Entertainment Software Ass'n v. Hatch

443 F. Supp. 2d 1065, 2006 U.S. Dist. LEXIS 52636, 2006 WL 2162302
CourtDistrict Court, D. Minnesota
DecidedJuly 31, 2006
Docket06-CV-2268(JMR/FLN)
StatusPublished
Cited by7 cases

This text of 443 F. Supp. 2d 1065 (Entertainment Software Ass'n v. Hatch) is published on Counsel Stack Legal Research, covering District Court, D. Minnesota primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Entertainment Software Ass'n v. Hatch, 443 F. Supp. 2d 1065, 2006 U.S. Dist. LEXIS 52636, 2006 WL 2162302 (mnd 2006).

Opinion

ORDER

ROSENBAUM, Chief Judge.

Plaintiffs, Entertainment Software Association and Entertainment Merchants Association, ask the Court to enjoin the State of Minnesota from effectuating and enforcing Minn.Stat. § 3251.06, which was recently enacted by the Minnesota state legislature. The statute would fíne those under 17 years of age for renting or purchasing certain video games.

The matter was originally presented as a petition for emergency relief pursuant to Rule 65 of the Federal Rules of Civil Procedure. The Court heard oral argument on July 11, 2006, at which time the parties agreed the case could be considered as an application for a permanent injunction. Thereafter, the Court granted the parties additional time in which to supplement their initial filings. Defendant has done so.

Plaintiffs claim they will suffer irreparable harm if Minn.Stat. § 3251.06 is enforced. They contend the statute unconstitutionally violates the First and Fourteenth Amendments to the U.S. Constitution, and contravenes 42 U.S.C. § 1983. Defendant, Mike Hatch, in his official capacity as Attorney General of the State of Minnesota (“the State”), opposes plaintiffs’ motion.

For the reasons set forth herein, the Court finds plaintiffs are correct; the statute is unconstitutional. Accordingly, the enforcement of Minn.Stat. § 3251.06 is hereby permanently enjoined.

I. The Statute

On May 31, 2006, Minnesota’s Governor Tim Pawlenty signed the Minnesota Restricted Video Games Act (“the Act”) into law. The Act provides, in relevant part, that:

[a] person under the age of 17 may not knowingly rent or purchase [a video game rated AO or M by the Entertainment Software Rating Board]. A person who violates this subdivision is subject to a civil penalty of not more than $25.

Minn.Stat. § 3251.06, subd. 2 (2006). The Act also requires video game retailers to post a sign stating, “A person under the age of 17 is prohibited from renting or purchasing a video game rated AO or M. Violators may be subject to a $25 penalty.” Minn.Stat. § 3251.06, subd. 3 (2006).

*1068 In the absence of any action by this Court, the challenged Act becomes effective on August 1, 2006.

II. Background

Plaintiffs represent parties who create, publish, sell, and rent video games. The video game industry has established a voluntary ratings system, the centerpiece of which is the Entertainment Software Rating Board (“ESRB”). The ESRB is a private entity which bases its ratings on reviews made by a randomly-selected group of three trained reviewers. Consumer focus groups then evaluate the proposed ratings. Game publishers may challenge a rating with which they disagree. The ESRB confers one of the following six possible ratings classifications on each game it reviews: EC (Early Childhood), E (Everyone), E + 10 (Everyone 10 and Older), T (Teen), M (Mature), and AO (Adults Only).

While the ratings system is voluntary, the Court received undisputed affidavit evidence showing virtually all game publishers submit their games to this rating process. The evidence also showed that, even absent any state-mandated enforcement scheme, retailers voluntarily enforce the ratings program by educating consumers and prohibiting those under 17 years of age from renting or buying games rated M or AO. Other unchallenged evidence, however, showed that despite the ratings, children under the age of 17 are sometimes able to rent or purchase M-rated games.

III. Discussion

A. Permanent Injunction

The standard for a permanent injunction is virtually the same as that for a preliminary injunction. The only substantive difference is that the moving party must show actual—as opposed to a probability of—success on the merits. Bank One v. Guttau, 190 F.3d 844, 847 (8th Cir.1999). Therefore, when considering a request for a permanent injunction, the Court considers four factors: (1) whether the movant has demonstrated success on the merits; (2) the threat of irreparable harm to the movant; (3) the balance between that harm and any injury the relief would inflict on other parties; and (4) whether the injunction will serve the public interest. Id.; Dataphase Systems, Inc. v. C L Systems, Inc., 640 F.2d 109, 114 (8th Cir.1981).

B. Success on the Merits

1. Violation of Constitutional Rights

The Eighth Circuit Court of Appeals has clearly established that video games are a protected form of speech under the First Amendment. Interactive Digital Software Ass’n v. St. Louis County, 329 F.3d 954, 958 (8th Cir.2003) (stating that video games are protected speech and not obscene). Defendant’s submissions recognize this fact, as well as the Court’s concomitant obligation to apply the Circuit’s controlling authority.

The Act imposes a regime which attempts to regulate video games based on content. It does so by restricting minors from renting or buying video games with an M or AO rating. As these games enjoy First Amendment protection, any such restriction is presumptively invalid and subject to strict scrutiny. Id.

The Act, therefore, can only survive plaintiffs’ challenge if it is narrowly tailored to achieve a compelling state interest. Id. The State claims there are two compelling interests which justify the Act. First, it asserts an interest in protecting the psychological well-being of minors; second, it claims the Act fosters children’s moral and ethical development. In order to prevail, a state must do more than merely articulate a purportedly compelling *1069 interest; it must also show that the harms it seeks to prevent “are real, not merely conjectural, and that the regulation will in fact alleviate those harms in a direct and material way.” Id. (quoting Turner Broad. Sys., Inc. v. FCC, 512 U.S. 622, 664, 114 S.Ct. 2445, 129 L.Ed.2d 497 (1994) (plurality opinion)).

The State contends it may show the alleged harms are real by providing substantial evidence from which one may reasonably infer a harm exists. It premises this argument on the United States Supreme Court ruling in Turner Broadcasting System, Inc. v. FCC, 512 U.S. 622, 114 S.Ct. 2445, 129 L.Ed.2d 497 (1994).

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Related

Brown v. Entertainment Merchants Assn.
131 S. Ct. 2729 (Supreme Court, 2011)
Entertainment Software Ass'n v. Swanson
519 F.3d 768 (Eighth Circuit, 2008)
Entertainment Software Ass'n v. Foti
451 F. Supp. 2d 823 (M.D. Louisiana, 2006)

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Bluebook (online)
443 F. Supp. 2d 1065, 2006 U.S. Dist. LEXIS 52636, 2006 WL 2162302, Counsel Stack Legal Research, https://law.counselstack.com/opinion/entertainment-software-assn-v-hatch-mnd-2006.