Kelly v. Electronic Arts, Inc.

71 F. Supp. 3d 1061, 2014 U.S. Dist. LEXIS 149555, 2014 WL 5361641
CourtDistrict Court, N.D. California
DecidedOctober 20, 2014
DocketNo. C 13-05837 SI
StatusPublished
Cited by6 cases

This text of 71 F. Supp. 3d 1061 (Kelly v. Electronic Arts, Inc.) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Kelly v. Electronic Arts, Inc., 71 F. Supp. 3d 1061, 2014 U.S. Dist. LEXIS 149555, 2014 WL 5361641 (N.D. Cal. 2014).

Opinion

ORDER GRANTING DEFENDANTS’ MOTION TO DISMISS PLAINTIFFS’ CONSOLIDATED CLASS ACTION COMPLAINT WITH LEAVE TO AMEND

SUSAN ILLSTON, UNITED STATES DISTRICT JUDGE

Now before the Court is defendants’ motion to dismiss plaintiffs’ Consolidated [1063]*1063Class Action Complaint. For the reasons set forth below, the Court GRANTS defendants’ motion to dismiss, with leave to amend.

BACKGROUND1

This is a securities fraud class action against defendant Electronic Arts, Inc. (“EA”) and certain of its officers and executives2 under Sections 10(b) and 20(a) of the Securities Exchange Act of 1934 and corresponding SEC Rule 10b-5. Compl. ¶¶ 1, 157. Lead plaintiffs Ryan Kelly and Louis Mastro bring suit on behalf of all persons who purchased EA common stock between May 8, 2013 and December 5, 2013 (“class period”). Id. ¶¶ 1,19.

I. EA’s Battlefield 4 (“BF4”)

EA is a multinational developer, marketer, and distributor of video games. Id. ¶ 28. EA is currently the world’s third-largest gaming company after Nintendo and Activision. Id. Since its founding, EA has released a diverse portfolio of successful video games, including FIFA, Madden, NBA Live, and Battlefield. Id. ¶¶ 28-29; Defendants’ Request for Judicial Notice (“RJN”), Ex. F at 6.3 FIFA and Battlefield are two of EA’s “blockbuster” and most “lucrative” video game franchises. Compl. ¶¶ 29, 33-34. During the class period, EA planned to release approximately twenty-six games, including a “slate of games” available on next-generation gaming consoles. Id. ¶ 73; Defendants’ RJN, Ex. C at 4. Battlefield J (“BF4”), one of the video games central to this action, launched in October and November 2013. Compl. ¶¶ 12-13, 82.

EA owns and operates several video game development studios, including DICE studios. Id. ¶ 29. DICE developed Battlefield J. using a technology' platform known as Frostbite 3. Id. ¶¶ 29, 78. Frostbite 3 underlies the versions of BF4 available for both existing and next-generation gaming consoles. Id. ¶ 78; Defendants’ RJN, Ex. A.

EA expected BF4 to generate a significant portion of EA’s total revenue in 2013 and 2014. Compl. ¶¶ 34-36. The prior version of BF4, Battlefield 8, accounted for approximately 11% of EA’s total revenue in fiscal year 2012. See Defendants’ RJN, Ex. ¶ at 6.4 On January 30, 2013, EA’s former CEO acknowledged that “FIFA and Battlefield are vitally important to [EA].” Compl. ¶¶ 33, 35. Similarly, a January 2013 report noted that “[w]ith a portfolio of strong franchises and key up[1064]*1064coming catalysts that include next-gen consoles and Battlefield k, we anticipate strong profitable growth for [EA] in [fiscal year] 2014.” Id. ¶ 36.

Key to BF4’s importance was its role in facilitating EA’s transition to next-generation gaming consoles. Id. ¶ 60. On May 21, 2013, EA confirmed that BF4 would bavailable on two next-generation gaming consoles, Sony PlayStation 4 and Microsoft Xbox One, as soon as those consoles became available. Id. ¶ 66. However, EA investors were skeptical about EA’s ability to launch BF4 without significant problems in light of EA’s history of “disastrous” game-launch and console-transition failures. Id. ¶¶ 40, 58, 60.

II. BF4’s Launch

Before its official launch, BF4 received positive reviews during EA’s live demonstrations at video gaming conferences. Id. ¶¶ 55-57. For example, on March 26, 2013, one reviewer “lauded” EA’s live demonstration of BF4 and characterized BF4 as “so important that it could make a difference for EA’s valuation in the stock market.” Id. ¶ 56. In June 2013, EA’s live demonstration of BF4 on Microsoft’s Xbox One next-generation gaming console at the Electronic Entertainment Expo (“E3”) similarly “garnered the biggest reaction” at the event and received twenty-one awards. Id. ¶¶ 68, 70. On July 23, 2013, defendant Moore confirmed that “... we are actually seeing strong preord-ers [sic] for Battlefield i ....” Id. ¶¶ 70-71.

Beginning in Fall 2013, EA employees discussed some of the challenges facing BF4’s development. In an October 17, 2013 interview, BF4 Executive Producer Patrick Bach explained that BF4 was “a really complicated” game developed across five separate platforms, including two next-generation gaming consoles which were not finalized for the majority of BF4’s development. Id. ¶79. Bach explained that it was difficult to “develop a game at the same time as the [next-generation gaming consoles]. We’ve been struggling quite a lot to keep up with the changes we’ve seen — both sides need to adapt and you end up being late.” Id. ¶ 80. Bach also admitted that “... there are times when we’ve considered [delaying the game’s release] — luckily we’ve overcome those hurdles.... ” Id. Bach further noted that EA had beta-tested BF4 on existing consoles and that the feedback was “huge.” Id. ¶ 81.

A DICE developer who worked on BF4 echoed Bach’s sentiments. Id. ¶ 94. In a November 6, 2013 email, the DICE developer explained that EA “always wants more and more in the game until the very end of the project which puts an enormous strain on QA to test everything ... [but we] do test EVERYTHING we really do.... ” Id. He also indicated that testing for defects took a long time and suggested that DICE might not test BF4 after every programming update. Id. In addition, on December 20, 2013, another BF4 game developer stated that Frostbite 3 had been used to develop high-risk game code for BF4 that made BF4 more likely to crash and suffer timing risks in comparison to prior versions. Id. ¶¶ 78(a), 114-16. He also noted that EA wanted to “use the [next-generation gaming consoles] better by squeezing out the maximum capacity” of the next-generation ’ gaming consoles. Id. ¶ 114.

EA officially launched BF4 in a series of three rollouts: (1) BF4 launched on three existing gaming consoles on October 29, 2013 (Id. ¶¶ 12, 82); (2) BF4 launched on Sony’s PlayStation 4 next-generation gaming console on November 15, 2013 (Id. ¶ 13); and (3) BF4 launched on Microsoft’s Xbox One next-generation gaming console on November 22, 2013 (Id. ¶ 13).

[1065]*1065BF4’s launch was met by “a deluge of customer complaints regarding game-breaking issues.” Id. ¶¶ 90-92. On October 29, 2013 or “immediately thereafter,”5 customers complained about BF4’s performance on existing consoles, stating that the “[g]ame won’t even start” and “[t]he random freezing/crashing is making [BF4] unplayable.” Id. ¶ 91. On October 30, 2013, one game reviewer, who had early access to the next-generation version of BF4, published a review in which he described a “game-crashing” error. Id. ¶ 93. Similarly, after the next-generation launches on November 15, 2013 and November 22, 2013, customers described multiple defects. Id. ¶¶ 96-98. For instance, customers complained that “I can’t play at all” and noted “[l]ots of crashes when trying to load the game.” Id. ¶ 96. On December 4, 2013, a reporter stated that he found it “hard to believe that the issues facing Battlefield f

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Cite This Page — Counsel Stack

Bluebook (online)
71 F. Supp. 3d 1061, 2014 U.S. Dist. LEXIS 149555, 2014 WL 5361641, Counsel Stack Legal Research, https://law.counselstack.com/opinion/kelly-v-electronic-arts-inc-cand-2014.