Waite v. Patch Products, Inc.

12 F. App'x 330
CourtCourt of Appeals for the Sixth Circuit
DecidedJune 12, 2001
DocketNo. 00-1292, 00-1333
StatusPublished

This text of 12 F. App'x 330 (Waite v. Patch Products, Inc.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Sixth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Waite v. Patch Products, Inc., 12 F. App'x 330 (6th Cir. 2001).

Opinion

OPINION

GILMAN, Circuit Judge.

Carol J. Waite, a resident of the state of Michigan and the owner of a registered copyright for a word game called Common Ground, sued the manufacturer, owner, and creators of a commercially distributed word game called Tribond. Waite initiated her action in federal court pursuant to 17 U.S.C. § 501, claiming that Tribond infringed on her copyright for Common Ground. She also raised state-law claims of unfair competition and conversion. The defendants filed a motion for summary judgment, which the district court granted. Waite appeals, arguing that she presented sufficient evidence to survive summary judgment. The defendants cross-appeal, claiming that the district court erred in [332]*332denying their request for attorney fees and costs. For the reasons set forth below, we AFFIRM the judgment of the district court.

I. BACKGROUND

In December of 1987, while playing a board game that Waite found boring, she made an entrepreneurial decision to create a mentally challenging word game. Waite was inspired by a game that she played as a child while traveling by car with her family. Her father would pick two words and ask what they had in common. For example, he once asked ‘What do McDonald’s and your feet have in common?” Waite prides herself for having always been quick to respond. In the McDonald’s example, the answer was “arches.”

Between December of 1987 and the fall of 1988, Waite developed several hundred word relationships and conceptualized a game that she named “Common Ground.” According to the game’s prototype, each question consists of a set of three words that are written on a game card. A participant must identify a shared characteristic for each of the two-word combinations that can be made from the three words. The following example illustrates her game. Given a three-word set consisting of the words “duck, mouse, and snake,” a participant should guess these ■ three relationships between the words: (1) Micky Mouse and Donald Duck are famous cartoon characters, a snake is not; (2) a duck and a snake both lay eggs, a mouse does not; (8) neither a mouse nor a snake can fly, a duck can. To win the game, a player must be the first to spell “Common Ground” by turning over one of twelve cards after successfully naming a shared characteristic of any of the two-word sets from the three words given on a card.

By mid-1989, Waite’s development of the game had progressed to the point where she decided to copyright her work. She hired Andrew J. Levison, an attorney in Pennsylvania who specialized in the business of licensing and product development, in August of that year. They exchanged ideas on marketing strategies and on how to expand the game. Waite applied for a copyright for Common Ground, receiving an official certificate of copyright' registration on September 14,1989.

Waite and Levison agreed that Levison would present Common Ground to Jim Ward, an employee of a game-manufacturing company called TSR, Inc., to assess its marketing potential. Levison advised Waite soon thereafter that Ward was not interested in Common Ground. Nevertheless, he instructed Waite to develop more word relationships to improve the game’s marketability. Waite subsequently sent Levison her notebook that contained the word relationships she had developed from her brainstorming. Soon thereafter, Waite and Levison agreed to terminate their business relationship. Waite insisted that Levison return her notebook. Although Levison told Waite that he had sent the notebook to her in January of 1990, Waite did not actually receive it from him until two months later, after she had requested it in writing three times.

Having failed in her attempt to market Common Ground, Waite decided not to pursue the idea any further. Over five years later, however, she received a call from a relative of hers, who told Waite that her game was being advertised on television. This was in December of 1995. Waite went to a toy store and purchased a 1989 copyrighted version of the game Tribond. After spending countless hours analyzing Tribond, Waite became convinced that Tribond had appropriated her original work that she had produced for Common Ground.

[333]*333The game Tribond consists of cards that lists categories of three-word clue sets. A participant must guess the correct association, or bond, between all three words. For example, one three-word set under the category of “Arts” gives the clue “Walker, Whitney, and Guggenheim.” The correct answer, being the bond between them, is “art museums.” By answering correctly, players move their game pieces along a board. The first to get to the game board’s end point is the winner.

David Yearick, Timothy Walsh, and Edward J. Muccini, former fraternity brothers at Colgate University, created Tribond in 1989. They formed a company called Big Fun A Go-Go, Inc., which applied for and received a certificate of copyright registration for Tribond on April 23, 1990. Patch Products, Inc. contracted with Big Fun A Go-Go to manufacture the first 2,500 Tribond games. Yearick, Walsh, and Muccini also created different versions of their game, such as Travel Tribond and Tribond for Kids. In 1992, Patch Products bought the rights to Tribond from Big Fun A Go-Go. Patch Products has continued to manufacture and market Tribond and its affiliated games ever since. The three creators of Tribond have consistently denied having had any contact with or knowledge of Waite, Levison, Ward, or the game Common Ground.

Waite filed suit in federal court in December of 1998. Named as defendants were Yearick, Walsh, Muccini, Patch Products, Big Fun A Go-Go, Levison, and Ward. Waite claimed that because Tribond is substantially similar to Common Ground, it infringes on her copyright. She sought relief under 17 U.S.C. §§ 503, 504, and 505. Waite also raised state-law claims of unfair competition and conversion. Levison and Ward were dismissed from the proceedings before the district court. The remaining defendants filed a motion for summary judgment, which the district court granted. Specifically, the district court held that Waite did not produce sufficient evidence to allow any “ordinary observer” to find a substantial similarity between the two games, and that Waite’s claim did not even implicate the laws of either unfair competition or conversion. The district court also declined to award costs and attorney fees to the defendants at the conclusion of the lawsuit, finding that although Waite’s claims lacked merit, they were nevertheless raised by her counsel in good faith.

Before us now are Waite’s appeal from the district court’s grant of summary judgment for the defendants and the defendants’ cross-appeal challenging the district court’s refusal to grant their motion for attorney fees and costs. Waite, now proceeding pro se, argues that the district court erred by determining that she did not present sufficient evidence to establish the elements of copyright infringement.

II. ANALYSIS

A. Standard of review

We review de novo the district court’s grant of summary judgment. See, e.g., Holloway v. Brush,

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Bluebook (online)
12 F. App'x 330, Counsel Stack Legal Research, https://law.counselstack.com/opinion/waite-v-patch-products-inc-ca6-2001.