State of N.C. v. Tiktok Inc.

2025 NCBC 47
CourtNorth Carolina Business Court
DecidedAugust 19, 2025
Docket24-CVS-32063
StatusPublished

This text of 2025 NCBC 47 (State of N.C. v. Tiktok Inc.) is published on Counsel Stack Legal Research, covering North Carolina Business Court primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
State of N.C. v. Tiktok Inc., 2025 NCBC 47 (N.C. Super. Ct. 2025).

Opinion

State of N.C. v. TikTok Inc., 2025 NCBC 47.

STATE OF NORTH CAROLINA IN THE GENERAL COURT OF JUSTICE SUPERIOR COURT DIVISION WAKE COUNTY 24CV032063-910

STATE OF NORTH CAROLINA, ex rel. JEFFREY N. JACKSON, ATTORNEY GENERAL,

Plaintiff,

v. ORDER AND OPINION TIKTOK INC.; TIKTOK U.S. DATA SECURITY INC.; TIKTOK LLC; ON DEFENDANTS’ TIKTOK PTE. LTD.; TIKTOK, LTD.; MOTIONS TO DISMISS BYTEDANCE INC.; and BYTEDANCE LTD.,

Defendants.

1. Nationwide, social-media companies are defending lawsuits claiming that

their apps are addictive and harmful to minors. In this case, the State of North

Carolina has sued the owners and operators of TikTok, a popular app for sharing and

viewing user-created videos. According to the State, the makers of TikTok designed

the app to be highly addictive to minors and then undertook a deceptive publicity

campaign to convince parents and children that the app is safe. On that basis, the

State asserts a claim for unfair or deceptive trade practices under N.C.G.S. § 75-1.1.

2. Pending are the defendants’ motions to dismiss on several jurisdictional and

merits-related grounds. For the following reasons, the Court DENIES the motions.

North Carolina Department of Justice, by Joshua D. Abram, Charles G. White, Kunal Choksi, and Brian D. Rabinovitz, for Plaintiff State of North Carolina, ex rel. Jeffrey N. Jackson, Attorney General.

Brooks, Pierce, McLendon, Humphrey & Leonard LLP, by Eric M. David, Gabrielle Motsinger, Jennifer K. Van Zant, and William Gregory Gaught, and O’Melveny & Myers, LLP, by Daniel M. Petrocelli, Lauren F. Kaplan, Jonathan Hacker, Martha F. Hutton, and Stephen D. Brody, for Defendants TikTok Inc., TikTok U.S. Data Security Inc., TikTok LLC, TikTok Pte. Ltd., TikTok Ltd., ByteDance Inc., and ByteDance Ltd.

Conrad, Judge.

I. BACKGROUND

3. The following background assumes that the allegations in the complaint are

true.

4. TikTok is a software application that allows users to view, post, and interact

with short-form videos. The defendants are ByteDance Ltd. and six subsidiaries

bearing some variant of the name ByteDance or TikTok. Together, they own, design,

market, and operate the app. For simplicity, the Court will refer to the app as TikTok

and the defendant companies, collectively, as ByteDance. (See Compl. ¶¶ 12–18, 22,

25, 26, 33, ECF No. 3.)

5. It would be hard to overstate TikTok’s popularity, especially with minors.

The app first launched in the United States in 2018. Just two short years later,

nearly every American teen with a smartphone was using the app at least monthly.

In North Carolina alone, almost a million teens aged thirteen to seventeen and

hundreds of thousands of younger children used the app as of 2023. (See Compl.

¶¶ 32, 38, 41.)

6. According to the State, ByteDance targeted teens and children to fuel its

growth. The main way that ByteDance makes money is through advertising, which

means that revenue goes up when users spend more time on TikTok. Early on,

ByteDance identified teens as a “key user segment[] to grow” because they were more

engaged and likely to continue to use the app into adulthood. Indeed, minors were viewed as a dependable audience because they, unlike adults, “do not have executive

function to control their screen time.” (Compl. ¶¶ 34, 49, 50, 118, 119.)

7. TikTok features an array of elements allegedly designed to exploit minors’

developmental immaturity and induce compulsive use. TikTok’s home page (coined

the “For You Page”) feeds each end user videos that are algorithmically selected to

maximize engagement. The algorithm, or recommendation system, performs this

task by recording the user’s interactions with the app (such as sharing or skipping a

video), identifying behavioral patterns, comparing the user’s behavior with others’,

and ranking videos as more or less likely to be engaging based on that comparison.

This individualized feed is, in the words of ByteDance employees, “addictive.”

(Compl. ¶¶ 49, 57–59, 118, 119.)

8. Other design elements enhance TikTok’s addictive quality. When a user

opens TikTok, a video plays automatically. The user can then cycle through videos

endlessly just by swiping a finger. These features—“autoplay” and “infinite scroll”—

generate an immersive, seamless experience without the occasional pause that the

user might regard as a natural stopping point. Of course, scrolling isn’t all that the

app has to offer. Filters allow users to touch up photos and videos in myriad ways;

one filter called “Beauty Mode” makes facial features and hairstyles look more

attractive. Various buttons and widgets also allow users to like and share videos,

post comments, and follow specific content creators. The desire to amass likes and

similar social rewards begets more frequent and protracted app usage. (See Compl.

¶¶ 70–72, 86, 87, 93, 96.) 9. In addition, the app sends push notifications to coax users to return to the

app when they are away. Notifications arrive on a schedule most likely to get users’

attention, such as late in the evening. They may highlight algorithmically selected

videos and sometimes promote content that is available to view only for a short period

or at a specific time, playing on users’ fear of missing out to create a sense of urgency.

There are also badges, which appear as a number above the app’s icon and tempt the

user to return by quantifying, perhaps falsely, all that they’ve missed while not using

the app. (See Compl. ¶¶ 73, 77–82.)

10. These design choices allegedly make TikTok addictive to minors in much the

same way that, say, roulette is addictive to gamblers. One reason that roulette is so

alluring is that it offers unpredictable, variable rewards. As the wheel spins,

gamblers “anticipate[] a reward that they know could come but is tantalisingly just

out of reach,” and they “experience a dopamine rush” in the process. TikTok has

similar traits. Each new video in the feed is a surprise; users can scroll as long as

they wish, endlessly anticipating but never knowing what they will see next. By the

same token, social rewards are variable; users do not know when they will get the

next notification that a viewer followed their account or liked one of their videos. For

minors, this is irresistible. As one expert put it, minors “struggle ‘to ignore the

prospect of a dopamine reward, even when this conflicts with other essential daily

activities, such as sleeping or eating.’ ” Tracking statistics bear this out: the average

teen user opens TikTok sixteen times per day, and many teens spend more than four hours on the app daily and often wallow in lengthy, late-night binges. (Compl. ¶¶ 52,

54, 55, 62, 87, 104, 105, 113.)

11. TikTok addiction is bad for minors’ mental health, the State alleges.

ByteDance’s own employees have sounded the alarm to company leaders, worrying

that compulsive use of the app disturbs sleep patterns, interferes with “work/school

responsibilities,” “leads to deficient self-regulation,” causes or compounds “anxiety,”

and impairs “analytical and problem-solving skill[s], memory formation, contextual

thinking, conversational depth and empathy.” Beyond that, employees have

expressed concerns about negative effects on teens’ self-image and susceptibility to

eating disorders, particularly in connection with appearance-altering filters. But not

everyone at ByteDance shares these concerns.

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2025 NCBC 47, Counsel Stack Legal Research, https://law.counselstack.com/opinion/state-of-nc-v-tiktok-inc-ncbizct-2025.