Immersion Corp. v. Fitbit, Inc.

313 F. Supp. 3d 1005
CourtDistrict Court, N.D. California
DecidedMarch 5, 2018
DocketCase No. 17–CV–03886–LHK
StatusPublished
Cited by5 cases

This text of 313 F. Supp. 3d 1005 (Immersion Corp. v. Fitbit, Inc.) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Immersion Corp. v. Fitbit, Inc., 313 F. Supp. 3d 1005 (N.D. Cal. 2018).

Opinion

LUCY H. KOH, United States District Judge

Plaintiff Immersion Corporation ("Immersion") filed a patent infringement suit *1010against Defendant Fitbit, Inc. ("Fitbit"). Immersion alleges that Fitbit infringes claims of U.S. Patent No. 8,059,105 ("the '105 Patent"), U.S. Patent No. 8,351,299 ("the '299 Patent"), and U.S. Patent No. 8,638,301 ("the '301 Patent") (collectively, the "patents-in-suit"). Before the Court is Fitbit's motion to dismiss, which contends that the asserted claims of the patents-in-suit fail to recite patent-eligible subject matter under 35 U.S.C. § 101. ECF No. 23 ("Mot."). Having considered the submissions of the parties, the relevant law, and the record in this case, the Court GRANTS Fitbit's motion to dismiss as to the '301 Patent claims and DENIES Fitbit's motion to dismiss as to the '105 and '299 Patent claims.

I. BACKGROUND

A. Factual Background

1. The Parties and Technology at Issue

Plaintiff Immersion is a Delaware corporation with its principal place of business in San Jose, California. ECF No. 1 ("Compl.") at ¶ 24. Immersion pioneered the use of haptic effects,1 such as tactile vibrations and forces, in electronic devices. Id. ¶ 2. "Haptic effects ... can be produced by actuators, or motors, which create a vibration, jolt, pulse, spatial texture, or other physical sensation. Haptic hardware devices are often combined with software simulating the way in which objects interact through the sense of touch." Id. ¶ 3. Immersion first introduced haptic feedback in video game controllers in the 1990s, and since then has developed haptic feedback technology for use in "console, PC, and mobile gaming" as well as in other devices, including wearable devices. Id. ¶ 18.

Defendant Fitbit, which sells wearable fitness trackers, is a Delaware corporation with its principal place of business in San Francisco, California. Id. ¶ 25. Some of Fitbit's products include haptic feedback features, such as a silent alarm that vibrates to wake the user from sleep. Id. ¶ 10. Other haptic feedback features include haptic confirmation of commands and haptic notification of incoming phone calls. Id. Immersion alleges that these products infringe Immersion's '105, '299, and '301 Patents. The Court next summarizes these patents.

2. The '105 Patent

The '105 Patent is titled "Haptic Feedback for Touchpads and Other Touch Controls." Compl. Exh. A ( '105 patent). It was filed on January 14, 2008 and was issued on November 15, 2011. Id.

Most of the claims in the '105 Patent generally relate to a device, such as a laptop computer touchpad mouse, that facilitates a user's interaction with a computer and that can provide haptic feedback to the user. '105 patent at col. 1:28-32, col. 2:7-10. Specifically, the '105 Patent is directed to a haptic feedback device such as a touchpad provided on a portable computer, or a touch screen found on a variety of devices. Id. at col. 2:7-10. The touch control "inputs a position signal to a processor of the computer based on a location of user contact on the touch surface. The computer can position a cursor in a displayed graphical environment based at least in part on the position signal, or perform a different function." '105 patent abstract. "At least one actuator is also coupled to the touch input device and outputs a force *1011to provide a haptic sensation to the user contacting the touch surface." Id. The haptic feedback is "preferably a linear force output approximately perpendicularly to a plane of the touch surface of the touch input device, and the actuator can include a piezo-electric actuator, a voice coil actuator, a pager motor, a solenoid, or other type of actuator." Id. at col. 2:34-38.

"The haptic sensations, such as a pulse, vibration, or spatial texture, are preferably output in accordance with an interaction of a controlled cursor with a graphical object in the graphical environment." Id. at col. 2:48-51. "For example, a pulse can be output when the cursor is moved between menu elements in a menu, moved over said icon, or moved over a hyperlink." Id. col. 2:51-53. Such haptic feedback "can assist and inform the user of interactions and events within a graphical user interface or other environment and ease cursor targeting tasks." Id. at col. 2:63-66. "User-independent events can also be relayed to the user using haptic sensations on the touchpad." Id. at col. 12:50-51.

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313 F. Supp. 3d 1005, Counsel Stack Legal Research, https://law.counselstack.com/opinion/immersion-corp-v-fitbit-inc-cand-2018.