Lucasarts Entertainment Co. v. Humongous Entertainment Co.

815 F. Supp. 332, 93 Daily Journal DAR 4588, 1993 U.S. Dist. LEXIS 2527, 1993 WL 61422
CourtDistrict Court, N.D. California
DecidedMarch 3, 1993
DocketC-92-4410-VRW
StatusPublished
Cited by4 cases

This text of 815 F. Supp. 332 (Lucasarts Entertainment Co. v. Humongous Entertainment Co.) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Lucasarts Entertainment Co. v. Humongous Entertainment Co., 815 F. Supp. 332, 93 Daily Journal DAR 4588, 1993 U.S. Dist. LEXIS 2527, 1993 WL 61422 (N.D. Cal. 1993).

Opinion

ORDER DENYING MOTION FOR PRELIMINARY INJUNCTION.

WALKER, District Judge.

This suit arises as.a result of an agreement between Electronic Arts, Inc. (“Electronic Arts”) and defendant Humongous Entertainment Company (“Humongous”), granting Electronic Arts the right to distribute Humongous’ products, including a computer video game entitled Putt Putt Joins the Parade. Humongous’ principals are former employees of plaintiff LucasArts Entertainment Company (“LucasArts”) who created a software tool *334 called the Script Creation Utility for Maniac Mansion (“SCUMM”) System. The SCUMM System is a tool used in the development of computer video games. LucasArts subsequently licensed the SCUMM System to Humongous under limited terms and conditions. Among other things, the license agreement states that Humongous may not sell its games which utilize the SCUMM program to any third party distributor other than LucasArts for less than a certain price and that Humongous must verify its compliance with the licensing agreement at LucasArts” request. The precise language as outlined in § Al.l.l(b) of the license agreement, is as follows:

For a period of three (3) years commencing on the Effective Date, [Humongous] may not sell any product it develops using the SCUMM System to any third party distributors in North America other than [LucasArts] for less than seventy-five percent (75%) of the six month rolling average wholesale price, net of any promotional allowances, at which such products are resold to North American retailers (current examples of which include Software, Etc.; Babbages; and Electronic Boutique). [LucasArts] reserves the right to verify such wholesale price upon [LucasArts’] re- ' quest in writing to. Licensee. After such three year period, the foregoing price restriction will be inapplicable. •

LucasArts brings this suit alleging, among other things, that Humongous violated the terms of the licensing agreement by (1) failing to follow the terms of the price restriction provision and (2) allowing a third party (ie., Electronic Arts) to publish Putt Putt Joins the Parade.

LucasArts moves the court to grant a preliminary injunction against Humongous pursuant to FRCP 65. Having reviewed the papers submitted and considered the oral arguments of counsel at a hearing on February 26, 1993, the court hereby DENIES LucasArts’ motion for preliminary injunction.

I.

LucasArts is entitled to a preliminary injunction against Humongous if it can show either: (1) probable success on the merits and the possibility of irreparable injury or (2) serious questions going to the merits and a balance of hardships tipping in its favor. First Brands Corp. v. Fred Meyer, Inc., 809 F.2d 1378 (9th Cir.1987); Regents of Univ. of California v. A.B.C., Inc., 747 F.2d 511, 515 (9th Cir.1984). LucasArts fails under both tests.

II.

LucasArts’ argument for likelihood of success on the merits is rather long and tenuous. To make its copyright infringement claim, LucasArts attempts to jump through several legal hoops: first, Humongous has breached the licensing agreement; second, Humongous’ breach is so extreme as to constitute a material failure of consideration; third, the failure of consideration entitles LucasArts to rescind the license agreement; fourth, once rescinded, Humongous’ continued use of the copyrighted SCUMM program constitutes infringement; fifth, if there is copyright infringement then irreparable harm is presumed and the preliminary injunction should be granted. In this case, LucasArts is unable to clear all the hoops successfully.

A

LucasArts claims that Humongous has breached at least three material aspects of its licensing agreement with LucasArts. First, pursuant to § Al.l.l(b) of the agreement, Humongous had an obligation to sell its games developed with the SCUMM System to third party distributors at no less than

seventy-five percent (75%) of the six month rolling average wholesale price, net of any promotional allowances, at which such products are re-sold to North American retailers * * *.

Instead, Humongous entered into a separate contract with Electronic Arts to sell SCUMM-based games at twenty-five percent (25%) of retail price. See § 5.01 of the Electronic Arts Manufacturing and Distribution Agreement. Thus, LucasArts maintains that at the moment Humongous entered into an agreément with Electronic Arts providing for *335 pricing of its product at less than seventy-five percent of the average wholesale price, Humongous materially breached its obligation to LucasArts under the licensing agreement.

Second, LucasArts contends that Humongous breached its contractual obligation to make available to LucasArts documentation that would verify Humongous’ compliance with the pricing regime to which it had agreed. According to LucasArts, Humongous consistently refused access to, and denied inspection of, its invoices and other documentation containing wholesale pricing information.

Third, LucasArts maintains that § Al.l.l(b) of the license agreement only permitted Humongous to publish SCUMMbased games and that Humongous breached this obligation by serving as a contract games developer for other publishers, such as Electronic Arts.

Humongous does not really dispute the fact that it failed to make its documents available to LucasArts for inspection, nor does it dispute that it sold SCUMM-based software for 25% rather than 75% of the wholesale or retail price. Humongous does, however, dispute the meaning of the price restriction clause in § A. 1.1.1(b) of the licensing agreement.

Humongous argues that § Al.l.l(b) was never intended to define “publisher,” nor to prohibit Humongous from selling any SCUMM-based products to third party publishers. LucasArts contends otherwise. According to LucasArts, through the pricing formula articulated in § A.l.l.l(b), the parties agreed to define Humongous’ permitted position in the marketplace relative to that of an independent publisher. Since a publisher typically receives at least 75% of the average wholesale market price, the 75% wholesale price floor set forth in § A.l.l.l(b) would limit Humongous’ market role to that of an independent developer and publisher of SCUMM-based games. . In other words, it would ensure that Humongous would never serve as a developer for a third-party publisher, since the 75% floor is far out of the range of royalties publishers normally pay developers. Publishers typically pay royalties to developers in the range of 10% to 20% of the price at which they sell games to distributors. See Flock Declaration, ¶4.

The court disagrees with LucasArts’ interpretation. Section A.l.l.l(b) seems a convoluted way to define the term “publisher” in . a license agreement if that truly is the objective of the provision.

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815 F. Supp. 332, 93 Daily Journal DAR 4588, 1993 U.S. Dist. LEXIS 2527, 1993 WL 61422, Counsel Stack Legal Research, https://law.counselstack.com/opinion/lucasarts-entertainment-co-v-humongous-entertainment-co-cand-1993.