Planet Bingo, Llc v. Gametech International, Inc.

472 F.3d 1338, 2006 WL 3615302
CourtCourt of Appeals for the Federal Circuit
DecidedDecember 13, 2006
Docket2005-1476
StatusPublished
Cited by20 cases

This text of 472 F.3d 1338 (Planet Bingo, Llc v. Gametech International, Inc.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Planet Bingo, Llc v. Gametech International, Inc., 472 F.3d 1338, 2006 WL 3615302 (Fed. Cir. 2006).

Opinion

RADER, Circuit Judge.

The United States District Court for the District of Nevada determined that Game-Tech International, Inc., did not infringe claims 3, 6-9 of U.S. Patent No. 5,482,289 (the '289 patent) and claims 1, 4, 7, 8, 11, *1340 12, 15, 16, 19, 21, 24, 25, 28, 32, and 35-39 of U.S. Patent No. 5,727,786 (the '786 patent) belonging to Planet Bingo, LLC. Planet Bingo, LLC v. GameTech Int'l, Inc., CV-S-01-1295-PMP (D.Nev. Apr. 18, 2005) (Infringement Decision). The district court further found in a separate order that prior art anticipated claims 2 and 5 of the '289 patent under 35 U.S.C. § 102(b). Planet Bingo, LLC v. GameTech Int'l, Inc., CVS-01-1295-PMP (D.Nev. May 6, 2005) (Invalidity Decision). Finding no error, this court affirms the district court’s findings.

I.

Planet Bingo, LLC (Planet Bingo) is the exclusive licensee of both the '289 and '786 patents. The patents claim alternative methods of playing bingo by coupling numbers with additional “indicia” or “markings,” such as colors or shading patterns. See, e.g., '289 patent, col.5 11.27-29; '786 patent, col.3 11.48-52. These additional designations overlay a traditional bingo game to produce more winning combinations for more prizes. For example, a player may achieve a classic bingo (e.g., a straight line) and then couple that line with an additional indicator (e.g., a straight line that is also all red) to win a greater jackpot. The additional designations come into play either with markings on the bingo balls in the '289 patent or with a marked bingo flashboard in the '786 patent. '289 patent, col.5 11.20-25; '786 patent, col.4 11.40-50. The patents also specify that players might make a second, separate wager to access a progressive jackpot. '289 patent, col.3 11.6-10; '786 patent, col. 3 11.21-24. In this type of bingo with wagers, the unclaimed purse in each round carries over to the next game (think Powerball). See, e.g., '289 patent, col.3 11.42-44. The bingo hall may also set aside a portion of this second wager to pay winners of the progressive jackpots. Id. at col.5 11.38-51.

In August 2002, GameTech International, Inc. (GameTech), Planet Bingo’s competitor in the gaming industry, began to exhibit their own version of bingo at trade shows. The accused version, “Rainbow Bingo,” also includes an additional layer of markings, with different colors assigned to the columns of a bingo matrix, and jewels or coins assigned to the rows. The “Rainbow Bingo” game randomly distributes the extra winning combinations only after drawing the first bingo ball. Rainbow Bingo also features progressive jackpots by carrying over prize amounts into the next game until a winner claims the jackpot associated with a particular color, coin, or jewel. Though Rainbow Bingo can be played on conventional bingo cards using a specialized flashboard, GameTech also envisioned linking many bingo halls through electronic bingo cards. This feature made very large progressive prizes possible, including a “life changing prize” for a ruby bingo.

Planet Bingo brought suit against Game-Tech on November 2, 2002. The complaint specified that GameTech offered an infringing version of Rainbow Bingo for sale. Planet Bingo charged infringement of certain claims of the '289 patent and the '786 patent. GameTech asserted that Rainbow Bingo did not infringe two limitations from each patent: (1) using indicia to mark the bingo balls (in the '289 patent) or the bingo board (in the '786 patent), and; (2) establishing a predetermined winning combination (in both the '289 patent and the '786 patent). GameTech further challenged that a prior art bingo game anticipated these patents.

A magistrate judge held a Markman hearing and construed fourteen claim limi *1341 tations in favor of GameTech. Planet Bingo, LLC v. GameTech Int’l, Inc., CVS-01-1295-JMC (D.Nev. Nov. 3, 2004). The district court later adopted this claim construction to support its finding of no infringement. Infringement Decision, slip op. 10. Because the accused device marked the bingo card rather than the bingo balls, and assigned the specific winning combinations only after drawing the first bingo ball, the district court found no infringement — literal or under the doctrine of equivalents. Id. at 11, 17. The district court relied on the winning combination limitation alone to reach this result. Id. The district court, therefore, granted summary judgment for GameTech. Id. at 17.

The district court considered the counterclaim of invalidity in a separate motion in limine. To challenge claims 2 and 5 of the '289 patent, GameTech relied on an antecedent game known as “HOTBALL,” a form of progressive bingo developed in 1991. Invalidity Decision, slip op. 9. Planet Bingo appeals the district court’s non-infringement and invalidity findings.

II.

“This court reviews the district court’s grant or denial of summary judgment under the law of the regional circuit.” MicroStrategy, Inc. v. Bus. Objects, S.A., 429 F.3d 1344, 1349 (Fed.Cir.2005) (citation omitted). The United States Court of Appeals for the Ninth Circuit, “reviews a district court’s summary judgment order de novo, viewing all facts and reasonable inferences therefrom in the light most favorable to the nonmoving party.” Diruzza v. County of Tehama, 323 F.3d 1147, 1153 (9th Cir.2003).

INFRINGEMENT

Infringement entails a two-step process: “First, the court determines the scope and meaning of the patent claims asserted ... [and second,] the properly construed claims are compared to the allegedly infringing device.” Cybor Corp. v. FAS Tech. Inc., 138 F.3d 1448, 1454 (Fed.Cir.1998) (en banc) (citations omitted). “Step one, claim construction, is a question of law, that we review de novo. Step two, comparison of the claims to the accused device, is a question of fact, and requires a determination that every claim limitation or its equivalent be found in the accused device.” N. Am. Container, Inc. v. Plastipak Packaging, Inc., 415 F.3d 1335, 1344 (Fed.Cir.2005) (citations omitted).

The district court construed the limitation “progressive ... predetermined winning combination” to mean the precise elements necessary to achieve bingo in a particular game are known before the first bingo ball is drawn. Infringement Decision, slip op. 10. All of the asserted claims contain this limitation. The district court’s opinion for both non-infringement and invalidity rested on its reading of this limitation.

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472 F.3d 1338, 2006 WL 3615302, Counsel Stack Legal Research, https://law.counselstack.com/opinion/planet-bingo-llc-v-gametech-international-inc-cafc-2006.