ShopSee, Inc. v. TikTok Inc.

District Court, N.D. California·Decided August 13, 2026·No. 3:26-cv-00703·Unknown

Opinion

SHOPSEE, INC., Case No. 26-cv-00703-AMO

Plaintiff, ORDER GRANTING MOTION FOR v. JUDGMENT ON THE PLEADINGS

TIKTOK INC., Re: Dkt. No. 128 Defendant.

This is a patent infringement dispute. Defendant TikTok Inc.’s (“TikTok”) motion for judgment on the pleadings was heard before this Court on August 6, 2026. Having read the papers filed by the parties and carefully considered their arguments therein and those made at the hearing, as well as the relevant legal authority, the Court GRANTS TikTok’s motion for the following reasons. Plaintiff ShopSee Inc.’s (“ShopSee”) U.S. Patent No. 11,134,316 (“the ’316 Patent”), issued September 28, 2021, is titled “Integrated Shopping Within Long-Form Entertainment.” Dkt. No. 28-1 (“ ’316 Patent”) at 2. The ’316 Patent claims to present a technological solution that provides “seamless entertainment” to the user by “generating several interactive video layers.” ’316 Patent at 2:8-10, 2:22-32; see also First Am. Compl. (Dkt. No. 28, “FAC”) ¶¶ 24-26. Specifically, a first interactive video layer allows the user to view items of interest “that have been integrated into the entertainment while the user views the layer” and underlying video media. ’316 Patent at 2:32-37. A second interactive video layer allows users to communicate with other users “while watching a television show or movie,” without having to leave the video media and layers allow the user to remain in the streaming video environment without “permanent interruption such as windows or prompts.” Id. at 2:37-39. This layering “eliminat[es] the need for a second screen” because the user “is not directed to another website” and “never leaves the video media.” Id. at 3:26-42. The patent specification describes:

A unique method of aligning the interests of viewers, media companies, and advertisers into a seamless entertainment and marketing experience . . . creating one or more interactive video layers that are integrated into a form of entertainment and delivered to users as an online streaming and advertising service. . . . [a]s users view the online streaming entertainment with one of the interactive video layers turned on, they are able to purchase the products and/or services that have been integrated into the entertainment while the user views the layer and entertainment on their personal device. Id. at 2:8-13; 2:32- 37. ShopSee alleges TikTok infringed on at least claim 18 of the ’316 Patent. FAC ¶ 46. Claim 18 recites as follows:

18. A computer-implemented system comprising: a digital processing device comprising: at least one processor, an operating system configured to perform executable instructions, a memory, and a computer program including instructions executable by the digital processing device to create an application for providing information on items, services, or songs in a video media, the application comprising:

a) a software module for receiving a request for the generation of information regarding items, services, or songs presented in a video media from a first processing device of a user;

b) a software module for linking the items, services, or songs with marketing and/or purchasing information; c) a software module for the generation of a first interactive layer to display with the video media, wherein said first interactive layer contains the items, services, or songs of interest linked to the marketing and/or purchasing information;

d) a software module for the generation of a second interactive layer to display with the video media and optionally the first interactive layer, wherein the video media, the first interactive layer, and the second interactive layer are configured to be provided to user via the first processing device and to at least one guest via a second processing device, wherein the second interactive layer contains a social media portion controllable by the user via the first processing device, so as to interact with the at least one guest that is also a viewer of the video media through an interface displayed in the second interactive video layer via the second processing device, wherein an interaction between the user and the at least one guest, interactive video layer, and wherein the user is capable of maintaining and toggling between a plurality of different conversations displayable in the social media portion in the second interactive video layer as an overlay to the video media displayed by the first processing device, wherein the plurality of users either includes the user or does not include the user; and

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ShopSee, Inc. v. TikTok Inc., (N.D. Cal. 2026).

ShopSee, Inc. v. TikTok Inc. (ShopSee, Inc. v. TikTok Inc.) — published by Counsel Stack Legal Research, free access to 12M+ legal documents.

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