Epic Tech, LLC v. Fusion Skill, Inc.

District Court, S.D. Texas·Decided February 15, 2022·No. 4:19-cv-02400·Unknown

Opinion

UNITED STATES DISTRICT COURT February 15, 2022 SOUTHERN DISTRICT OF TEXAS Nathan Ochsner, Clerk HOUSTON DIVISION

EPIC TECH, LLC, § § Plaintiff, § § VS. § CIVIL ACTION NO. 4:19-CV-02400 § FUSION SKILL, INC., et al., § § Defendants. §

MEMORANDUM & ORDER

Pending before the Court is Defendants’ Motion for Leave to File Defendants’ Motion for Partial Summary Judgment. (Doc. 310). On February 8, 2022, the Court held a hearing on the Motion and took it under advisement. For the reasons set forth below, the Court now GRANTS the Motion for Leave. I. BACKGROUND The parties are well-familiar with the history of this case. Nevertheless, the Court takes this opportunity to highlight a few facts that are particularly relevant here. In the fall of 2019, Defendants served requests for production seeking all licenses related to Epic Tech’s intellectual property. (Doc. 310-1 at ¶ 10.) Epic Tech objected. (Id.) Defendants then served additional requests to identify license agreements. (Id. at ¶ 11.) Again, Epic Tech objected. (Id. at ¶ 12.) In its objections, however, Epic Tech did not note that it was withholding documents. (Id.) Later in discovery, Epic Tech produced a selection of licensing agreements on its asserted trademarks and trade dress. (Id. at ¶ 13.) But Epic Tech never produced—or even suggested that it had entered into—a licensing agreement with Super Happy Fun Fun (“SHFF”) (the “ET/SHFF Agreement”). 1/8 Around this same time, Epic Tech designated Jason Queen as its corporate representative for a Rule 30(b)(6) deposition concerning, among other topics, licensees of Epic Tech’s intellectual property. (Id. at ¶ 14.) During Queen’s deposition, Epic Tech clarified that it was not offering Queen to testify about every customer relationship, but only to generally describe how Epic Tech

licenses its software. (Doc. 310-12 at pp. 61.) While Queen was testifying, Defendants showed him a picture of a game offered by vegasslotsonline.com. Queen said that the game: “looks to mimic the Lucky Duck Slots game . . . the symbols are the same as our Lucky Duck. Coincidentally, we did commission and authorize a Lucky Duck Slots game, and this is what it looks like.” (Id. at pp. 82–83.) Queen said that Epic Tech commissioned the game to SHFF, but that “[i]t doesn’t work now . . . [b]ecause . . . it’s in transition . . . I don’t think it does.” (Id. at 83.) Defendants did not follow up on this information with Queen or with Epic Tech at the time. The discovery deadline passed on January 15, 2021. The dispositive motions deadline passed on January 28, 2021. Both parties filed Motions for Summary Judgment on trademark and trade dress infringement. In their Response to Epic Tech’s Motion for Summary Judgment,

Defendants stated: “given the lack of admissible evidence of trademark infringement, Defendants decided not to pursue its affirmative trademark defenses, which Epic Tech would have known if they had only inquired.” (Doc. 218 at 29.) On April 23, 2021, the Court granted summary judgment to Epic Tech on the issue of trademark infringement for the “Fishing Mob,” “Lucky Duck,” “Bustin’ Vegas,” and “Hotter Than” marks; granted summary judgment to Defendants on the issue of trademark infringement for the “Go Bananas” and “Four Leaf Cash” marks; and granted summary judgment to Defendants on Epic Tech’s trade dress infringement claims. (Doc. 244.) On June 24, 2021, the Court partially granted Epic Tech’s motions for reconsideration. 2/8 Specifically, the Court reconsidered its holding on the issue of trademark infringement of the “Go Bananas” and “Four Leaf Cash” marks and denied summary judgment to all parties. (Doc. 260.) The Court also reconsidered its holding on the issue of trade dress infringement and denied summary judgment to all parties. (Id.) Defendants then moved for reconsideration, which the Court

denied. (Minute Entry, 07/30/2021.) While preparing for trial in July or August of 2021, Defendants were apparently “reminded” of the game from vegasslotsonline.com, which they believed to be an unauthorized third-party use. (Doc. 310-1 at ¶ 3.) Defendants then conducted a Google search for “Lucky Duck Slots,” which returned a listing for a mobile game application. (Id. at ¶ 5.) “Lucky Duck Slots” appeared to contain several of the trademarks at issue in this litigation. (Id. at ¶ 7.) The developer of the application was listed as “Big Frog Games, LLC.” (Id. at ¶ 6.) Big Frog Games, LLC shared the same address as Epic Tech, so Defendants surmised that the two entities were related and that “Lucky Duck Slots” was not evidence of third-party use. (Id. at ¶ 8.) Defendants stopped investigating the application when trial was postponed. (Id. at ¶ 16.)

In late September 2021, Defendants resumed trial preparation and noticed that SHFF was listed as the copyright owner for “Lucky Duck Slots” on the Apple “App Store.” (Id.) Defendants conducted an Internet search and found SHFF’s website and a Facebook page for “Lucky Duck Slots.” (Id. at ¶ 17.) The website and Facebook page appeared to include all of Epic Tech’s asserted trademarks, but did not seem to mention Big Frog Games or Epic Tech. (Id. at ¶ 19.) Consequently, Defendants reached out to the CEO of SHFF via LinkedIn to ask him about SHFF’s relationship with Epic Tech. (Id. at ¶ 21.) Defendants also e-mailed Epic Tech regarding the Lucky Duck Slots app, Big Frog Games, and SHFF. (Id. at ¶ 22.) On November 3, 2021, the parties met and conferred. (Id. at ¶ 24.) Epic Tech represented 3/8 that SHFF was a third-party licensee of Epic Tech’s intellectual property, but that the ET/SHFF Agreement was terminated when SHFF filed for bankruptcy. (Id. at ¶ 25.) Epic Tech refused to provide any supporting documents on the issue. (Id. at ¶ 26.) Two days later, Epic Tech provided Defendants with four documents: two corporate filings for Big Frog Games, LLC; the personal

bankruptcy petition for the CEO of SHFF and his wife; and the ET/SHFF Agreement. (Id. at ¶ 27.) Over the course of the next few weeks, Defendants continued to request additional information about the ET/SHFF relationship, but Epic Tech refused to provide anything. (Id. at ¶ 29.) Defendants filed their Motion for Leave to File a Motion for Partial Summary Judgment on January 14, 2022. (Doc. 310.) This case is set for a jury trial on June 20, 2022.

II. ANALYSIS Federal Rule of Civil Procedure 16(b)(4) provides that “a schedule may be modified only for good cause and with the judge’s consent.” FED. R. CIV. P. 16(b)(4). The dispositive motions deadline expired over a year ago on January 28, 2021. As a result, both sides agree that the Court must modify its scheduling order to hear Defendants’ underlying Motion for Partial Summary Judgment.1 “In determining whether a movant has established ‘good cause’ to allow it to file an untimely dispositive motion, courts evaluate four factors: ‘(1) the explanation for the failure to [timely file the motion]; (2) the importance of the [motion]; (3) potential prejudice in allowing the

1 The Court thanks the parties for helpful supplemental briefing on the proper procedural vehicle for Defendants’ request. After reviewing the briefing, the Court agrees with the parties that Defendants’ request is properly positioned as a Motion for Leave under Rule 16(b)(4), rather than a Motion for Reconsideration under Rule 54(b). See Strickrath v. Globalstar, Inc., 2008 U.S. Dist. LEXIS 95127, at * 11 (N.D. Cal. May 13, 2008) (“In patent and trademark infringement cases, for example, a court may find a defendant has no liability for infringement ‘without adjudicating the validity of the underlying intellectual property.’ ”); see also Perry v. H.J. Heinz Co. Brands, LLC, 2019 U.S. Dist. LEXIS 97251, at * 9 (E.D. La.

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