GC2 Incorporated v. International Game Technology PLC

CourtDistrict Court, N.D. Illinois
DecidedNovember 12, 2018
Docket1:16-cv-08794
StatusUnknown

This text of GC2 Incorporated v. International Game Technology PLC (GC2 Incorporated v. International Game Technology PLC) is published on Counsel Stack Legal Research, covering District Court, N.D. Illinois primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
GC2 Incorporated v. International Game Technology PLC, (N.D. Ill. 2018).

Opinion

IN THE UNITED STATES DISTRICT COURT FOR THE NORTHERN DISTRICT OF ILLINOIS EASTERN DIVISION

GC2 INC., ) ) Plaintiff, ) ) vs. ) Case No. 16 C 8784 ) INTERNATIONAL GAME ) TECHNOLOGY; IGT; and ) DOUBLEDOWN INTERACTIVE LLC, ) ) Defendants. )

MEMORANDUM OPINION AND ORDER

MATTHEW F. KENNELLY, District Judge: GC2 Inc. has sued International Game Technology, which the Court will refer to as IGT Holdco; IGT, which the Court will refer to as IGT NV; DoubleDown Interactive LLC, which the Court will refer to as DDI; and Masque Publishing, Inc., which the Court will refer to as Masque.1 IGT Holdco owns IGT NV. IGT NV produces and sells games used in casinos and digital games used by online casinos. DDI sells digital slot machine games for "social" play (i.e., not for gambling with real money). IGT Holdco

1 The Court dismissed GC2's claims against International Game Technology PLC for lack of personal jurisdiction. See GC2 Inc. v. Int'l Game Tech. PLC, No. 16 C 8794, 2017 WL 2985741 (N.D. Ill. Jul. 13, 2018). Litigation of GC2's claims against WD Encore Software, Inc. (Counts 4 and 10) was stayed when it filed for bankruptcy. See Order of Sept. 29, 2017 (dkt. no. 168). GC2 also originally sued a number of "Doe" defendants, consisting of end-users of the products in question, but those defendants were dismissed without objection by GC2 (Counts 5 and 6). See Order of Aug. 14, 2018 (dkt. no. 279). owned DDI until June 2018, when it sold its interest in DDI to DoubleU Diamond, LLC. Masque is a seller of software for digital casino games. GC2's remaining claims are as follows: direct copyright infringement against the IGT defendants (Count 1), DDI (Count 2), and Masque (Count 3); vicarious liability for

copyright infringement against the IGT defendants (Count 7), DDI (Count 8), and Masque (Count 9); contributory infringement against the IGT defendants and DDI (Count 11); violation of the Digital Millennium Copyright Act (DMCA) against the IGT defendants and DDI (Count 12); and violation of the Illinois Consumer Fraud Act (ICFA) against the IGT defendants and DDI (Count 13). All of the claims involve artwork (images and videos) that GC2 created for slot machines. GC2 licensed the artwork to IGT NV for physical gaming equipment but not for use in mobile or Internet-based gaming, as well as certain other exceptions. GC2 contends that IGT NV, together with the other defendants, used GC2's artwork without authorization for online games. All of GC2's claims stem from that central allegation.

IGT Holdco, IGT NV, DDI, and Masque have moved for summary judgment on the copyright infringement claims insofar as they relate to the games "Kitty Glitter" and "Maid of Money"; to limit GC2's recovery of profits; and on the DMCA and ICFA claims in their entirety. 1. Kitty Glitter and Maid of Money A copyright infringement claim requires the plaintiff to establish ownership of a valid copyright and copying of constituent elements of the work that are original. Feist Publ'ns, Inc. v. Rural Tel. Serv. Co., 499 U.S. 340, 361 (1991); Incredible Techs., Inc. v. Virtual Techs., Inc., 400 F.3d 1007, 1011 (7th Cir. 2005). A factfinder may infer copying where the defendant had access to the copyrighted work and the accused work is substantially similar to the copyrighted work. Incredible Techs., 400 F.3d at 1011. Access is undisputed here; the issue is substantial similarity. It is assessed from the standpoint of an ordinary observer: "whether the accused work is so similar to the

plaintiff's work that an ordinary reasonable person would conclude that the defendant unlawfully appropriated the plaintiff's protectible expression by taking material of substance and value." Id. (quoting Atari, Inc. v. N. Am. Phillips Consumer Elecs. Corp., 672 F.2d 607, 614 (7th Cir. 1982)). Starting with Kitty Glitter, no reasonable factfinder could find the images in IGT's games to be substantially similar to the protectible expression in GC2's copyrighted material. They are similar only at the conceptual level. Both games have 3 rows and 5 columns of spinning squares, and both include among the spinning squares images that correspond to high-value playing cards (A, K, Q, J, and 10). But these are common elements in slot machine games. They likely qualify as scenes a faire and, one way or

the other, are not protectible elements. Both IGT's games and GC2's images also include among the spinning squares images that say "Kitty Glitter"—the name of the game—but GC2 likewise does not claim a copyright on the game's title. More significantly, both GC2's images and IGT's game have images of cats. That, however, is where the similarities end. The cats in IGT's game look nothing like those in GC2's images. The GC2 cats are shown as full bodies, in active or playful poses. Some are partly outside the square frame. They move when they are part of a winning combination. Perhaps most importantly, they are somewhat cartoon-like, and they have outsized eyes. The IGT cats, by contrast, are shown in headshots only on the main game screens (with the exception of some bonus images), and they are fully contained within the square frame. The cats are dour and serious and are not engaged in any apparent activity, and they are more realistic images of cats. And there are other equally significant differences between the two sets of images.

The Court agrees with GC2 that the choice of graphics, background colors, borders, design of the letters and numbers, fonts, colors, animation, and so on can be protectible elements in a slot machine game. See Big Daddy Games, LLC v. Reel Spin Studios, LLC, No. 12-cv-449, 2013 WL 12233949, at *15 (W.D. Wis. 2013). However, these are not at all similar in the two sets of Kitty Glitter images, let alone substantially similar. In short, IGT may well have copied something from GC2, but what it copied was the concept of a slot game called "Kitty Glitter" with cats and diamonds, not the particular expression of that idea. Although the two games are premised on the same idea or concept, "ideas—as opposed to their expression—are not eligible for copyright

protection." Incredible Techs., 400 F.3d at 1011 (citing Mazer v. Stein, 347 U.S. 201 (1954)). See 17 U.S.C. § 102(b) ("In no case does copyright protection for an original work . . . extend to any idea . . ., concept, [or] principle . . ., regardless of the form in which it is described, explained, illustrated, or embodied in such work."). The expression of the two games' similar concepts in the two games is in no way similar; no reasonable jury could find otherwise. The same is true of Maid of Money. GC2 does not even make an effort in its brief to dispute IGT's contention that its game has an entirely different look and feel from GC2's copyrighted work. See Pl.'s Resp. to Defs.' Mot. for Summ. J. at 16-17; Defs.' Reply at 6. And indeed it does: the maids have a quite different appearances; GC2's maids are engaged in activity but IGT's are not; the letters and numbers don't have a similar look; and so on. Both games involve maids and spinning images, including images for A, K, Q, J, and 10, but that is where it ends. As with Kitty Glitter, "[t]he

similarities are almost wholly the product of the games' reliance on similar but noncopyrightable game concepts." Williams Elecs., Inc. v. Bally Mfg. Corp., 568 F. Supp. 1274, 1282 (N.D. Ill. 1983).

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