Game and Technology Co., Ltd. v. Wargaming Group Limited

942 F.3d 1343
CourtCourt of Appeals for the Federal Circuit
DecidedNovember 19, 2019
Docket19-1171
StatusPublished
Cited by25 cases

This text of 942 F.3d 1343 (Game and Technology Co., Ltd. v. Wargaming Group Limited) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Game and Technology Co., Ltd. v. Wargaming Group Limited, 942 F.3d 1343 (Fed. Cir. 2019).

Opinion

United States Court of Appeals for the Federal Circuit ______________________

GAME AND TECHNOLOGY CO., LTD., Appellant

v.

WARGAMING GROUP LIMITED, ACTIVISION BLIZZARD INC., Appellees ______________________

2019-1171 ______________________

Appeal from the United States Patent and Trademark Office, Patent Trial and Appeal Board in No. IPR2017- 01082. ______________________

Decided: November 19, 2019 ______________________

JOSEPH J. ZITO, DNL ZITO, Washington, DC, argued for appellant. Also represented by RICHARD ARTHUR CASTELLANO.

HARPER BATTS, Sheppard Mullin Richter & Hampton LLP, Palo Alto, CA, argued for all appellees. Appellee War- gaming Group Limited also represented by CHRISTOPHER SCOTT PONDER, JEFFREY LIANG.

SHARON A. ISRAEL, Shook, Hardy & Bacon, LLP, Hou- ston, TX, for appellee Activision Blizzard Inc. Also 2 GAME AND TECH. CO. v. WARGAMING GRP. LTD.

represented by TANYA L. CHANEY, DAVID MOREHAN; JOHN D. GARRETSON, Kansas City, MO. ______________________

Before DYK, PLAGER, and STOLL, Circuit Judges. STOLL, Circuit Judge. Game and Technology Co. (GAT) appeals the final writ- ten decision of the Patent Trial and Appeal Board, ruling that institution of inter partes review was not barred under 35 U.S.C. § 315(b) and that claims 1–7 of U.S. Patent No. 7,682,243 would have been obvious over the asserted prior art. Under the facts of this case, and as argued by the parties, the Board did not err in holding that petitioner Wargaming Group Ltd. was not properly “served with a complaint alleging infringement of the [’243] patent” more than one year before it filed its IPR petition. Accordingly, the IPR was not barred under § 315(b). Because substan- tial evidence supports the Board’s determination that claims 1–7 of the ’243 patent would have been obvious over the asserted prior art, we affirm. BACKGROUND I The ’243 patent discloses a “method and system for providing an online game, in which ability information of a unit associated with a pilot is enabled to change as ability information of the pilot changes.” ’243 patent col. 1 ll. 20– 25. The ’243 patent admits that in the prior art, a gamer could control both a player character and a unit, but asserts that the player character and the unit would operate inde- pendently of one another. Id. at col. 1 ll. 37–48. Because they were independent, any increase in the ability of the player character would not translate to the unit, and vice versa. Id. at col. 1 ll. 48–55. The lack of a direct connection between the player character and its associated unit would GAME AND TECH. CO. v. WARGAMING GRP. LTD. 3

decrease gamer convenience and interest in the game. Id. at col. 1 ll. 54–60. The ’243 patent proposes to solve this problem by cre- ating a system in which “a pilot and unit information asso- ciated with the pilot interoperate.” Id. at col. 2 ll. 6–9. In one embodiment, a “sync point” of 0.8 represents the ratio by which a unit’s “attack power” increases in response to a corresponding increase in the pilot’s “brave points.” Id. at col. 7 l. 63–col. 8 l. 1. Thus, if a pilot’s brave points in- crease by ten, the attack power of its associated unit would increase by eight. Id. at col. 8 ll. 1–19. The specification expressly defines both “pilot” and “unit”: 1) Pilot. A pilot used in the present specification is a player character representing a gamer who im- ports his/her feelings in a game to continue the game. The gamer may control motions of a unit through the pilot. 2) Unit. A unit used in the present specification is an object operated by a control of a gamer, and the unit may be an object for continuing a game substantially, for example, a robot character. The unit may be a target for the gamer to import his/her feelings. Also, a concept of item belonging to the gamer may be applied to the unit. Id. at col. 3 ll. 6–17. The specification also states that “the present invention may further include . . . a pet unit that accompanies a robot unit as another unit of the pilot, and helps a game progress.” Id. at col. 7 ll. 14–16. The ability information of the pet unit “may also interoperate with change of ability information of the pilot and change.” Id. at col. 7 ll. 17–20. Claims 1–7 are at issue on appeal. Claim 1 is illustra- tive of the independent claims, including independent claims 6 and 7, and recites: 4 GAME AND TECH. CO. v. WARGAMING GRP. LTD.

1. An online game providing [a] method for provid- ing a pilot and a unit associated with the pilot at an online game, the method comprising the steps of: controlling an online game such that a player can manipulate a pilot and a unit associated with said pilot, said pilot being a game character operated by a player, said pilot representing the player, said unit being a virtual object controlled by the player; maintaining a unit information database, the unit information database recording unit information on said unit, in which the unit information includes ability of said unit and sync point information; maintaining a pilot information database, the pilot information database recording pilot information on said pilot, in which the pilot information in- cludes a unit identifier indicating said unit associ- ated with said pilot, ability of said pilot and the ability of said unit associated with said pilot; receiving a request for update on first pilot ability information of a first pilot; searching for unit identifier information associated with the first pilot by referring to the pilot infor- mation database; searching for sync point information associated with the searched unit identifier information by re- ferring to the unit information database; and updating and recording the first pilot ability infor- mation and unit ability information associated therewith in accordance with the searched sync point information such that said ability of unit is changed proportionally to changes in ability of the pilot by referring to said sync point, GAME AND TECH. CO. v. WARGAMING GRP. LTD. 5

wherein said sync point information is a ratio of which changes in said ability of pilot are applied to said ability of unit, and said steps of searching for unit identifier information and of searching for sync point information are performed by a proces- sor. Id. at col. 11 ll. 13–47. Claims 2 through 5 depend from claim 1. 1 II The date one year prior to the filing date of Wargam- ing’s IPR petition is March 13, 2016. GAT filed a complaint accusing Wargaming and its affiliate, Wargaming.net, of infringing the ’243 patent on July 9, 2015. GAT hired a process server to serve the complaint and summons on Wargaming.net at its registered agent in the United King- dom (hereinafter, the “UK service”). The process server served Wargaming.net on December 10, 2015 “with the Summons in a Civil Action issued herein, together with” the attached documents. J.A. 1972. The attached sum- mons given to Wargaming.net, however, was not signed by the clerk of court and did not bear the court’s seal. GAT’s attorney also mailed a copy of the complaint and summons to Wargaming at its office in Cyprus in December 2015 (hereinafter, the “Cyprus service”). On February 11, 2016, counsel for Wargaming called counsel for GAT to discuss the lawsuit. In a follow-up e- mail, Wargaming’s counsel indicated that it would waive service as follows: As I indicated, we still do not believe that service was properly effected on either Wargaming entity.

1 GAT does not separately argue the validity of the dependent claims and therefore the validity of these claims rises or falls with the validity of independent claim 1. 6 GAME AND TECH. CO. v. WARGAMING GRP. LTD.

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