Intellectual Pixels Limited v. Sony Interactive Entertainment LLC

CourtCourt of Appeals for the Federal Circuit
DecidedJuly 10, 2026
Docket24-2174
StatusPublished

This text of Intellectual Pixels Limited v. Sony Interactive Entertainment LLC (Intellectual Pixels Limited v. Sony Interactive Entertainment LLC) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Intellectual Pixels Limited v. Sony Interactive Entertainment LLC, (Fed. Cir. 2026).

Opinion

Case: 24-2174 Document: 41 Page: 1 Filed: 07/10/2026

United States Court of Appeals for the Federal Circuit ______________________

INTELLECTUAL PIXELS LIMITED, Appellant

v.

SONY INTERACTIVE ENTERTAINMENT LLC, Appellee ______________________

2024-2174 ______________________

Appeal from the United States Patent and Trademark Office, Patent Trial and Appeal Board in No. IPR2021- 00237. ______________________

Decided: July 10, 2026 ______________________

DOUGLAS R. WILSON, Armond Wilson LLP, Austin, TX, argued for appellant. Also represented by MICHELLE ARMOND, JOSEPHER LI, Newport Beach, CA.

JAMES MURPHY DOWD, Wilmer Cutler Pickering Hale and Dorr LLP, Los Angeles, CA, argued for appellee. Also represented by THOMAS SAUNDERS, Washington, DC; SHARCHUN DENNIS WANG, Palo Alto, CA. ______________________

Before DYK, STOLL, and STARK, Circuit Judges. Case: 24-2174 Document: 41 Page: 2 Filed: 07/10/2026

DYK, Circuit Judge. Intellectual Pixels Limited (“IPL”) appeals a decision of the Patent Trial and Appeal Board (the “Board”) holding claims 1–12 of U.S. Patent No. 10,681,109 (the “’109 pa- tent”) unpatentable as obvious. This decision followed a remand from our court of a Board decision holding the claims not unpatentable. Because the Board did not violate our prior mandate, and its decision was supported by sub- stantial evidence, we affirm. BACKGROUND I The ’109 patent discloses methods for generating digi- tal images using an external visual server and systems im- plementing the disclosed method. Image generation is a resource-intensive process for computers and, at the prior- ity date of the ’109 patent, many standard user-operated devices struggled to render complex images on their own. To address this, “[s]everal existing systems utilize[d] the client-server model,” whereby the user-operated client de- vice outsourced aspects of the image processing to separate external servers. ’109 patent, col. 1 ll. 55–57. The image data transmitted from the external server to the client de- vice was compressed, allowing for “a high level-of-detail, high quality image that require[d] relatively low transmis- sion bandwidth.” Id. col. 2 ll. 15–19. Outsourcing some of the data processing and compressing the transmitted im- ages “decrease[d] the computational load of the client and reduce[d] communication costs.” Id. col. 2 ll. 19–23. The ’109 patent’s purported advance over this prior art is said to be using the external server to handle all of the visual processing, such that the client device merely re- ceives user input, transmits that input information to the external server, receives a compressed image from the ex- ternal server in response, and decompresses it so that it can be displayed to the user. Id. col. 3 ll. 41–57. In the Case: 24-2174 Document: 41 Page: 3 Filed: 07/10/2026

INTELLECTUAL PIXELS LIMITED v. 3 SONY INTERACTIVE ENTERTAINMENT LLC

claimed invention, the external server is fully responsible for generating the new image, taking that burden com- pletely off of the client device. See id. Sony Interactive Entertainment LLC (“Sony”) peti- tioned for inter partes review of claims 1–12 1 of the ’109 pa- tent, arguing that the ’109 patent claims are unpatentable as obvious over several prior art references. Claims 1 and 8 are exemplary. Claim 1 recites: A method of hosting an interactive software appli- cation comprising: running at a server the interactive software ap- plication; receiving at the server user input signals from a client device, wherein the user input signals are used to control updating of the state of the interactive software application; generating at least one updated image at the server in response to updating the state of the interactive software application; and compressing the at least one updated image and transmitting the compressed updated im- age to the client device, wherein the server transmits the updated image as a compressed frame that can be decompressed and displayed as an updated image at the client device. ’109 patent, claim 1 (emphases added). Claim 8 recites a system comprising a server that performs the server-side steps of the method recited in claim 1.

1 Sony originally petitioned for review of claims 1– 18, but IPL filed a statutory disclaimer of claims 13–18, leaving only claims 1–12 at issue. Case: 24-2174 Document: 41 Page: 4 Filed: 07/10/2026

The primary relevant prior art reference raised in Sony’s petition is U.S. Patent No. 6,409,602 (“Wiltshire”). Wiltshire disclosed a computer gaming system whereby the game is hosted “exclusively on a server/host computer” but users play the game through separate “client/terminal computers.” Wiltshire, col. 2 ll. 35–44. In Wiltshire’s sys- tem, the client computers also receive input from the user and transmit it to the host computer, which uses it to select a new image that is transmitted back to the client com- puter to be displayed. Id. In one disclosed embodiment, represented in Figure 2, Wiltshire describes its server exe- cuting a “game program,” “generat[ing]” an image such as a “compressed video MPEG stream,” and transmitting that image to the client for display to the user. Id. fig. 2, col. 7 ll. 7–27. In its definition of “game,” Wiltshire includes “video[-]based games such as Doom, Pong, Packman [sic], [and] Myst.” Id. col. 1 ll. 26–44. II In the Board’s first final written decision, it concluded that Sony had not shown that the challenged claims were unpatentable. The Board concluded that Wiltshire did not disclose “generating” an image at the server because, in its view, Wiltshire only disclosed the external server’s “se- lect[ing]” an image from a predetermined set to display ra- ther than rendering a new (“updated”) image as the claims require. J.A. 20. The Board did not reach the question of whether Wiltshire disclosed the “compressing the at least one updated image” limitation but did state that “Wilt- shire’s disclosure [is] completely silent as to the content or origin of th[e] ‘compressed video MPEG stream.’” J.A. 30 (quoting J.A. 436–37) (first alteration in original). On appeal, we vacated the Board’s decision and re- manded, concluding that substantial evidence did not sup- port the Board’s finding that Wiltshire did not disclose generating a new image. Sony Interactive Ent. LLC v. In- tell. Pixels Ltd., No. 2022-2118, 2023 WL 6773879, at *4–5 Case: 24-2174 Document: 41 Page: 5 Filed: 07/10/2026

INTELLECTUAL PIXELS LIMITED v. 5 SONY INTERACTIVE ENTERTAINMENT LLC

(Fed. Cir. Oct. 13, 2023). This was so because Wiltshire disclosed operating its system in connection with the video game Doom, 2 and the parties agreed Doom required gener- ating a new image. Id. Our decision was limited to “[t]he Board’s determination that Wiltshire does not disclose the ‘generating’ limitation;” we declined to reach other issues and “remand[ed] for further proceedings consistent with th[at] opinion.” Id. On remand, in accordance with our decision, the Board recognized that Wiltshire, by disclosing operating its sys- tem in conjunction with a game like Doom, disclosed the external server’s generating new updated images and sat- isfied the generating limitation of the challenged claims. The Board further found that these new updated images were transmitted to the client computers as compressed MPEG streams. Therefore, the Board concluded that the compressing limitation was also satisfied and issued a sec- ond final written decision holding the challenged claims unpatentable as obvious over Wiltshire in combination with other prior art references. 3

2 In Doom, as the Board found, the player’s “perspec- tive changes dynamically based on what the user is doing in real time,” so each displayed image must be “updated to reflect the current state of the player within the game world.” J.A. 26 (quoting J.A. 2321).

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