Innovention Toys, LLC v. MGA Entertainment, Inc.

637 F.3d 1314, 98 U.S.P.Q. 2d (BNA) 1013, 2011 U.S. App. LEXIS 5664, 2011 WL 941563
CourtCourt of Appeals for the Federal Circuit
DecidedMarch 21, 2011
Docket2010-1290
StatusPublished
Cited by52 cases

This text of 637 F.3d 1314 (Innovention Toys, LLC v. MGA Entertainment, Inc.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Innovention Toys, LLC v. MGA Entertainment, Inc., 637 F.3d 1314, 98 U.S.P.Q. 2d (BNA) 1013, 2011 U.S. App. LEXIS 5664, 2011 WL 941563 (Fed. Cir. 2011).

Opinion

LOURIE, Circuit Judge.

MGA Entertainment, Inc.; Wal-Mart Stores, Inc.; and Toys “R” Us, Inc. (collec *1316 tively, “MGA”) appeal from the summary judgment decision of the United States District Court for the Eastern District of Louisiana that the asserted claims of U.S. Patent 7,264,242 (“the 242 patent”) were infringed and were not invalid for obviousness. Innovention Toys, LLC v. MGA Entm’t, Inc., 665 F.Supp.2d 636 (E.D.La. 2009). Because the district court correctly found no genuine issues of material fact regarding infringement based on its construction of the claim term “movable,” we affirm the court’s grant of summary judgment of literal infringement. The district court, however, erred in several of its factual findings underlying its nonobviousness determination. We therefore vacate the court’s grant of summary judgment of non-obviousness and remand.

Background

I.

Innovention Toys, LLC (“Innovention”) brought suit against MGA for infringement of the '242 patent, which claims a chess-like, light-reflecting board game and methods of playing the same. The disclosed game includes a chess-styled playing surface, laser sources positioned to project light beams over the playing surface when “fired,” mirrored and non-mirrored playing pieces used to direct the lasers’ beams, and non-mirrored “key playing pieces” equivalent to the king pieces in chess. See 242 patent col.2 1.64-col.3 1.35. To play the game, players take turns either moving a playing piece to an unoccupied, adjacent square or rotating (reorienting) a piece within a square. Id. col.3 11.21-24; col.8 1.49-col.9 1.12. After moving or rotating a piece, a player then fires his laser, and if the laser’s beam strikes the non-mirrored surface of a playing piece, that piece is eliminated from the game. Id. col.3 11.26-30; col.9 11.13-17. To win the game, a player must direct his laser beam to strike, or illuminate, his opponent’s non-mirrored key playing piece, ending the game. Id. col.3 11.17-20; col.6 11.44-47.

All the asserted claims, claims 31-33, 39-41, 43-44, 48-50, and 53-54, include a “key playing pieces” limitation in which the key pieces are “movable.” Claim 31 is representative:

A board game for two opposing players or teams of players comprising:
a game board, movable playing pieces having at least one mirrored surface, movable key playing pieces having no mirrored surfaces, and a laser source,
wherein alternate turns are taken to move playing pieces for the purpose of deflecting laser beams, so as to illuminate the key playing piece of the opponent.

Id. claim 31 (emphasis added).

MGA counterclaimed, denying infringement and alleging, inter alia, that the '242 patent was invalid under 35 U.S.C. § 103. In making its obviousness argument, MGA relied on the combination of (1) two articles describing computer-based, chess-like strategy games, Laser Chess and Advanced Laser Chess (collectively, “the Laser Chess references”); and (2) U.S. Patent 5,145,182 (“the Swift patent”) describing a physical, chess-like, laser-based strategy game.

The Laser Chess game is described in an article entitled “Laser ChessTM First Prize $5,000.00 Winner Atari ST Programming Contest,” published in the April 1987 edition of Compute!. J.A. 1775-78. Advanced Laser Chess is described in an article published in the Summer 1989 edi *1317 tion of Computers Amiga Resource. J.A. 1784-87. Both articles disclose chess-like computer games with virtual lasers and mirrored and non-mirrored pieces, which are moved or rotated by players during alternating turns on a virtual, chess-like playing board. The goal of each game is to manipulate one’s laser beam using the various game pieces to eliminate the other player’s non-mirrored king piece by striking it with the laser beam. In Laser Chess, a player’s king piece may move squares during game play: “[The king] can capture any opposing piece by moving onto its square.” J.A. 1776. Similarly, in Advanced Laser Chess “Kings possess the ability to capture other pieces [by moving on top of them].” J.A.1784.

The Swift patent discloses a physical (rather than electronic) strategy game in which players take turns placing mirrored game pieces onto squares of a chess-styled game board. The players position the pieces so as to direct their laser’s beam towards the opposing player’s scoring module and away from their own. A player scores when his laser beam, having been deflected around the game board, strikes his opponent’s scoring module. The scoring modules are mounted to the frame of the game board, see Swift patent col.2 11.51-56, and thus are not physically capable of movement on the game board.

MGA’s accused game, Laser Battle, is a physical board game for playing a chess-like strategy game. Players take turns moving or rotating mirrored playing pieces so as to direct a laser beam to strike the opposing player’s non-mirrored Tower playing piece to win the game. According to the rules of Laser Battle, in “Classic Game Play,” the Tower pieces are placed on the board at the beginning of the game at one of various standard positions. J.A. 1986. Athough the Towers are physically capable of movement on the game board, the rules provide that they “should always remain in their original positions on the board.” J.A.1985. However, the standard starting configuration illustrated in the rules show that the Tower pieces can be placed at different locations on the board, and the rules state that during “Advanced Game Play,” the Towers need not remain in their standard positions. J.A.1986.

II.

On October 14, 2009, the district court ruled on the parties’ cross-motions for summary judgment of infringement and invalidity. Innovention Toys, 665 F.Supp.2d 636. The district court granted Innovention’s motion for summary judgment of literal infringement. Id. at 647. The court first construed the claim term “movable” in light of the term’s plain meaning as “capable of movement as called for by the rules of the game or game strategy.” Id. at 644A5. In so holding, the court rejected MGA’s more “cramped” construction that the movement must be “from space to space or by rotation within a single space.” Id. at 643^5; see also id. at 644 n. 15. The district court also rejected Innovention’s broader construction of “movable” to mean “able to be moved, or possible to move,” without any tie to the rules or strategy of the game. Id. at 642-43.

Based on its construction, the district court then found that the accused Laser Battle game’s Tower pieces met the “movable” claim limitation, the only disputed limitation. The court found that those key pieces were “moveable” when the players selected and “set up the game pieces in various start formations and layouts.” Id. at 647 n. 18. The court reasoned that even *1318

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637 F.3d 1314, 98 U.S.P.Q. 2d (BNA) 1013, 2011 U.S. App. LEXIS 5664, 2011 WL 941563, Counsel Stack Legal Research, https://law.counselstack.com/opinion/innovention-toys-llc-v-mga-entertainment-inc-cafc-2011.