Szybski v. United States

220 F. Supp. 806, 12 A.F.T.R.2d (RIA) 6354, 1963 U.S. Dist. LEXIS 9524
CourtDistrict Court, E.D. Wisconsin
DecidedAugust 23, 1963
DocketNos. 62-C-161—62-C-164
StatusPublished
Cited by7 cases

This text of 220 F. Supp. 806 (Szybski v. United States) is published on Counsel Stack Legal Research, covering District Court, E.D. Wisconsin primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Szybski v. United States, 220 F. Supp. 806, 12 A.F.T.R.2d (RIA) 6354, 1963 U.S. Dist. LEXIS 9524 (E.D. Wis. 1963).

Opinion

TEHAN, Chief Judge.

The sole question presented in the above cases, which were tried to the court on June 7,1863, is whether certain bingo-type coin-operated pinball machines were “so-called ‘slot’ machine(s)” or gaming devices within the meaning of § 4462(a) (2) (A) of the Internal Revenue Code of 1954, as contended by the defendant, or “amusement machine(s)” within the meaning of § 4462(a) (1) (C) of the Internal Revenue Code of 1954 as contended by the plaintiffs. Each of the plaintiffs is a resident of and operates a tavern within this district. Each had on his premises during the period involved in his action one or more of the machines which we shall hereinafter describe, and filed Form 11-B, Special Tax Return, paying the $10.00 per machine tax imposed by § 4461(a) (1) on amusement devices. The District Director of Internal Revenue determined that the machines were gaming devices and that each plaintiff was liable for the $250.00 per machine tax imposed by § 4461(a) (2). Each plaintiff paid the additional taxes and penalties resulting from that determination, filed a timely claim for refund which was disallowed and now seeks a refund of such additional taxes and penalties, plus interest.

The machines involved in these actions, all coin-operated, are known as “Big Show,” “Dude Ranch,” “Coney Island” and “Bright Spot.” When the coin is inserted, five steel balls are made available to the player. In some instances, the balls are propelled by hand from the front of the machine up and across a glass surface covering the playing board to an opening in the glass at the top of the board which opening extends the width of the glass. The player cannot control the balls after they have dropped through the opening onto the playing board and as they roll down the board. In other instances the balls are hand propelled up a track, about twelve inches of which is uncovered, at the right hand side of the machine. When they reach the top of the track they roll down and across the playing board. The balls can[808]*808not be controlled by the player beyond the uncovered section of the track.

The playing boards of all of the machines have twenty-five numbered holes interspersed on the playing surface. Each machine has a bingo-type score card or cards on its front vertical glass panel (backboard). If a ball drops into one of the numbered holes on the playing board, the corresponding number on the machine’s bingo card or cards, if more than one card has been activated, lights. The object of the game on each machine is to light up three, four or five numbers in a vertical, horizontal or diagonal line on the bingo cards. If this object is attained, a score is registered on a three-digit meter located on the machine. A normal score value is four, sixteen and seventy-two for three, four and five in line respectively, but the amount of score depends on the value or odds at the time as shown by numbers on the backboard.

Special features of the machines involved herein are as follows:

A. BIG SHOW
In addition to one large bingo card, the Big Show has two available features called “Pour Corners”. Each feature has the four corner numbers of the bingo card. Each “Four Corner” feature is activated by chance. An additional score is awarded if the player lights all four numbers of either or both features. A feature available by chance changes the normal score value previously mentioned to a substantially greater value.
B. DUDE RANCH
This machine has two bingo-type cards. The second score card is available to the player at his option. The activation of this feature does not depend upon chance. Utilization of the second score card increases the possibility of gaining a higher score. A feature.termed “rollover buttons” is available to the player of this machine. The activation of the feature is by chance. Upon activation, the numbers “2,” “4” and “8” light on the bingo cards, this decreasing the odds against lighting three, four and five in line.
A “Number Selection Feature” is available by chance to the player. When operative, this feature permits the player to light any one of seven numbers on the bingo cards. The number must be selected before rolling the fourth ball. This is accomplished by rotating a knob.
A “Super" card is also available by chance to the player. This card has nine numbers varying from one to twenty-five. The feature is available by chance. Lighting of three numbers in line results in the awarding of a four-in-line value. No score is obtained from this feature if the player has been successful in lighting four numbers in line on either bingo card during the game.
A “Selector” feature is available by chance to the player. After activation, this feature permits activation of the “Super” card (if not already activated) and of a “Super-Line” on one of the two bingo cards. The “Super-Line” is the top line of the bingo card. Upon lighting two numbers in line on the “Super-Line”, the player is awarded a “four-in-line” value.
C. CONEY ISLAND
The machine has three bingo cards. The second and third cards are available at the option of the player. The activation of the additional cards does not depend on chance. This machine has no other features.
D. BRIGHT SPOT
This machine has six bingo cards and operates similarly to the “Coney Island”. Utilization of the additional score cards increases the possibility of gaining higher scores.
A “Spot” feature is available by chance to the player. On any game, [809]*809the central number shown on any or all cards can light up if the score button is pressed often enough and the player has a sufficiently high score. The lighted number is available only during the particular game during which the “Spot” feature became operative.

Each machine accepts only one coin per game. After the five balls made available to the player upon insertion of a coin have been used, that is, after the game has been completed, another coin must be inserted in order that play can be continued.

Insertion of a coin to continue play in a new game does not cause the scoring meter to return to zero. Rather, the score can be accumulated over a number of games or, at the option of the player, can be utilized for the purpose of activating special features on the machine increasing the possibility of obtaining a higher score. A score shown on the meter and not used up by a player in activating or attempting to activate available features can be cleared only by interrupting the electrical current, either by pressing a button located under the machine or by removing the power cord from the wall socket.

None of the special features on any of the machines involved herein can be activated until the player has obtained a score in a preceding game. The features may then be activated by pressing the score button, the score on the meter being reduced by one each time the score button is pressed. Those features described above as activated or available by chance may or may not be activated upon the pressing of the score button and resultant reduction of the score.

Each of the machines is equipped with a “Tilt” mechanism and with an “Anti-Cheat” device.

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Thole v. Westfall
682 S.W.2d 33 (Missouri Court of Appeals, 1984)
White v. Ogilvie
201 N.E.2d 122 (Appellate Court of Illinois, 1964)
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198 N.E.2d 497 (Illinois Supreme Court, 1964)

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Bluebook (online)
220 F. Supp. 806, 12 A.F.T.R.2d (RIA) 6354, 1963 U.S. Dist. LEXIS 9524, Counsel Stack Legal Research, https://law.counselstack.com/opinion/szybski-v-united-states-wied-1963.