Davidson & Assoc. v. Internet Gateway

CourtCourt of Appeals for the Eighth Circuit
DecidedSeptember 1, 2005
Docket04-3654
StatusPublished

This text of Davidson & Assoc. v. Internet Gateway (Davidson & Assoc. v. Internet Gateway) is published on Counsel Stack Legal Research, covering Court of Appeals for the Eighth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Davidson & Assoc. v. Internet Gateway, (8th Cir. 2005).

Opinion

United States Court of Appeals FOR THE EIGHTH CIRCUIT ___________

No. 04-3654 ___________

Davidson & Associates, doing * business as Blizzard Entertainment, * Inc.; Vivendi Universal, Inc., * * Plaintiffs - Appellees, * * Appeal from the United States v. * District Court for the * Eastern District of Missouri. Tim Jung, an individual; Rob * Crittenden, * * Defendants - Appellants, * * Intellectual Property Law Professors, * * Amicus Curiae, * * Internet Gateway, * * Defendants - Appellants, * * ____________________ * * Computer & Communications * Industry Association; Open Source & * Industry Alliance; Consumers Union; * Public Knowledge; Intellectual * Property Law Professors; The Institute * of Electrical and Electronics * Engineers, Inc., * * Amici on Behalf * of Appellants, * * Entertainment Software Association; * Recording Industry Association of * America; Motion Picture Association * of America, Incorporated; Data Tree, * LLC; First American Real Estate * Solutions, LLC; Reed Elsevier, Inc. * Twenty-Second Century Foundation, * Inc.; Software & Information Industry * Association, * * Amici on Behalf * of Appellees. * ___________

Submitted: June 20, 2005 Filed: September 1, 2005 ___________

Before MURPHY, BYE, and SMITH, Circuit Judges. ___________

SMITH, Circuit Judge.

Davidson & Associates, Inc. d/b/a Blizzard Entertainment ("Blizzard") and Vivendi Universal Games, Inc. ("Vivendi"), owner of copyrights in computer game software and online gaming service software sued Ross Combs ("Combs"), Rob Crittenden ("Crittenden"), Jim Jung ("Jung"), and Internet Gateway, Inc. ("Internet Gateway") (collectively referred to as "Appellants"), for breach of contract, circumvention of copyright protection system, and trafficking in circumvention technology. Both parties moved for summary judgment. The district court granted summary judgment in favor of Blizzard and Vivendi, and determined that: (1) Blizzard's software end-user license and terms of usage agreements were enforceable

-2- contracts; (2) Appellants waived any "fair use" defense; (3) the agreements did not constitute misuse of copyright; and (4) Appellants violated the anti-circumvention and anti-trafficking provisions of the Digital Millennium Copyright Act ("DMCA"). We affirm.

I. Background A. Factual Background Blizzard, a California corporation and subsidiary of Vivendi, creates and sells software games for personal computers. This appeal concerns the particular Blizzard games "StarCraft," "StarCraft: Brood War," "WarCraft II: Battle.net Edition," "Diablo," and "Diablo II: Lord of Destruction." Combs and Crittenden are computer programmers, Jung is a systems administrator, and Internet Gateway is an Internet service provider based in St. Peters, Missouri. Jung is also the president, co-owner, and day-to-day operator of Internet Gateway.

In January 1997, Blizzard officially launched "Battle.net," a 24-hour online- gaming service available exclusively to purchasers of its computer games. The Battle.net service has nearly 12 million active users who spend more that 2.1 million hours online per day. Blizzard holds valid copyright registrations covering Battle.net and each of its computer games at issue in this litigation. Battle.net is a free service that allows owners of Blizzard games to play each other on their personal computers via the Internet. Battle.net mode allows users to create and join multi-player games that can be accessed across the Internet, to chat with other potential players, to record wins and losses and save advancements in an individual password-protected game account, and to participate with others in tournament play featuring elimination rounds.1 Players can set up private "chat channels" and private games on Battle.net

1 In addition to multi-player play over the Internet via Battle.net mode, the various games have the capacity for and permit non-Internet multi-player gaming for a limited number of players who connect to each other via a local area computer network ("LAN"), such as a home network, via modems connected to telephone lines,

-3- to allow players to determine with whom they wish to interact online. These Battle.net mode features are only accessible from within the games.

Like most computer software, Blizzard's games can be easily copied and distributed over the Internet. Blizzard has taken steps to avoid piracy by designing Battle.net to restrict access and use of the Battle.net mode feature of the game. Each time a user logs onto Battle.net, a Battle.net server examines the user's version of the game software. If a Blizzard game does not have the latest software upgrades and fixes, the Battle.net service updates the customer's game before allowing the game to play in Battle.net mode.

With the exception of "Diablo," each authorized version of a Blizzard game comes with a "CD Key." A CD Key is a unique sequence of alphanumeric characters printed on a sticker attached to the case in which the CD-ROM was packaged.2 To log on to Battle.net and access Battle.net mode, the game initiates an authentication sequence or "secret handshake" between the game and the Battle.net server.3 In order

or by directly connecting two computers together with cables. The features and functions of Battle.net mode, however, cannot be accessed when players are connected through those means. 2 The user of the game must input the CD Key into his or her computer when installing the game, and it is subsequently stored on the computer for use in logging on to Battle.net. This is part of an effort to prohibit use of unauthorized or pirated copies of Blizzard games with Battle.net. 3 First, the game and the Battle.net server exchange random numbers (one provided by the game and one provided by the server). The game then takes the random numbers, as well as information from the CD Key, and calculates an encrypted alphanumeric sequence that is sent to the Battle.net server. The game performs this encryption to prevent individuals from stealing the game's CD Key when it is transmitted over the Internet. The Battle.net server receives the alphanumeric sequence sent by the game, along with other information sent by the game, and uses this data to determine whether the CD Key information sent by the

-4- to play the Blizzard game contained on a CD-ROM, a user must first install the game onto a computer and agree to the terms of the End User Licence Agreement ( " E U L A " ) 4 a n d T e r ms o f U s e ( " T O U " ) , 5 b o t h o f w h i c h

game is valid. If the CD Key information is valid, the Battle.net server will determine whether the same CD Key is already being used by another game that is currently logged on to that Battle.net server gateway, which includes the eastern and western United States, Europe, and Asia. If the CD Key is both valid and not currently being used by other players on the same Battle.net gateway, the Battle.net server sends a signal to the game that allows the game to enter the Battle.net mode and use the Battle.net gaming services. The Blizzard game waits for this signal before entering Battle.net mode. Battle.net uses an encryption algorithm for this process based on a common encryption algorithm. The standard version of this algorithm was released by the United States government. 4 The EULA contains the following language:

YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE PROGRAM YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT BLIZZARD ENTERTAINMENT CUSTOMER SERVICE . . . FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN THIRTY DAYS OF THE ORIGINAL PURCHASE.

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