Tomita Technologies USA, LLC v. Nintendo Co., Ltd.

594 F. App'x 657
CourtCourt of Appeals for the Federal Circuit
DecidedDecember 8, 2014
Docket2014-1244
StatusUnpublished
Cited by3 cases

This text of 594 F. App'x 657 (Tomita Technologies USA, LLC v. Nintendo Co., Ltd.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Tomita Technologies USA, LLC v. Nintendo Co., Ltd., 594 F. App'x 657 (Fed. Cir. 2014).

Opinion

PROST, Chief Judge.

Nintendo Co., Ltd. and Nintendo of America, Inc. (“Nintendo”) appeal from a final judgment of the U.S. District Court for the Southern District of New York, in which a jury found that Nintendo infringed claim 1 of U.S. Patent No. 7,417,664 (“ '664 patent”). The jury further found that the infringed claim was not invalid and awarded damages to plaintiffs-appellees Tomita Technologies USA, LLC and Tomita Technologies International, Inc. (“Tomita”).

For the reasons that follow, we affirm the district court’s denial of a motion for judgment as a matter of law (“JMOL”) on the infringement of the “cross-point measuring means” claim element and the validity of the asserted claim. We also affirm the district court’s denial of Nintendo’s motion for a new trial based on jury instructions relating to “cross-point,” “cross-point information,” and “cross-point measuring means.” However, we reverse the district court’s construction of the “offset presetting means” claim element. We remand for further proceedings to determine whether the accused instrumentalities infringe the '664 patent under the correct claim construction.

*659 Background

I. Patent

A three-dimensional or 3D movie is typically captured with two cameras providing slightly different images known as stereoscopic images. A viewer perceives a 3D effect when each eye separately views a stereoscopic image intended for that eye. The strength of the 3D effect varies with the viewing conditions. For example,’ stretching the images to fit a display that is too large may cause viewer discomfort. The '664 patent aims to address problems relating to the strength of the 3D effect, which the patent refers to as stereoscopic feelings. '664 patent col. 2 11. 11-24, col. 2 1. 65-col. 3 1. 2.

The '664 patent describes the adjustment of stereoscopic feelings during playback by initially recording the “cross-point information” at the same time the cameras capture the stereoscopic images. Id. at col. 2 11. 1-6. The cross-point is where the optical axes of the two stereoscopic cameras intersect. Id. at col. 1 11. 27-31. In turn, an “offset presetting means” uses “cross-point information” and conditions relating to the playback to provide viewers with the appropriate stereoscopic feelings. Id. at col. 9 11. 3-10. Specifically, the '664 patent describes circuit components adjusting the relative timing between the left-eye and right-eye video images “to provide optimal stereoscopic feeling.” Id. at col. 10 11. 16-20. The '664 patent explains that adjusting the relative timing between the left-eye and right-eye video images shifts their relative positions when they are displayed. Id. at col. 11 11. 26-59.

II. District Court Proceedings

Tomita accuses Nintendo’s 3DS gaming system along with its camera application and augmented reality (“AR”) game card application of infringing the '664 patent. The 3DS has a 3D-capable top display, 3D-capable outer cameras and a “3D Depth Slider” to adjust the depth of 3D images.

The district court construed both “offset presetting means” and “cross-point measuring means” as means-plus-function elements and adopted Tomita’s proposed constructions. On March 13, 2013, the jury returned a verdict for Tomita finding that the 3DS infringed claim 1 of the patent and that claim 1 is not invalid. On April 11, 2013, Nintendo filed a motion for JMOL or a new trial on liability, which the district court denied on August 14, 2013.

Nintendo now appeals the denial of its post-trial motion for JMOL or a new trial. This court has jurisdiction under 28 U.S.C. § 1295(a)(1).

Discussion

I. Claim Construction

Claim construction is a question of law that we review de novo. Lighting Ballast Control LLC v. Philips Elecs. N. Am. Corp., 744 F.3d 1272, 1276-77 (Fed.Cir.2014) (en banc).

The district court construed the function of “offset presetting means” as “offsetting and displaying said different video images based upon said video image information, said cross-point information and information on the size of the image which is displayed by said stereoscopic video image display device.” Tomita Techs. USA, LLC v. Nintendo Co., Ltd., 855 F.Supp.2d 33, 42 (S.D.N.Y.2012). The district court then adopted Tomita’s proposal for the corresponding structure, which is:

The structure is comprised of a circuit and a manual entry unit that sets the offset between the right and left eye images. The '664 patent describes various embodiments of this structure in Figures One and Two, which identify it *660 as number 106, Figures Two and Three, which refer to manual entry of information, Figures Four through Eight, and at 3:24-29, 3:39-44, 4:14-19, 4:63-67, 5:21-24; 5:35-37, 5:63-67, 9:3-10, 11:12-12:52,15:50-67,16:9-10,16:15-16,17:58-63,18:6-11,18:49-54, 19:31-35,19:56-59, and 20:3-5. The structure also includes equivalents of the structures described above.

J.A. 96-97.

The only dispute here is the identification in the specification of the structure of “offset presetting means” corresponding to the claim function under 35 U.S.C. § 112(f). Our review is not an easy task. Tomita’s proposed construction says that “various embodiments” of the structure can be found in lengthy citations to the specification. It is unclear what the structure is for a particular embodiment and where in the specification that structure is described. At oral argument, Tomita clarified that its theory of the corresponding structure is box 106 in Figure 2 working in the manner described in Figures 7 and 8. Oral Arg. 20:50-21:32, available at http:// www.eafc.useourts.gov/oral-argument-recordings/llp-12Wall. According to Tomi-ta, the corresponding structure shown in Figures 2, 7 and 8 is any “simple circuit” that performs the claim function. Tomita concedes, however, that Figure 3 also shows a corresponding structure for “offset presetting means.” Id. at, 27:49-28:39. To reconcile these two sets of corresponding structures, Tomita contends that they are alternative embodiments.

We first resolve the question of whether the '664 patent discloses multiple embodiments of “offset presetting means” recited in claim 1. The descriptions of Figures 1 to 3 repeatedly refer to “the present embodiment” in explaining how the different aspects relate to one another. '664 patent col. 8 11. 7-9, 25, 31, 37, 43, 56, col. 9 11. li-le. Figures 4 to 8 are farther listed as “view[s] showing how the stereoscopic image is viewed by a viewer.” See id. at col. 7 11. 23-32. These figures collectively describe the purported invention without any suggestion of different embodiments of “offset presetting means.” See id. at col. 7 1. 56-col. 10 1. 45, col. 11 1. 12-col. 12 1. 52.

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