JVW Enterprises, Inc. v. Interact Accessories, Inc.

424 F.3d 1324, 76 U.S.P.Q. 2d (BNA) 1641, 2005 U.S. App. LEXIS 21426, 2005 WL 2416333
CourtCourt of Appeals for the Federal Circuit
DecidedOctober 3, 2005
Docket2004-1410
StatusPublished
Cited by90 cases

This text of 424 F.3d 1324 (JVW Enterprises, Inc. v. Interact Accessories, Inc.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
JVW Enterprises, Inc. v. Interact Accessories, Inc., 424 F.3d 1324, 76 U.S.P.Q. 2d (BNA) 1641, 2005 U.S. App. LEXIS 21426, 2005 WL 2416333 (Fed. Cir. 2005).

Opinion

PROST, Circuit Judge.

JVW Enterprises, Inc. (“JVW”) appeals from a judgment of the United States District Court for the District of Maryland. After a bench trial, the district court determined that certain products distributed by Interact Accessories, Inc. (“Interact”) do not infringe any claim of United States Patent No. 4,494,754 (“the ’754 patent”). See JVW Enters., Inc. v. Interact Accessories, Inc., No. 00-CV-1867 (D.Md. Mar. 31, 2003) (“Bench, Trial Decision ”); JVW Enters., Inc. v. Interact Accessories, Inc., No. 00-CV-1867 (D.Md. Mar. 31, 2003) (“Judgment ”); JVW Enters., Inc. v. Interact Accessories, Inc., No. 00-CV-1867 (D.Md. May 6, 2003) (^‘Memorandum of Decision ”). We reverse the judgment in part, affirm the judgment in part, and remand the case to the district court for further proceedings.

BACKGROUND

In the early 1980s, John Wagner set out to solve a problem he experienced playing his family’s Atari video game system: he felt fatigue in his wrists after holding the Atari joystick for.only a few minutes of play. As a result, Mr. Wagner invented an accessory that allows a video game player to operate a video game controller without having to hold the controller using his or her hands.

*1327 JVW owns the ’754 patent, which discloses and claims Mr. Wagner’s invention. According to the ’754 patent, the accessory includes a base, a riser, a mounting member, and controller holders. ’754 patent, col. 2,11. 26-28. The riser extends upward from the horizontal base and connects to the mounting member. Id. at col. 2,11. 48-55. The controller holders attach to the mounting member and allow the video game controller to be positioned and locked into place just above the player’s lap. Id. at col. 2,11. 38 — 45; col. 1,11. 42^47.

A video game player uses the accessory to stabilize the controller using the player’s lower body weight. Id. at col. 3, 11. 13-28. For example, the player may sit or kneel on the base of the accessory with his or her legs on either side of the riser. Id. Because the controller is held in place by the controller holders and stabilized using the player’s weight, the player’s hands are freed to operate rather than hold the controller. Id. at col. 1,11. 42-47.

On September 1, 1999, JVW filed suit against Interact, alleging infringement of the ’754 patent. On appeal, the parties focus on independent claim 1:

An accessory for aiding a video game player during play of a video game, the video game player operating a video game controller which transmits signals in response to manipulations made on the video game controller by the video game player, the transmitted signals being processed by a computer processor which responsively manipulates images on a television screen, said accessory comprising: a base, said base extending horizontally, said base being positionable on a surface so as to permit a video game player to stabilize said base by placing lower body weight on said base; a riser, said riser extending upward from said base; and a mounting member attached to said riser, said mounting member being positioned over the lap of a player with lower body weight on said base, said mounting member including means for lockably receiving a video game controller in fixed position on said mounting member.

’754 patent, col. 3,1. 38-col. 4,1. 2.

The allegedly infringing products, generally called “racing wheels,” include steering wheels that are used with video games to simulate driving cars. The products plug into computers that run video game software, and users turn the wheels back and forth to change the direction of automobiles simulated on displays. Users sit on the bottom of the products and use one or both hands to steer using the steering wheels.

Interact manufactured two versions of its racing wheels at issue in this appeal, the “V3” and the “V4.” Both allow the height of the steering wheel to be adjusted, but each uses a different mechanism. The V3 utilizes plastic clips mounted inside a shell that surrounds a steering wheel column. The shell includes two halves that are screwed together to enclose the steering wheel column as well as the clips. The clips press against opposite sides of the column and engage evenly spaced de-tents in the column. After displacing the clips from a first set of detents, a user adjusts the column up or down until the clips engage a second set of detents. Whether the clips engage detents is determined by the position of a ring-shaped cam disposed in the shell. To engage or disengage the clips, the user rotates the cam.

The V4 also includes a shell joined with screws, but its shell does not encase plastic clips. Instead, the shell includes a metal shaft surrounded on each end by a spring-loaded, donut-shaped plate. The plates, which do not rotate relative to the shaft, include regular projections resembling teeth found in gears. The district court referred to these plates as “wheels with *1328 teeth.” The projections or “teeth” complement mating projections molded onto each side of a steering wheel unit. To tilt the steering wheel, a user disengages the mating projections, rotates the steering wheel unit from a first position to a second position by pivoting the steering wheel unit on the shaft, and then reengages the mating projections. The mating projections normally engage each other using spring-loaded cams. To disengage the mating projections, the user operates the cams using knobs.

Before holding a bench trial, the district court construed “means for lockably receiving a video game controller in fixed position on said mounting member” as a means-plus-function limitation. Regarding the function of this limitation, the court defined the word “lockably” to mean “attached by a method whereby one can lock a game controller in place for use and can unlock and release the game controller after use.” JVW Enters., Inc. v. Interact Accessories, Inc., No. 00-CV-1867, slip op. at 10 (D, Md. Feb. 1, 2002) (“Memorandum and Order Re Patent Claim Construction”). Rejecting JVW’s argument to the contrary, the court noted that “ ‘lockably’ in context means that the controller must be capable of being locked and unlocked from the mounting member.” Id. To support this construction, the court characterized the ’754 patent as disclosing a “controller/joy stick [that] is locked in place by readily unlockable resilient prongs.” Id. Regarding the structure of the means-plus-function limitation, the court noted that the parties agreed that “controller holders 21-24 are disclosed structure” but disagreed as to whether the combination of the controller holders and the casing of the video game controller constitutes the disclosed structure. Id., slip op. at 11. On this disputed issue, the court requested additional briefing.

In its additional briefing JVW requested clarification regarding the court’s construction of the function of the means-plus-function limitation.

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424 F.3d 1324, 76 U.S.P.Q. 2d (BNA) 1641, 2005 U.S. App. LEXIS 21426, 2005 WL 2416333, Counsel Stack Legal Research, https://law.counselstack.com/opinion/jvw-enterprises-inc-v-interact-accessories-inc-cafc-2005.