State v. Mills

2012 Ohio 4387
Procedural entryThis page is a short order in State v. Mills. Read the opinion of the Court — 2011 Ohio 5793
Ohio Court of Appeals·Decided September 26, 2012·No. 26310·Published

Opinion

[Cite as State v. Mills, 2012-Ohio-4387.]

STATE OF OHIO ) IN THE COURT OF APPEALS )ss: NINTH JUDICIAL DISTRICT COUNTY OF SUMMIT )

STATE OF OHIO C.A. No. 26310

Appellee

v. APPEAL FROM JUDGMENT ENTERED IN THE LAWRENCE D. MILLS STOW MUNICIPAL COURT COUNTY OF SUMMIT, OHIO Appellant CASE Nos. 2010CRB3519 2010CRB3520 2010CRB3521 2010CRB3522

DECISION AND JOURNAL ENTRY

Dated: September 26, 2012

DICKINSON, Judge.

INTRODUCTION

{¶1} Lawrence Mills owns a tavern in Sagamore Hills Township. Agents of the Ohio

Department of Public Safety conducted an undercover investigation at the tavern into allegations

that electronic machines were being used to facilitate illegal gambling. Mr. Mills pleaded not

guilty to all charges, and the parties submitted the case to the municipal court on briefs and

stipulated facts. The municipal court convicted Mr. Mills of two counts of complicity to violate

Section 2915.06(A) of the Ohio Revised Code and one count of possession of criminal tools.

Mr. Mills has appealed. This Court reverses because the stipulated facts are not sufficient to

support the convictions. 2

BACKGROUND

{¶2} The Ohio Department of Public Safety charged Mr. Mills in four separate cases in

Stow Municipal Court with charges stemming from an undercover investigation. The stipulated

facts include twenty short paragraphs of information. The relevant facts for our purposes are that

Mr. Mills was arrested after agents played Tic Tac Fruit machines at a bar that Mr. Mills owns.

On two occasions, an undercover agent won multiple “Speedy Cash Fuel Card[s]” worth ten

dollars each. Mr. Mills stipulated that he instructed his employees to pay Speedway fuel cards to

players who won points on the skill-based amusement machines and he knew that more than one

card might be awarded in any given prize because they were awarded based on the total number

of accumulated points. The Speedway fuel cards could be used at Speedway gas stations, but

only to purchase fuel.

{¶3} On August 18, 2010, an agent put $20.00 into one of the machines and won and

lost points before cashing out. On that date, an employee of the bar gave the agent three

Speedway fuel cards. On September 28, 2010, an agent played another Tic Tac Fruit machine in

the bar and received from the bartender two Speedway fuel cards when he cashed out the points

he had accumulated. Two days later, the agents served a search warrant at the tavern and seized

three Tic Tac Fruit machines, two Speedway fuel cards, and approximately $1732 in cash.

{¶4} Mr. Mills pleaded not guilty to three counts of complicity to gambling in violation

of Section 2915.06 of the Ohio Revised Code, one count of possession of criminal tools, and one

count of public gaming. The trial court found Mr. Mills guilty of two counts of complicity to

gambling and possession of criminal tools. It found him not guilty of the public gaming charge

and one count of complicity. Mr. Mills attempted to appeal his convictions, but this Court 3

lacked jurisdiction under State v. Baker, 119 Ohio St. 3d 197, 2008-Ohio-3330, ¶ 1. The trial

court later entered judgment, and Mr. Mills has appealed.

COMPLICITY

{¶5} Mr. Mills’ second and third assignments of error are that the trial court incorrectly

found him guilty of two counts of complicity to violate Section 2915.06(A) for instructing his

employees to reward players with Speedway fuel cards. At the time of the offenses, Section

2915.06(A) of the Ohio Revised Code provided that, “[n]o person shall give to another person

any item described in division (BBB)(1), (2), (3), or (4) of section 2915.01 of the Revised Code

in exchange for a noncash prize, toy, or novelty received as a reward for playing or operating a

skill-based amusement machine or for a free or reduced-price game won on a skill-based

amusement machine.” R.C. 2915.06(A), effective Oct. 25, 2007.

Skill-based Amusement Machine

{¶6} The law defined a “[s]kill-based amusement machine” as a “video, digital, or

electronic device that rewards the player . . . only with merchandise prizes or with redeemable

vouchers redeemable only for merchandise prizes[.]” R.C. 2915.01(AAA)(1), effective Oct. 16,

2009. The law required four conditions to be met for such a machine to qualify as a skill-based

amusement machine. First, “[t]he wholesale value of a merchandise prize awarded as a result of

the single play of a machine does not exceed ten dollars[.]” R.C. 2915.01(AAA)(1)(a), effective

Oct. 16, 2009. Second, “[r]edeemable vouchers awarded for any single play of a machine are not

redeemable for a merchandise prize with a wholesale value of more than ten dollars[.]” R.C.

2915.01(AAA)(1)(b), effective Oct. 16, 2009. Third, “[r]edeemable vouchers are not

redeemable for a merchandise prize that has a wholesale value of more than ten dollars times the

fewest number of single plays necessary to accrue the redeemable vouchers required to obtain 4

the prize[.]” R.C. 2915.01(AAA)(1)(c), effective Oct. 16, 2009. And fourth, “[a]ny redeemable

vouchers or merchandise prizes are distributed at the site of the skill-based amusement machine

at the time of play.” R.C. 2915.01(AAA)(1)(d), effective Oct. 16, 2009. The statute further

provided that “[a] device shall not be considered a skill-based amusement machine and shall be

considered a slot machine if it pays cash or [meets any of the conditions listed in the statute].”

R.C. 2915.01(AAA)(2), effective Oct. 16, 2009. Those conditions included, but were not limited

to, circumstances in which “[t]he ability of a player to succeed at the game is impacted by the

number or ratio of prior wins to prior losses of players playing the game[,]” “[a]ny reward of

redeemable vouchers is not based solely on the player achieving the object of the game or the

player’s score[,]” and “[t]he outcome of the game, or the value of the redeemable voucher or

merchandise prize awarded for winning the game, can be controlled by a source other than any

player playing the game.” R.C. 2915.01(AAA)(2)(a), (b), (c), effective Oct. 16, 2009.

Ten-dollar-per-play Prize Limit

{¶7} Mr. Mills has argued in his third assignment of error that the trial court incorrectly

determined that he permitted his employees to award a player multiple ten-dollar Speedway fuel

cards for a single play of the machines. Mr. Mills has argued that the stipulated facts do not

support the implication that the agent accumulated enough points during a single play to receive

more than one Speedway fuel card. Regardless of whether the stipulated facts include evidence

that the agent received more than one ten-dollar Speedway fuel card for a single play, the State

has conceded that the trial court incorrectly considered the ten-dollar-per-play prize limit because

that limit is part of the definition of a “[s]kill-based amusement machine” under Section

2915.01(AAA)(1). The State has acknowledged in its brief that, because it stipulated that the

machines the agent played qualified as skill-based amusement machines under the statute, it, in 5

effect, stipulated that players did not receive more than one ten-dollar reward per play.

Therefore, the State has not challenged Mr. Mills’ argument regarding the ten-dollar prize limit.

Redeemable Voucher

{¶8} Mr. Mills has argued that the stipulated facts indicate that he did not violate the

statute as it existed in the fall of 2010.

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