Markham Concepts v. Hasbro

1 F.4th 74
CourtCourt of Appeals for the First Circuit
DecidedJune 14, 2021
Docket19-1927P
StatusPublished
Cited by6 cases

This text of 1 F.4th 74 (Markham Concepts v. Hasbro) is published on Counsel Stack Legal Research, covering Court of Appeals for the First Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Markham Concepts v. Hasbro, 1 F.4th 74 (1st Cir. 2021).

Opinion

United States Court of Appeals For the First Circuit

No. 19-1927

MARKHAM CONCEPTS, INC.; LORRAINE MARKHAM, individually and in her capacity as trustee of the Bill and Lorraine Markham Exemption Trust and the Lorraine Markham Family Trust; SUSAN GARRETSON,

Plaintiffs, Appellants,

v.

HASBRO, INC.; REUBEN KLAMER; DAWN LINKLETTER GRIFFIN; SHARON LINKLETTER; MICHAEL LINKLETTER; LAURA LINKLETTER RICH; DENNIS LINKLETTER; THOMAS FEIMAN, in his capacity as co-trustee of the Irvin S. and Ida Mae Atkins Family Trust; ROBERT MILLER, in his capacity as co-trustee of the Irvin S. and Ida Mae Atkins Family Trust; MAX CANDIOTTY, in his capacity as co-trustee of the Irvin S. and Ida Mae Atkins Family Trust,

Defendants, Appellees,

IDA MAE ATKINS,

Defendant.

APPEAL FROM THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF RHODE ISLAND

[Hon. William E. Smith, U.S. District Judge]

Before

Thompson, Lipez, and Kayatta, Circuit Judges.

Robert M. Pollaro, with whom David Cole, John T. Moehringer, and Cadwalader, Wickersham & Taft LLP were on brief, for appellants.

Joshua C. Krumholz, with whom Courtney L. Batliner, Mark T. Goracke, Patricia K. Rocha, Holland & Knight LLP, and Adler Pollock & Sheehan P.C. were on brief, for appellee Hasbro, Inc.

Patricia L. Glaser, with whom Erica J. Van Loon, Joshua J. Pollack, Thomas P. Burke Jr., Lathrop GPM LLP, and Glaser Weil Fink Howard Avchen & Shapiro LLP were on brief, for appellee Reuben Klamer.

Christine K. Bush, Ryan M. Gainor, David B. Jinkins, Hinckley, Allen, & Snyder LLP, and Thompson Coburn LLP on brief for appellees Max Candiotty, Thomas Feiman, Dawn Linkletter Griffin, Laura Linkletter Rich, Dennis Linkletter, Michael Linkletter, Sharon Linkletter, and Robert Miller.

June 14, 2021 LIPEZ, Circuit Judge. "The Game of Life" is a classic

family board game, introduced in 1960 by the Milton Bradley Company

to great success. This case involves a long-running dispute

between Rueben Klamer, a toy developer who came up with the initial

concept of the game, and Bill Markham, a game designer whom Klamer

approached to design and create the actual game prototype.

Eventually, their dispute (which now involves various assignees,

heirs, and successors-in-interest) reduced to one primary issue:

whether the game qualified as a "work for hire" under the Copyright

Act of 1909. If it did, Markham's successors-in-interest would

not possess the termination rights that would allow them to

reassert control over the copyright in the game. After considering

the evidence produced at a bench trial, the district court

concluded that the game was, indeed, such a work. Plaintiff-

appellants, who all trace their interest in the game to Markham,

challenge that determination. We affirm.

I.

We begin with a summary of the facts, as found by the

district court. In 1959, Bill Markham, an experienced game

designer and the head of a California-based product development

company, was approached by Rueben Klamer, a toy developer with

extensive industry contacts. Klamer had just visited Milton

Bradley's Massachusetts headquarters, where he had been asked to

develop an idea for a product that would commemorate the company's

- 3 - 1960 centennial. While searching for inspiration in the company's

archive, he discovered a copy of the company's first board game:

"The Checkered Game of Life," created by Milton Bradley himself in

1860. The original game was intended to instill its youthful

players with lessons about vice and virtue. Klamer saw potential

in an updated version, modified to reflect contemporary American

society and values. On the trip back to California, Klamer

developed the concept, even scribbling some thoughts on the flight

home. Klamer was more of an ideas person, though, and he needed

help developing the concept and creating a working prototype that

could be pitched to Milton Bradley. Klamer chose Markham's firm

partly because of two talented artists who worked there: Grace

Chambers and Leonard Israel.

Markham and his team started work on the project in the

summer of 1959. To ensure that a product launch coincided with

Milton Bradley's 1960 centennial, they rushed to produce a

prototype in just a few weeks. Markham and Klamer together

contributed key features of the game: play would advance along a

track winding through a three-dimensional game board, with a

spinner determining how far players would move on each turn

(thereby progressing through various "life milestones"). Klamer

visited Markham's firm once or twice per week to offer feedback on

the development of the physical game board and the box cover.

Chambers built most of the prototype board. She constructed

- 4 - houses, mountains, and the elevated track out of balsa wood,

cardboard, and paper. Israel focused on the art for the

prototype's box cover. He produced various sketches, Markham and

Klamer chose the one they liked best, and Chambers integrated it

into a box cover. As the game took shape, Markham, Klamer,

Chambers, and Israel would all play the prototype together,

suggesting (and vetoing) various rules and refinements. Sue

Markham, Bill's wife and a copywriter by trade, memorialized the

agreed-upon changes in what became the prototype's rulebook.

After approximately six weeks, the prototype was ready.

At a meeting at Chasen's (a famous Hollywood restaurant), Klamer

and Markham pitched it to a group of Milton Bradley executives.

Also present was an associate of Klamer's, Art Linkletter, a well-

known radio and television personality. Klamer and Linkletter

were co-founders of a company called Link Research Corporation,

which developed products and used Linkletter's celebrity to

promote them. Part of the pitch was that Linkletter could help

market the game. The pitch worked. The Milton Bradley executives

liked the game and thought that it had commercial potential.

The parties subsequently entered into two agreements

regarding rights to the game. The first was a license agreement

between Link Research and Milton Bradley. It gave Milton Bradley

the exclusive right to make and sell the game and noted that Link

Research "ha[d] had . . . [the game] designed and constructed."

- 5 - The license agreement also gave Milton Bradley the right to use

Linkletter's name and image in promoting the game. In exchange,

Link Research would receive a six percent royalty on sales,

including a $5,000 non-refundable advance. The second was an

assignment agreement between Link Research and Markham. Stating

that Markham had "invented, designed[,] and developed [the] game,"

it assigned "all of [Markham's] right, title[,] and interest in

and to the Game[] to LINK." In exchange, it gave Markham thirty

percent of Link Research's six percent royalty, including a $773.05

non-refundable advance. It also noted that Markham would be paid

$2,423.16 to cover the costs of producing the prototype. In fact,

Klamer had agreed at the beginning of the project to cover

Markham's costs, and Markham had already billed Link Research for

his expenses (including the salaries of Chambers and Israel and

the cost of the materials used to create the prototype). Klamer

ultimately paid Markham's bill from the $5,000 Milton Bradley

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Bluebook (online)
1 F.4th 74, Counsel Stack Legal Research, https://law.counselstack.com/opinion/markham-concepts-v-hasbro-ca1-2021.