22-741 Wexler v. Hasbro, Inc.
UNITED STATES COURT OF APPEALS FOR THE SECOND CIRCUIT
SUMMARY ORDER
RULINGS BY SUMMARY ORDER DO NOT HAVE PRECEDENTIAL EFFECT. CITATION TO A SUMMARY ORDER FILED ON OR AFTER JANUARY 1, 2007, IS PERMITTED AND IS GOVERNED BY FEDERAL RULE OF APPELLATE PROCEDURE 32.1 AND THIS COURT’S LOCAL RULE 32.1.1. WHEN CITING A SUMMARY ORDER IN A DOCUMENT FILED WITH THIS COURT, A PARTY MUST CITE EITHER THE FEDERAL APPENDIX OR AN ELECTRONIC DATABASE (WITH THE NOTATION “SUMMARY ORDER”). A PARTY CITING TO A SUMMARY ORDER MUST SERVE A COPY OF IT ON ANY PARTY NOT REPRESENTED BY COUNSEL.
At a stated term of The United States Court of Appeals for the Second Circuit, held at the Thurgood Marshall United States Courthouse, 40 Foley Square, in the City of New York, on the 18th day of May, two thousand twenty-three.
PRESENT: JOHN M. WALKER, JR., RICHARD C. WESLEY, BETH ROBINSON, Circuit Judges. _________________________________________
DAVID WEXLER,
Plaintiff-Appellant,
v. No. 22-741
HASBRO, INC.,
Defendant-Appellee. _________________________________________
FOR APPELLANT: PHILIPPE A. ZIMMERMAN, Moses & Singer LLP, New York, NY. FOR APPELLEE: COURTNEY L. BATLINER (Joshua C. Krumholz, on the brief), Holland & Knight LLP, Boston, MA.
Appeal from a judgment of the United States District Court for the Southern
District of New York (Caproni, J.).
UPON DUE CONSIDERATION WHEREOF, IT IS HEREBY ORDERED,
ADJUDGED, AND DECREED that the judgment appealed from, entered on
March 11, 2022 is AFFIRMED.
Plaintiff-Appellant David Wexler appeals from the district court’s order
granting Defendant-Appellee Hasbro, Inc.’s motion for summary judgment.
Wexler filed suit against Hasbro in early 2020, alleging that it used his idea for a
branded line of game “mash-ups” without compensating him and asserting causes
of action under New York state law for breach of contract, misappropriation,
unfair competition, and unjust enrichment. Hasbro moved for summary
judgment, asserting that it independently developed its game mash-up line, and
that in any event, Wexler’s idea was not sufficiently novel to warrant legal
protection. The district court concluded that there was no dispute of material fact
that Wexler’s idea was not novel and dismissed his claims.
On appeal, Wexler argues that the undisputed facts establish a factual issue
as to whether his idea was novel. We assume the parties’ familiarity with the
2 underlying facts, procedural history, and arguments on appeal, to which we refer
only as necessary to explain our decision to affirm.
Hasbro, per industry custom, routinely meets with outside inventors to hear
pitches for new game and toy ideas. Wexler, an inventor, met with Hasbro’s
inventor relations department several times between 2007 and 2015 and pitched
his idea for a branded line of mash-ups of classic Hasbro games. Wexler’s idea for
game mash-ups would contain the name of each game in the title, and combine
the rules of the existing games into a new play pattern to create a new gaming
experience while capitalizing on customers’ nostalgia for the pre-existing titles.
Wexler specifically suggested mash-ups including “Connect 4 Scrabble,” “Guess
Who? Memory,” and “Jenga Twister,” but also asserted that his idea was for the
branded line of mash-ups in general, and not for any one mash-up in particular.
Joint App’x 547. At the first meeting, Hasbro marked Wexler’s idea “Hold/Send-
In,” meaning that it was brought to others within Hasbro for further consideration,
but ultimately Hasbro passed on the idea. Wexler did not have any success during
his future pitches of the same or similar ideas.
In 2019, Hasbro, in exclusive collaboration with Target, released a line of
branded “game mash+ups,” including “Monopoly + Jenga,” “Twister Scrabble,”
and “Guess Who? + Clue.” Joint App’x 1403. Like Wexler’s idea, each game
3 combined the play patterns of two classic Hasbro games to create a new gaming
experience. None of Wexler’s specifically suggested mash-up games were used
by Hasbro in the Target line. When Wexler learned of the Target line, he
demanded that Hasbro pay him royalties for the use of his idea. Hasbro refused,
stating that it had independently developed the idea, and Wexler filed suit.
During the summary judgment briefing, both parties offered expert
testimony. Hasbro’s expert Philip Orbanes opined that the idea for a line of game
mash-ups was not novel because there are long-standing practices within the toy
and game industry of marketing cohesive collections (such as Target’s “Rustic”
and “Retro” lines of Hasbro games), combining existing games to create a new
game (Cranium), and combining two existing properties in a new product (Girl Talk
Jenga, “Mixable Mashable Heroes”—a line of Mr. Potato Head dolls inspired by
Marvel characters). Orbanes further noted that mashing up existing games to
come up with new ones is ubiquitous in the industry and among game design fans,
pointing to online discussions, online articles, and the game design book New Rules
for Classic Games, which contains a section entitled “Combining Games” that
describes “how to create new game experiences by combining classic games in
general.” Joint App’x 73.
4 Wexler’s expert Ronald Weingartner opined that Wexler’s idea was novel,
pointing to Hasbro’s internal communications describing excitement for the
Target line, the fact the idea was initially marked “Hold/Send In,” and the fact a
mash-up line of classic games had never been created before.
Applying the factors identified by this court in Nadel v. Play-by-Play Toys and
Novelties, the district court agreed with Hasbro that Wexler’s idea was not novel—
a conclusion that doomed each of Wexler’s claims. Wexler v. Hasbro, Inc., No. 20-
CV-1100 (VEC), 2022 WL 743431, at *6-9 (S.D.N.Y. March 11, 2022) (citing 208 F.3d
368, 378 (2d Cir. 2000)). 1 Wexler timely appealed.
We review a district court’s decision granting summary judgment without
deference, “resolving all ambiguities and drawing all permissible factual
inferences in favor of the party against whom summary judgment is sought”—
here, Wexler. Booker v. Graham, 974 F.3d 101, 106 (2d Cir. 2020). 2
1 The district court separately dismissed Wexler’s unjust enrichment claim as duplicative of his other claims. Wexler v. Hasbro, Inc., No. 20-CV-1100 (VEC), 2022 WL 743431, at *4 n.18 (S.D.N.Y. March 11, 2022) (citing Corsello v. Verizon N.Y., Inc., 18 N.Y.3d 777, 790 (2012)). Additionally, having concluded that Wexler’s idea was not novel, the district court did not reach the issue of whether Hasbro had actually used the idea. Id. at *5 n.19. Likewise, we do not reach the issue of whether Hasbro used Wexler’s idea because we agree that the idea is not novel as a matter of law.
2 In quotations from caselaw and the parties’ briefing, this summary order omits all internal quotation marks, alterations, footnotes, and citations, unless otherwise noted.
5 Under New York law, a plaintiff must prove that an idea is novel to establish
the kind of proprietary interest that could support a misappropriation claim, and
to show valid consideration to support a contract claim. Apfel v. Prudential-Bache
Secs. Inc., 81 N.Y.2d 470, 477 (1993); see also Nadel, 208 F.3d at 375. The tort of unfair
Free access — add to your briefcase to read the full text and ask questions with AI
22-741 Wexler v. Hasbro, Inc.
UNITED STATES COURT OF APPEALS FOR THE SECOND CIRCUIT
SUMMARY ORDER
RULINGS BY SUMMARY ORDER DO NOT HAVE PRECEDENTIAL EFFECT. CITATION TO A SUMMARY ORDER FILED ON OR AFTER JANUARY 1, 2007, IS PERMITTED AND IS GOVERNED BY FEDERAL RULE OF APPELLATE PROCEDURE 32.1 AND THIS COURT’S LOCAL RULE 32.1.1. WHEN CITING A SUMMARY ORDER IN A DOCUMENT FILED WITH THIS COURT, A PARTY MUST CITE EITHER THE FEDERAL APPENDIX OR AN ELECTRONIC DATABASE (WITH THE NOTATION “SUMMARY ORDER”). A PARTY CITING TO A SUMMARY ORDER MUST SERVE A COPY OF IT ON ANY PARTY NOT REPRESENTED BY COUNSEL.
At a stated term of The United States Court of Appeals for the Second Circuit, held at the Thurgood Marshall United States Courthouse, 40 Foley Square, in the City of New York, on the 18th day of May, two thousand twenty-three.
PRESENT: JOHN M. WALKER, JR., RICHARD C. WESLEY, BETH ROBINSON, Circuit Judges. _________________________________________
DAVID WEXLER,
Plaintiff-Appellant,
v. No. 22-741
HASBRO, INC.,
Defendant-Appellee. _________________________________________
FOR APPELLANT: PHILIPPE A. ZIMMERMAN, Moses & Singer LLP, New York, NY. FOR APPELLEE: COURTNEY L. BATLINER (Joshua C. Krumholz, on the brief), Holland & Knight LLP, Boston, MA.
Appeal from a judgment of the United States District Court for the Southern
District of New York (Caproni, J.).
UPON DUE CONSIDERATION WHEREOF, IT IS HEREBY ORDERED,
ADJUDGED, AND DECREED that the judgment appealed from, entered on
March 11, 2022 is AFFIRMED.
Plaintiff-Appellant David Wexler appeals from the district court’s order
granting Defendant-Appellee Hasbro, Inc.’s motion for summary judgment.
Wexler filed suit against Hasbro in early 2020, alleging that it used his idea for a
branded line of game “mash-ups” without compensating him and asserting causes
of action under New York state law for breach of contract, misappropriation,
unfair competition, and unjust enrichment. Hasbro moved for summary
judgment, asserting that it independently developed its game mash-up line, and
that in any event, Wexler’s idea was not sufficiently novel to warrant legal
protection. The district court concluded that there was no dispute of material fact
that Wexler’s idea was not novel and dismissed his claims.
On appeal, Wexler argues that the undisputed facts establish a factual issue
as to whether his idea was novel. We assume the parties’ familiarity with the
2 underlying facts, procedural history, and arguments on appeal, to which we refer
only as necessary to explain our decision to affirm.
Hasbro, per industry custom, routinely meets with outside inventors to hear
pitches for new game and toy ideas. Wexler, an inventor, met with Hasbro’s
inventor relations department several times between 2007 and 2015 and pitched
his idea for a branded line of mash-ups of classic Hasbro games. Wexler’s idea for
game mash-ups would contain the name of each game in the title, and combine
the rules of the existing games into a new play pattern to create a new gaming
experience while capitalizing on customers’ nostalgia for the pre-existing titles.
Wexler specifically suggested mash-ups including “Connect 4 Scrabble,” “Guess
Who? Memory,” and “Jenga Twister,” but also asserted that his idea was for the
branded line of mash-ups in general, and not for any one mash-up in particular.
Joint App’x 547. At the first meeting, Hasbro marked Wexler’s idea “Hold/Send-
In,” meaning that it was brought to others within Hasbro for further consideration,
but ultimately Hasbro passed on the idea. Wexler did not have any success during
his future pitches of the same or similar ideas.
In 2019, Hasbro, in exclusive collaboration with Target, released a line of
branded “game mash+ups,” including “Monopoly + Jenga,” “Twister Scrabble,”
and “Guess Who? + Clue.” Joint App’x 1403. Like Wexler’s idea, each game
3 combined the play patterns of two classic Hasbro games to create a new gaming
experience. None of Wexler’s specifically suggested mash-up games were used
by Hasbro in the Target line. When Wexler learned of the Target line, he
demanded that Hasbro pay him royalties for the use of his idea. Hasbro refused,
stating that it had independently developed the idea, and Wexler filed suit.
During the summary judgment briefing, both parties offered expert
testimony. Hasbro’s expert Philip Orbanes opined that the idea for a line of game
mash-ups was not novel because there are long-standing practices within the toy
and game industry of marketing cohesive collections (such as Target’s “Rustic”
and “Retro” lines of Hasbro games), combining existing games to create a new
game (Cranium), and combining two existing properties in a new product (Girl Talk
Jenga, “Mixable Mashable Heroes”—a line of Mr. Potato Head dolls inspired by
Marvel characters). Orbanes further noted that mashing up existing games to
come up with new ones is ubiquitous in the industry and among game design fans,
pointing to online discussions, online articles, and the game design book New Rules
for Classic Games, which contains a section entitled “Combining Games” that
describes “how to create new game experiences by combining classic games in
general.” Joint App’x 73.
4 Wexler’s expert Ronald Weingartner opined that Wexler’s idea was novel,
pointing to Hasbro’s internal communications describing excitement for the
Target line, the fact the idea was initially marked “Hold/Send In,” and the fact a
mash-up line of classic games had never been created before.
Applying the factors identified by this court in Nadel v. Play-by-Play Toys and
Novelties, the district court agreed with Hasbro that Wexler’s idea was not novel—
a conclusion that doomed each of Wexler’s claims. Wexler v. Hasbro, Inc., No. 20-
CV-1100 (VEC), 2022 WL 743431, at *6-9 (S.D.N.Y. March 11, 2022) (citing 208 F.3d
368, 378 (2d Cir. 2000)). 1 Wexler timely appealed.
We review a district court’s decision granting summary judgment without
deference, “resolving all ambiguities and drawing all permissible factual
inferences in favor of the party against whom summary judgment is sought”—
here, Wexler. Booker v. Graham, 974 F.3d 101, 106 (2d Cir. 2020). 2
1 The district court separately dismissed Wexler’s unjust enrichment claim as duplicative of his other claims. Wexler v. Hasbro, Inc., No. 20-CV-1100 (VEC), 2022 WL 743431, at *4 n.18 (S.D.N.Y. March 11, 2022) (citing Corsello v. Verizon N.Y., Inc., 18 N.Y.3d 777, 790 (2012)). Additionally, having concluded that Wexler’s idea was not novel, the district court did not reach the issue of whether Hasbro had actually used the idea. Id. at *5 n.19. Likewise, we do not reach the issue of whether Hasbro used Wexler’s idea because we agree that the idea is not novel as a matter of law.
2 In quotations from caselaw and the parties’ briefing, this summary order omits all internal quotation marks, alterations, footnotes, and citations, unless otherwise noted.
5 Under New York law, a plaintiff must prove that an idea is novel to establish
the kind of proprietary interest that could support a misappropriation claim, and
to show valid consideration to support a contract claim. Apfel v. Prudential-Bache
Secs. Inc., 81 N.Y.2d 470, 477 (1993); see also Nadel, 208 F.3d at 375. The tort of unfair
competition based on the alleged misappropriation of ideas likewise requires a
showing of novelty, see Paul v. Haley, 183 A.D.2d 44, 52-53 (2d Dep’t 1992); Nadel,
208 F.3d at 373 n.2, as does a claim for unjust enrichment, see Downey v. General
Foods Corp., 31 N.Y.2d 56, 61 (1972) (“Lack of novelty in an idea is fatal to any cause
of action for its unlawful use.”). Therefore, none of Wexler’s claims survive
summary judgment if he cannot show a triable issue as to his idea’s novelty.
Additionally, this court has previously held that under New York law, a
misappropriation claim requires a showing that the idea is novel generally, while
a contract-based claim only requires a showing that the idea was novel to the
buyer. Nadel, 208 F.3d at 376. This allows for the possibility that even when “an
idea [is] unoriginal or non-novel in a general sense, it may have substantial value
to a particular buyer who is unaware of it and therefore willing to enter into
contract to acquire and exploit it.” Id. at 377. At the same time, the Nadel court
acknowledged that “an idea may be so unoriginal or lacking in novelty that its
obviousness bespeaks widespread and public knowledge of the idea, and such
6 knowledge is therefore imputed to the buyer. In such cases, a court may conclude,
as a matter of law, that the idea lacks both the originality necessary to support a
misappropriation claim and the novelty to the buyer necessary to support a
contract claim.” Id. at 378-79. 3
The Nadel court identified several factors to consider in determining
whether an idea is novel, including “the idea’s specificity or generality (is it a
generic concept or one of specific application?), its commonality (how many
people know of this idea?), its uniqueness (how different is this idea from
generally known ideas?), and its commercial availability (how widespread is the
idea’s use in the industry?).” Id. at 378. Moreover, “even though an idea need not
reflect the flash of genius to warrant protection, it must show genuine novelty and
invention, and not a merely clever or useful adaptation of existing knowledge.”
Paul, 183 A.D.2d at 53. “Improvement of standard technique or quality, the
judicious use of existing means, or the mixture of known ingredients in somewhat
different proportions—all the variations on a basic theme—partake more of the
3 Lower New York courts—but not the New York Court of Appeals—have disagreed with this interpretation of New York law with respect to implied-in-fact contract claims. See, e.g., Am. Bus. Training Inc. v. Am. Mgmt. Ass’n, 50 A.D.3d 219, 223 (1st Dep’t 2008); Lapine v. Seinfeld, 31 Misc.3d 736, 745 (Sup. Ct. N.Y. Cnty. 2011) (“Nadel is not persuasive authority that the novelty to the buyer standard applies to a breach of implied contract claim based on the use of ideas.”). Because the outcome in this case would be the same under either a general novelty or novelty-to-the-buyer standard, this case does not give us cause to consider whether Nadel misinterpreted New York law.
7 nature of elaboration and renovation than of innovation.” Id.; see also Murray v.
Nat’l Broad. Co., Inc., 844 F.2d 988, 993 (2d Cir. 1988) (acknowledging that while
novel ideas may “combine elements that are themselves not novel,” when “an idea
consists . . . of nothing more than a variation on a basic theme,” a finding of novelty
is not supported), abrogated on other grounds by Nadel, 208 F.3d at 375-76.
For example, in Murray, this court concluded that although The Cosby Show
featuring Black actors cast in non-stereotypical roles was a “breakthrough”
television sitcom, “the need for a more positive, fair and realistic portrayal” of a
Black family on television had been “recognized for many years,” and the idea of
casting Black actors in a sitcom was “nothing more than a variation on a basic
theme” rather than novel. Murray, 844 F.2d at 992-93; see also Downey, 31 N.Y.2d
at 59, 61-62 (the idea of using the name “Mr. Wiggle” in a Jell-O advertising
campaign aimed toward children was not novel when previous Jell-O advertising
campaigns had used the word “wiggle,” and the word was “descriptive of the
most obvious characteristic of Jell-O”); Am. Bus. Training, 50 A.D.3d at 223-24 (an
idea for a seminar billed as the “5-Day MBA” was not novel when evidence
showed that other seminar companies marketed short-term “MBA essentials”
courses); cf. Nadel, 208 F.3d at 380-81 (though similar toys were commercially
available, evidence was not sufficient to conclude that the idea of a “plush toy that
8 sits upright, emits sounds, and spins on a flat surface by means of an internal
eccentric motor” was, as a matter of law, not novel).
Wexler describes his idea as “[a] collection of more than one product, which
products would be sold, marketed, advertised and offered for sale under a
common collection name. Each product in the collection would be comprised of a
combination of two Hasbro classic games or toys . . . that utilized elements of game
play from two existing Hasbro Classics. The new product would provide a novel
gaming experience for consumers that drew on consumer nostalgia for the
underlying Hasbro Classics.” Joint App’x 547. Additionally, “[t]he name of each
of the specific products in the collection would be the names of the two Hasbro
Classics that were being combined,” and the collection’s name would include the
word “Mash-ups.” Id. Viewing the facts in the light most favorable to Wexler, we
agree with the district court that this idea is not novel as a matter of law, either
generally or to Hasbro.
In light of the evidence documenting the existence of combination games
and toys in the industry, a long-standing game design practice of combining
games and releases of existing Hasbro games in cohesive collections, Wexler’s idea
can only be understood as a combination of known elements into a new or useful
idea, or “a variation on a basic theme,” which is not novel under the governing
9 legal standards. Murray, 844 F.2d at 993. Applying the Nadel factors, Wexler’s idea
for a branded game mash-ups line is a generic concept, known by many people
within the toy and gaming industry as well as the game-buying public, not
sufficiently distinct from generally known ideas for combination games and
branded lines, and widespread in the industry—as the existence of games like
Cranium and Girl Talk Jenga make clear. The fact that the precise combination of
elements Wexler suggested had never been used before does not make the idea
novel.
* * *
Because Wexler did not present evidence creating a factual issue as to
whether his idea was novel, each of his claims fail. Accordingly, the district court’s
judgment granting Hasbro’s motion for summary judgment and dismissing
Wexler’s claims is AFFIRMED.
FOR THE COURT: Catherine O’Hagan Wolfe, Clerk of Court