Epic Tech, LLC v. Fusion Skill, Inc.

CourtDistrict Court, S.D. Texas
DecidedApril 13, 2021
Docket4:19-cv-02400
StatusUnknown

This text of Epic Tech, LLC v. Fusion Skill, Inc. (Epic Tech, LLC v. Fusion Skill, Inc.) is published on Counsel Stack Legal Research, covering District Court, S.D. Texas primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Epic Tech, LLC v. Fusion Skill, Inc., (S.D. Tex. 2021).

Opinion

UNITED STATES DISTRICT COURT April 13, 2021 SOUTHERN DISTRICT OF TEXAS Nathan Ochsner, Clerk HOUSTON DIVISION

EPIC TECH, LLC, § § Plaintiff, § VS. § CIVIL ACTION NO. 4:19-CV-2400 § FUSION SKILL, INC., et al, § § Defendants. §

MEMORANDUM AND ORDER

Before the Court are, among others, Defendants’ Motion for Partial Summary Judgment on Invalidity (Doc. 133) and Plaintiff’s Cross-Motion for Partial Summary Judgment on Invalidity (Doc. 173). I. BACKGROUND The facts relevant to these motions are as follows. Plaintiff Epic Tech, LLC, is a seller of so-called “sweepstakes games.” Defendants Fusion Skill, Inc., and Texas Wiz, LLC, as well as their individual officers Jhonny Donnelly and Alexander Gregory, allegedly distributed gaming systems that copied the look, feel, and technique of Epic Tech’s sweepstakes games. Sweepstakes games are similar to slot machine games. In a traditional slot machine game, three to five reels bearing various symbols are spun, and a player wins a prize if symbols align across the reels. (Doc. 135 at 26.) In modern slot machine games, which are controlled almost exclusively by computerized technology, prizes may be more complex. (Id.) For instance, these games may now include “features such as bonus games or series of free spins” that can be “initiated by any symbol combination or game occurrence.” (Id.) Some of these “bonus games” take place on a “second screen,” “either a physically separate display or, more often, after visually replacing the reels with an alternate set of images.” (Id.) Generally, traditional slot machines are illegal in most states. But various methods of evading this prohibition now exist. One such method of variation, relevant here, is to convert a slot-machine-like game into a lottery-like game. (Doc. 135 at 26–27.) In this method, the result of

the slot-like game is not determined by a random number generator. Instead, the system is loaded with a finite number of results—i.e., some number of winning tickets and a larger number of losing tickets—from which a ticket is randomly selected upon initiation of the game. In other words, whereas in a traditional slot machine game it would be mathematically possible for a player to lose—or win—one trillion times in a row, the precise number of winners and losers over the long run is predetermined in a lottery-based slot machine. Further distinguishing these sweepstakes games from slot-like games is the payment method. Whereas a traditional slot machine game is played by inserting a payment directly into the machine, a sweepstakes game might be initiated with a token that is given away for free along with an ostensibly unrelated purpose. (Doc. 174-1 at 23.) Because such a game does not technically require consideration on the part of the player, it

can be defined as something other than gambling. (Doc. 135 at 23.) Epic Tech holds two patents related to the play of sweepstakes games with these features. The first, which the parties refer to as the ’423 patent, is directed to a method of conducting a sweepstakes game in which the computer-based system operating the game immediately determines and credits a player’s account with any prize earned before showing the user the results of the game. (Doc. 135-1 at 2.) According to Epic Tech, this method is beneficial because it “further reinforces to regulators that the prizes are predetermined and that there is no chance or skill involved in the simulated game.” (Doc. 173 at 7.) The second patent, which the parties refer to as the ’315 patent, describes a method for conducting computer-based sweepstakes bonus games, or “game-in-games” in the patent’s lexicology. (Doc. 136-3 at 2.) The ’315 patent claims a method whereby the playing of a game-in-game is triggered automatically, without player interference, upon the selection of a winning ticket for the initial game. The parties dispute, on summary judgment, the validity of both patents.

II. DISCUSSION Defendants’ primary argument against both patents, and the only one the Court need reach, is that each patent is invalid because it claims an abstract idea as proscribed by 35 U.S.C. § 101. Abstract ideas cannot be patented. Alice Corp. v. CLS Bank Intern., 573 U.S. 208, 216 (2014). To determine whether a patent concept runs afoul of this ban, courts apply the two-step Alice test, asking first whether the patent is “directed to a patent-ineligible concept,” such as an “abstract idea,” and second whether, “if so, the particular elements of the claim, considered both individually and as an ordered combination, do not add enough to transform the nature of the claim into a patent-eligible application.” Elec. Power Grp., LLC v. Alstom S.A., 830 F.3d 1350, 1353 (Fed. Cir. 2016) (internal quotation marks and citation omitted).

The Court analyzes each patent in turn under this framework. A. The ’423 patent The ’423 patent is directed to a method of dispensing prizes in an electronic sweepstakes game. Its purported innovation is for the computer server on which the game is played to credit a player’s account with the prize corresponding to the selected sweepstakes entry prior to displaying the results. This innovation apparently makes the game more appealing to regulators. The ’423 patent flunks Alice step one because it is directed to an abstract idea. When computer-related patents are at issue, the critical distinction is “whether the focus of the claims is on the specific asserted improvement in computer capabilities . . . or, instead, on a process that qualifies as an ‘abstract idea’ for which computers are invoked merely as a tool.” Enfish, LLC v. Microsoft Corp., 822 F.3d 1327, 1335–36 (Fed. Cir. 2016). Here, the ’423 patent merely deploys computers as a tool to implement a novel method of executing a sweepstakes game—specifically, in Epic Tech’s own words, a new “method for awarding a sweepstakes prize developed by the

patentee.” (Doc. 173 at 6.) The ’423 patent does not describe, and Epic Tech does not claim, any innovation in computer software; instead, the patent merely sets out a new method for using computers to award sweepstakes prizes. Thus, “the focus of the claims is not on such an improvement in computers as tools, but on certain independently abstract ideas that use computers as tools.” Electric Power, 830 F.3d at 1354. Because the ’423 patent is directed to an abstract idea, the Court must proceed to step two of the Alice test. At step two, a court must determine whether “the particular elements of the claim . . . add enough to transform the nature of the claim into a patent-eligible application.” Elec. Power, 830 F.3d at 1353. Resolving this issue requires parsing somewhat opaque and contradictory Federal Circuit caselaw. Two cases are illustrative.

In DDR Holdings, LLC v. Hotels.com, LP, 773 F.3d 1245 (Fed. Cir. 2014), the court held valid a patent that described a novel method for Internet advertising in which a user, upon clicking on an advertisement, is routed to a page that looks like the original host website. Id. at 1257. The court explained that the patent was valid because its claims specified “how interactions with the Internet are manipulated to yield a desired result—a result that overrides the routine and conventional sequence of events ordinarily triggered by the click of a hyperlink.” Id. at 1258.

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Related

Ddr Holdings, LLC v. hotels.com, L.P.
773 F.3d 1245 (Federal Circuit, 2014)
Enfish, LLC v. Microsoft Corporation
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830 F.3d 1350 (Federal Circuit, 2016)

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Epic Tech, LLC v. Fusion Skill, Inc., Counsel Stack Legal Research, https://law.counselstack.com/opinion/epic-tech-llc-v-fusion-skill-inc-txsd-2021.