMax to seek a formal agreement with Luckey to protect its proprietary technology incorporated into the Rift. Id.

On or around May 24, 2012, Luckey and ZeniMax entered into a Non-Disclosure Agreement (hereinafter the “NDA”). Id. The NDA placed Luckey under a broad duty to keep ZeniMax’s proprietary information strictly confidential. “With respect to [ZeniMax’s] Proprietary Information, [Luckey] undertakes and agrees that [Luckey] shall secure and keep such Proprietary Information strictly confidential[.]” Id. at 14. The NDA also provided that ZeniMax retained exclusive ownership of any proprietary information it disclosed under the NDA: “All Proprietary Information ... which shall come into [Luck-ey’s] custody or possession, is and at all times shall be the exclusive property of [ZeniMax].” Id. at 15.

On the eve of the E3 Convention, Car-mack invited online publication The Verge to id’s offices, where he demonstrated “a heavily modified Oculus Rift headset.” Id. at 16. The Verge’s review of the Rift was positive, stating that “[t]his head mounted display is really like no other.” Id. Then from June 5 to June 7, 2012, Carmack used the Rift to showcase a specially-configured version of ZeniMax’s video game Doom 3 at the E3 Convention. Id. The appointment-only demonstrations resulted in world-wide publicity for the Rift. Id. at 17. Moreover, the Rift was awarded the E3 Game Critic Award for “Best Hardware/Peripheral.” Id.

Following the E3 success, Luckey founded Oculus LLC (the corporate predecessor to Defendant Oculus VR, LLC) in June 2012. A few days later, ZeniMax and id set up a file transfer protocol4 arrangement to share VR proprietary information with Luckey. Id. at 18. Luckey’s objective was to develop and promote the Rift as a commercially-viable VR headset. Id. To that end, ZeniMax sent Luckey proprietary information on an ongoing basis. Id. Throughout June 2012, Luckey continually emailed ZeniMax seeking and receiving access to ZeniMax’s “proprietary information, trade secrets, and know-how.” Id. For example, ZeniMax sent Luckey software that permitted him to install customized firmware “onto the sensors that ZeniMax selected for the Rift.” Id. at 20. Additionally, Luckey received “binary code for the tracking sensors that Carmack had added to the Rift.” Id. Moreover, ZeniMax sent Luckey hardware to use in the Rift, including “cables,” “customized sensors,” as well as improvements to the Rift’s “optics calibration and sensor mounting.” Id. at 18. ZeniMax asserts that all these disclosures were made “pursuant to the NDA.” Id.

In June 2012, Luckey increased its efforts to fund Oculus. Id. at 19. To that end, Luckey began developing a Kickstar-ter5 campaign to raise funds for his enterprise. Id. As part of its fundraising campaign, Luckey requested that Carmack promote the Rift in a keynote speech he was scheduled to give at QuakeCon6 and [702]*702to put together a promotional “cameo or blurb” on a video he planned use as part of his Kiekstarter pitch. Id. In response, ZeniMax proposed that the parties entered a formal agreement. Id. at 20. Luckey “ignored” this suggestion, but continued to ask ZeniMax for proprietary information— which for unknown reasons ZeniMax continued to provide. Id.

On August 1, 2012, Luckey launched the Oculus Kiekstarter campaign. Id. Luck-ey’s Kiekstarter page featured a five-minute video describing the Rift. Id. The video featured multiple clips from video game DOOM 3 displayed on a Rift — a video game ZeniMax had prohibited Luckey from using. Id. Luckey prominently displayed the DOOM 3 logo and touted DOOM 3 as the first Rift-ready game. Id. Luckey described the “ultra-low latency head tracking” — ZeniMax’s VR technology — as “the magic that sets the Rift apart.” Id. at 22. Luckey also promised that certain backers would receive a free copy of DOOM 3 and Rift technical support. The Kiekstarter project ultimately generated $2.44 million — far surpassing its original goal of $250,000. Id.

Free access — add to your briefcase to read the full text and ask questions with AI

Related

Cite This Page — Counsel Stack

Bluebook (online)
166 F. Supp. 3d 697, 2015 U.S. Dist. LEXIS 181677, 2015 WL 10818621, Counsel Stack Legal Research, https://law.counselstack.com/opinion/zenimax-media-inc-v-oculus-vr-llc-txnd-2015.