Entertainment Software Ass'n v. Swanson

519 F.3d 768, 2008 U.S. App. LEXIS 5634, 2008 WL 696550
Court of Appeals for the Eighth Circuit·Decided March 17, 2008·No. 06-3217·Published·Cited by 5 cases

Opinion

WOLLMAN, Circuit Judge.

The State of Minnesota appeals from the district court’s 1 grant of a permanent injunction against the enforcement of section 3251.06 of the Minnesota code, which prohibits minors from purchasing or renting video games bearing a “Mature” or “Adult Only” rating. We affirm.

I.

On May 31, 2006, the Governor of Minnesota signed the Minnesota Restricted Video Games Act (“the Act”) into law. The Act provides, in relevant part, that:

[a] person under the age of 17 may not knowingly rent or purchase [a video game rated AO or M by the Entertainment Software Rating Board]. A person who violates this subdivision is subject to a civil penalty of not more than $25.

Minn.Stat. § 3251.06, subd. 2 (2006). Additionally, the act requires that video game retailers post a sign notifying minors of the above-stated prohibition and penalty. Minn.Stat. § 3251.06, subd. 3.

The ratings pertinent to the Act are assigned to games that have been voluntarily submitted by game publishers to the Entertainment Software Rating Board (“ESRB”), a private organization established by the industry to classify games based on their age-appropriateness. Once a game is submitted to the ESRB, a panel of three trained and randomly selected reviewers considers the game and proposes a rating. Consumer focus groups evaluate the proposed rating, and game publishers may challenge the rating if they disagree with it. There are six possible ratings within the ESRB’s classification system: EC (Early Childhood), E (Everyone), E + 10 (Everyone 10 and Older), T (Teen), M (Mature), and AO (Adults Only). Virtually all publishers submit their games to the rating process. In the absence of state enforcement schemes, retailers voluntarily enforce the ratings by educating consumers and preventing minors under 17 from acquiring M or AO games. Despite these efforts, some children under 17 are able to rent or purchase M-rated games.

The Entertainment Software Association and Entertainment Merchants Association (Appellees), consisting of parties who create, publish, sell, and rent video games, challenged the constitutionality of the Act and sought a permanent injunction to prevent it from becoming effective. In response to appellees’ complaint, the State submitted a meta-analysis performed by Craig Anderson in 2004 in support of its contention that substantial evidence allowed the inference that children’s interaction with violent games causes violent behavior. Craig A. Anderson, An update on *770 the Effects of Playing Violent Video Games, 27 J. Adolescence 113 (2004). The State also introduced into evidence ■ the joint statement of six medical and public health organizations, asserting that “well over 1000 studies ... point overwhelmingly to a causal connection between media violence and aggressive behavior in some children” and suggesting that the preliminary research suggests the impact is greater for violent video games than for television, movies, or music. Am. Acad, of Pediatrics et al., Joint statement on the Impact of Entertainment Violence on Children, Congressional Public Health Summit (2000).

The State’s brief contains the following descriptions of several of the video games that have received M ratings:

'■ Postal 2: Apocalypse Weekend (M-rated) — The ads for this game boast that new weapons will enable you “to hack your enemies to meaty bits!” It involves a game character who commits violent acts against unarmed civilians. Other features in the Postal series include: urinating on people to make them vomit in disgust, using cats as shotgun silencers, and playing fetch with dogs using human heads.
The Punisher (M-rated) — Game player is able to jam knives into victims’ sternums and pull up to increase the damage, cut off heads, ram a character’s open mouth onto a curb, run a character over with a forklift, rip a character’s arms off with an industrial hook, and set a character on fire in an electric chair.
Resident Evil: 4 (M-rated) — Game player uses a special blood-splattered chainsaw controller designed for playing the game, which includes chainsaw decapitations and impalements, and characters ripping off other character’s throats and biting off their heads.
Manhunt (M-rated) — Game player’s character is James Earl Cash, a convicted serial killer, facing execution. The execution is ordered to be faked so that a character named “The Director” can use Cash as a star in a series of snuff films. As the Cash character kills other characters, by suffocating them with a plastic bag, slicing them up with a chainsaw, shooting them point blank with a nail gun, stabbing them in the eyeballs with a glass shard, or beheading them with a cleaver, The Director makes comments such as “You’re really getting me off, Cash” and “You’re really doing it for me! Why I ain’t been this turned on since ... Well, let’s not go there.” The game has two difficulty settings: fetish and hardcore.
God of War (M-rated) — Game features disembowelment, mouth-stabbing, eye-gouging, severed limbs, and human sacrifice.

The district court held that violent video games are protected speech even for children. It therefore applied strict scrutiny analysis to the Act, which required the State to show thát the Act was narrowly tailored to address the State’s compelling interest of protecting children from psychological and moral harm resulting from their interaction with violent video games. It found that even if the protection of minors from harm represented a compelling state interest generally, the State’s evidence was largely based on flawed or inapposite studies and thus failed to establish its claim that playing violent video games causes lasting harm to the psychological well-being of minors. The district court further concluded that even if the State had presented sufficient evidence, *771 the Act was underinclusive because it did not address other forms of violence in the media. Finally, it held that the Act’s dependence on the ESRB to make ratings determinations that result in prohibitions on speech, with associated civil penalties, was unconstitutional because the scheme established by the Act did not permit immediate judicial supervision of ratings. The district court granted the permanent injunction and held that the sign-posting requirement was a state-compelled false-statement that unconstitutionally required the expression of an unenforceable law. Entertainment Software Ass’n v. Hatch, 443 F.Supp.2d 1065 (D.Minn.2006).

II.

We normally review for abuse of discretion a district court’s grant of a permanent injunction. Qwest Corp. v. Scott, 380 F.3d 367, 370 (8th Cir.2004) (citing Forest Park II v. Hadley, 336 F.3d 724, 731 (8th Cir.2003)). Where, as here, the “determinative question is purely legal, our review is more accurately characterized as de novo.” Id.; see also Ways v. City of Lincoln, Neb.,

Free access — add to your briefcase to read the full text and ask questions with AI

Entertainment Software Ass'n v. Swanson, 519 F.3d 768, 2008 U.S. App. LEXIS 5634, 2008 WL 696550 (8th Cir. 2008).

519 F.3d 768 (Entertainment Software Ass'n v. Swanson) — published by Counsel Stack Legal Research, free access to 12M+ legal documents.

Related

Ronald Calzone v. Nancy Hagan
909 F.3d 940 (Eighth Circuit, 2018)
Brown v. Entertainment Merchants Assn.
131 S. Ct. 2729 (Supreme Court, 2011)