Princeton Digital Image Corporation v. Ubisoft Entertainment SA

CourtDistrict Court, D. Delaware
DecidedSeptember 3, 2021
Docket1:13-cv-00335
StatusUnknown

This text of Princeton Digital Image Corporation v. Ubisoft Entertainment SA (Princeton Digital Image Corporation v. Ubisoft Entertainment SA) is published on Counsel Stack Legal Research, covering District Court, D. Delaware primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Princeton Digital Image Corporation v. Ubisoft Entertainment SA, (D. Del. 2021).

Opinion

IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE

PRINCETON DIGITAL IMAGE □ CORPORATION, : Plaintiff, : v. C.A. No. 13-335-LPS-CJB UBISOFT ENTERTAINMENT SA and UBISOFT, INC., : Defendants.

MEMORANDUM ORDER At Wilmington this 3" day of September, 2021: Having reviewed the parties’ briefing and other materials (see, e.g., D.I. 393, 394, 396, 398) related to the motion for attorneys’ fees and expenses pursuant to 35 U.S.C. § 285 filed by Defendants Ubisoft Entertainment SA and Ubisoft, Inc. (“Ubisoft”), IT IS HEREBY ORDERED that Ubisoft’s motion (D.I. 392) is GRANTED IN PART and DENIED IN PART, for the reasons and as explained below. BACKGROUND Plaintiff Princeton Digital Image Corporation (“PDIC”) sued Ubisoft, accusing certain of Ubisoft’s video games of infringing U.S. Patent No. 5,513,129 (the “’129 patent”). (D.I. 1) The ’129 patent relates generally to virtual reality computer systems controlled by music or control tracks created from music. (°129 patent at 1:8-18; see also D.I. 72 710) Early in the suit, Ubisoft expressed concern to PDIC that its infringement theory mistakenly relied on the notion that “the background lighting and effects [in the accused games] are produced or controlled by a music file.” (D.I. 45-1 at 27-29) Ubisoft clarified that the accused games are,

instead, developed by “manually synchronizing the avatar video, soundtrack, and background lighting and effects on a timeline,” and that “[nJeither the avatar nor the background effects are generated, produced, or controlled by a music file or control signal,” as required by the °129 claims.' (Ud. at 29) In April 2014, Ubisoft filed a petition for infer partes review (“IPR”), arguing that certain claims of the ’129 patent should be rejected in view of U.S. Patent No. 5,430,835 (“Williams”). (D.L. 89 Ex. 4 at 47-69) In response, PDIC distinguished Williams, arguing that “the control information in Williams corresponds to time, position or location, not to an audio signal as required by the claims. That is, once the timer starts, the graphics are displayed irrespective of the audio content.” (/d. at 124-25) While the IPR was instituted on other grounds, the PTAB denied institution on the basis of Williams, instead agreeing with PDIC that Williams fell outside the scope of the challenged claims because it “determines the locations in a sound recording where predetermined actions are to be displayed and then associates actions with the time positions or locations, rather than based on the content of the sound recording itself” (dd. at 170- 71) Ultimately, the PTAB cancelled all but dependent claims 14, 19, and 20, (D.I. 67 at 3, 7) The parties then engaged in claim construction before Magistrate Judge Burke of this Court. One of the disputed terms was “means for prerecording a control track having music

! PDIC argues that, since Ubisoft does not contend that any pre-claim construction conduct should result in a fee award, this letter, which was submitted before Ubisoft even filed its IPR petition, is irrelevant. (D.I. 396 at 2-3) The Court disagrees. When considering whether a case is “exceptional” under Section 285, the Court must consider the totality of the circumstances. See Octane Fitness, LLC v. ICON Health & Fitness, Inc., 572 U.S. 545, 554 (2014). This letter reveals at least some early understanding on PDIC’s part as to how the accused products worked and further shows PDIC being on notice of Ubisoft’s view that the case lacked merit. It is relevant to the Court’s determination of the substantive strength of PDIC’s litigating position and the reasonableness of PDIC’s litigation conduct.

and/or control information corresponding to a music signal” found in claim 16, from which claims 19 and 20 depend. (See, e.g., D.I. 98 at 25-28) Ubisoft argued that PDIC’s statements during the IPR distinguishing Williams amounted to a disclaimer of control information corresponding to time, position, or locations in a sound recording. (See id.) Judge Burke agreed. In his June 16, 2017 Report and Recommendation (“R&R”), he noted: [I]t is clear that before the PTAB, PDIC argued that the claim limitation . . . required that control information must correspond not to time, position, or locations in a sound recording, but simply to the audio signal itself. Here, in contrast, it argues that the claim term should not be limited to a structure that generates a control track based on the content of a sound recording itself, and instead could amount to a structure that generates a control track based merely on time, positions or locations within a sound recording. Plaintiff should be bound by its earlier interpretation of this claim limitation. (DI. 129 at 33) The undersigned Judge conducted a de novo review, agreed with Judge Burke and, over PDIC’s objection, adopted this portion of the R&R on December 13, 2017. (D.1. 139 at 12) In doing so, the Court was clear about the scope of the disclaimer, stating that “the claimed invention does not cover situations in which ‘the control information ... corresponds to time, □ position or location, not to an audio signal as required by the claims’ —i.e., where ‘once the timer starts, the graphics are displayed irrespective of the audio content.” (/d.) (emphasis added) (quoting D.I. 89 Ex. 4 at 124-25) The parties then engaged in fact and expert discovery. PDIC’s expert, Mr. Andrews, offered an infringement opinion which, in Ubisoft’s view, was improperly based on the accused games’ synchronization of graphics with music on a timeline, which fell squarely within the disclaimer. (D.1. 393 at 8) (citing DI. 236 at 4-10) After warning PDIC that its infringement theory was “contrary to the claim scope that the R&R determined that PDIC disclaimed” (D.I.

394 Ex. A at 6), Ubisoft filed for summary judgment of non-infringement based on the disclaimer. During proceedings on that motion, PDIC argued that the IPR disclaimer did not preclude its infringement theory, asserting that the accused games’ synchronization of graphics to the beat of the music was “based on the content of a sound recording itself, and not based merely on time, positions or locations within a sound recording.” (D.I. 366 at 15) Judge Burke found this argument “unavailing” and recommended granting Ubisoft’s motion. (/d. at 18, 20-21) He explained that, in the accused games, it was undisputed that “elements are positioned to be displayed .. . in relation to markers or beat maps manually created by a human — not in relation to music itself,” and found that this was exactly what PDIC had disclaimed. Ud. at 17-18) (emphasis omitted) He noted further that, during claim construction, “PDIC seemed to understand that the undisputed implementation of the [a]ecused [g]ames would fall within the scope of the disclaimer,” but that PDIC had now “switched course,” arguing such implementation falls outside the scope of the disclaimer. (Jd. at 18-19) As Judge Burke concluded: “PDIC was right the first time.” (Ud. at 19) On de novo review, the undersigned Judge adopted Judge Burke’s recommendation. (D.I. 378 at 80-84) The Court rejected PDIC’s argument that the disclaimer had somehow been broadened from what the Court had defined it to be during claim construction, stating plainly: “Judge Burke did not broaden th{e] disclaimer. He did not modify th[e] disclaimer. He did not change the Court’s claim construction.” (Jd. at 81-82) The Court entered final judgment against PDIC on October 25, 2019. (See D.I. 382) On appeal, PDIC argued that in granting summary judgment the Court had failed to apply its claim construction and instead, and incorrectly, extended the disclaimer. (See generally D.I. 396 Ex, 2) □

The Federal Circuit affirmed without opinion pursuant to Federal Circuit Rule 36 (see D.I.

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Princeton Digital Image Corporation v. Ubisoft Entertainment SA, Counsel Stack Legal Research, https://law.counselstack.com/opinion/princeton-digital-image-corporation-v-ubisoft-entertainment-sa-ded-2021.