Kyle Hanagami v. Epic Games, Inc.

85 F.4th 931
CourtCourt of Appeals for the Ninth Circuit
DecidedNovember 1, 2023
Docket22-55890
StatusPublished
Cited by7 cases

This text of 85 F.4th 931 (Kyle Hanagami v. Epic Games, Inc.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Ninth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Kyle Hanagami v. Epic Games, Inc., 85 F.4th 931 (9th Cir. 2023).

Opinion

FOR PUBLICATION

UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT

KYLE HANAGAMI, an individual, No. 22-55890

Plaintiff-Appellant, D.C. No. 2:22-cv-02063- v. SVW-MRW

EPIC GAMES, INC., a North Carolina corporation; DOES, 1 through 10, OPINION inclusive,

Defendants-Appellees.

Appeal from the United States District Court for the Central District of California Stephen V. Wilson, District Judge, Presiding

Argued and Submitted August 16, 2023 Anchorage, Alaska

Filed November 1, 2023

Before: Mary H. Murguia, Chief Judge, and Richard A. Paez and Jacqueline H. Nguyen, Circuit Judges.

Opinion by Judge Paez 2 HANAGAMI V. EPIC GAMES, INC.

SUMMARY *

Copyright

The panel reversed the district court’s dismissal of an action under the Copyright Act and remanded for further proceedings on claims of direct and contributory infringement of a choreographic work. Choreographer Kyle Hanagami claimed that Epic Games, Inc., the creator of the videogame Fortnite, infringed the copyright of a choreographic work when the company created and sold a virtual animation, known as an “emote,” depicting portions of the registered choreography. The panel held that, under the “extrinsic test” for assessing substantial similarity, Hanagami plausibly alleged that his choreography and Epic’s emote shared substantial similarities. The panel held that, like other forms of copyrightable material such as music, choreography is composed of various elements that are unprotectable when viewed in isolation. What is protectable is the choreographer’s selection and arrangement of the work’s otherwise unprotectable elements. The panel held that “poses” are not the only relevant element, and a choreographic work also may include body position, body shape, body actions, transitions, use of space, timing, pauses, energy, canon, motif, contrast, and repetition. The panel concluded that Hanagami plausibly alleged that the creative choices he made in selecting and arranging elements of the choreography—the movement of the limbs, movement of

* This summary constitutes no part of the opinion of the court. It has been prepared by court staff for the convenience of the reader. HANAGAMI V. EPIC GAMES, INC. 3

the hands and fingers, head and shoulder movement, and tempo—were substantially similar to the choices Epic made in creating the emote. The panel held that the district court also erred in dismissing Hanagami’s claim on the ground that the allegedly copied choreography was “short” and a “small component” of Hanagami’s overall work. The panel declined to address the issue whether the work was entitled to broad or only thin copyright protection.

COUNSEL

David L. Hecht (argued), Maxim Price, and Kathryn L. Boyd, Hecht Partners LLP, New York, New York, for Plaintiff-Appellant. Dale Cendali (argued) and Joshua L. Simmons, Kirkland & Ellis LLP, New York, New York; Yungmoon Chang, Kirkland & Ellis LLP, Los Angeles, California; for Defendants-Appellees. 4 HANAGAMI V. EPIC GAMES, INC.

OPINION

PAEZ, Circuit Judge:

Dance is one of the oldest forms of human expression. Recognition of dance as a form of copyrightable subject matter, however, is a far more recent development. While early versions of the Copyright Act extended statutory protection to dramatic works and musical compositions, dance long remained outside the purview of copyright law. In 1976, Congress for the first time extended explicit copyright protection to “choreographic works,” bringing dance in line with the other performing arts. Nonetheless, the field of choreography copyright has remained a largely undefined area of law. Few courts have had occasion to consider the scope of copyright protections for choreographic works. This appeal presents us with that novel opportunity. We consider a choreographer’s claims that Epic Games, Inc. (“Epic”), the creator of a popular videogame, infringed the copyright of a choreographic work when the company created and sold a virtual animation depicting portions of the registered choreography. Plaintiff Kyle Hanagami (“Hanagami”) is a celebrity choreographer who owns a validly registered copyright in a five-minute choreographic work. Epic is the developer of Fortnite, a video game featuring an extensive virtual world where players represent themselves using avatars. Fortnite players can customize their avatars by purchasing “emotes,” which are virtual animations that players use to celebrate or dance in the game. Hanagami sued Epic, alleging the company released an emote that copies a distinct, four-count portion of his registered choreographic work. HANAGAMI V. EPIC GAMES, INC. 5

To prevail on a claim of copyright infringement, a plaintiff must show that his original work and the allegedly infringing work are “substantially similar.” At the motion to dismiss stage, the question is whether the plaintiff has plausibly alleged substantial similarity between the original work and the allegedly infringing work. The dispute in this case thus turns on how to properly apply the substantial similarity test in the context of choreographic works to determine whether Hanagami has plausibly alleged that his choreographic work and Epic’s emote are substantially similar. In moving to dismiss, Epic argued that Hanagami failed to state a claim because the allegedly copied dance steps were not protectable elements of Hanagami’s work, and thus not substantially similar to Epic’s emote. Hanagami argued that the dance steps in question were identical to Epic’s emote and comprised the most recognized portion of his work. The district court agreed with Epic and dismissed Hanagami’s copyright claims on the ground that Hanagami failed to plausibly allege that Epic’s emote was substantially similar to his registered choreography. The court concluded, as a matter of law, that Hanagami lacked protection for the individual “poses” in the choreography and that he could not claim protection over the allegedly copied portion of choreography because it was closer to an uncopyrightable “short” routine and comprised a “small component” of Hanagami’s choreography. Comparing the entirety of Hanagami’s registered choreography to Epic’s emote, the court concluded there was no substantial similarity between the two works. 6 HANAGAMI V. EPIC GAMES, INC.

We conclude the district court erred in its application of the substantial similarity test as Hanagami plausibly alleged that his choreography and Epic’s emote share substantial similarities. We thus reverse and remand for further proceedings. I. A. Plaintiff Kyle Hanagami is a Los Angeles-based choreographer with a star-studded resume. His choreography has been used by numerous renowned artists, including Jennifer Lopez, Britney Spears, and Justin Bieber, and he has served on the faculty at three of the top dance studios in Los Angeles. Outside of the studio, Hanagami has partnered with globally recognized brands like Nike, Disney, Google, and Netflix. Hanagami also has a substantial presence on social media. As alleged in the Complaint, filed on March 29, 2022, Hanagami had 4.54 million YouTube subscribers (with over 857 million total video views), over 1.6 million Instagram followers, and over 1.3 million TikTok followers. On November 11, 2017, Hanagami published a YouTube video titled “CHARLIE PUTH – How Long | Kyle Hanagami Choreography” (the “How Long Video”). 1 The video contains a five-minute dance performed to the song “How Long” by singer Charlie Puth. The dance contains about 480 counts of choreography, consisting of ninety-six

1 The How Long Video is available via Hanagami’s YouTube channel. See Kyle Hanagami, CHARLIE PUTH – How Long | Kyle Hanagami Choreography, YouTube (Nov. 11, 2017), https://www.youtube.com/watch?v=iW2yUrXXRTI [https://perma.cc/L3DH-MS3Z]. HANAGAMI V. EPIC GAMES, INC. 7

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