Dark Catt Studios Holdings Inc v. Valve Corporation

District Court, W.D. Washington·Decided November 19, 2021·No. 2:21-cv-00872·Unknown

Opinion

THE HONORABLE JOHN C. COUGHENOUR UNITED STATES DISTRICT COURT WESTERN DISTRICT OF WASHINGTON DARK CATT STUDIOS HOLDINGS, INC. CASE NO. C21-0872-JCC and DARK CATT STUDIOS INTERACTIVE LLC, on behalf of themselves and all others ORDER similarly situated. Plaintiffs, v. VALVE CORPORATION, Defendant. This matter comes before the Court on Defendant’s motion to dismiss (Dkt. Nos. 38, 42). Having thoroughly considered the parties’ briefing and the relevant record, the Court finds oral argument unnecessary and hereby GRANTS in part and DENIES in part the motion for the reasons explained below. I. BACKGROUND Plaintiffs Dark Catt Studios Holdings, Inc. and Dark Catt Studios Interactive LLC (collectively “Dark Catt”) develop and publish personal computer (“PC”) games. (Dkt. No. 1 at 9.) Defendant is the creator of the Steam gaming website, the world’s largest PC game distributor. (Id. at 10.) Dark Catt alleges in a class action complaint that Defendant utilizes its market power to impose anticompetitive pricing and marketing restrictions on Dark Catt and similarly situated PC game developers and publishers (collectively “publishers”). (Id. at 8–9.) The resulting alleged injuries include, inter alia, the payment of supracompetitive fees. (Id. at 19.) Dark Catt asserts these practices violate Section 2 of the Sherman Act, along with the Washington Consumer Protection Act (“CPA”). (Id. at 44–47.) Defendant moves to dismiss pursuant to Federal Rule of Civil Procedure 12(b)(6). (Dkt. No. 42.) It argues that Dark Catt fails to allege facts plausibly supporting an antitrust injury, fails to plausibly allege Defendant’s market power, and fails to provide facts supporting unlawful antitrust conduct. (Id. at 11–29.) A. Legal Standard A motion to dismiss pursuant to Rule 12(b)(6) “tests the legal sufficiency of a claim.” Navarro v. Block, 250 F.3d 729, 732 (9th Cir. 2011), see Fed. R. Civ. P. 12(b)(6). To survive such a motion, “a complaint must contain sufficient factual matter, accepted as true, to state a claim to relief that is plausible on its face.” Ashcroft v. Iqbal, 556 U.S. 662, 677 (2009) (internal quotation marks and citation omitted); see Shroyer v. New Cingular Wireless Serv., Inc., 622 F.3d 1035, 1041 (9th Cir. 2010). In reviewing the motion, the Court must accept the truth of the facts alleged and draw all reasonable inferences from those facts in a plaintiff’s favor. Al-Kidd v. Ashcroft, 580 F.3d 949, 956 (9th Cir. 2009). However, allegations must cross “the line between possibility and plausibility of entitlement to relief.” Iqbal, 556 U.S. at 677. To do so, the complaint must “plead[] factual content that allows the court to draw the reasonable inference that the defendant is liable for the misconduct alleged.” Id. As a result, a “pleading that offers ‘labels and conclusions’ or ‘a formulaic recitation of the elements of a cause of action will not do.’” Id. at 678 (quoting Bell A. Corp. v. Twombly, 550 U.S. 544, 555 (2007)). B. Injury To support an antitrust claim, a plaintiff must allege “(1) unlawful conduct, (2) causing an injury to the plaintiff, (3) that flows from that which makes the conduct unlawful, and (4) that is of the type the antitrust laws were intended to prevent.” Am. Ad Mgt., Inc. v. Gen. Tel. Co. of California, 190 F.3d 1051, 1055 (9th Cir. 1999). A key consideration here, then, is whether Dark Catt’s complaint plausibly alleges injury. (See Dkt. No. 42 at 11–18.) As the Court indicates in a similar putative class action, an injury based on the payment of supracompetitive fees cannot be plausibly alleged if the fee charged remains the same when a defendant allegedly controlled the market and when it did not. See Wolfire Games, LLC, et. al., v. Valve Corporation, Case No. C21-0563-JCC, Dkt. No. 67 at 6 (W.D. Wash. 2021) (citing Somers v. Apple, Inc., 729 F3d. 953, 964–65 (9th Cir. 2013). According to this complaint, except for recent volume discounts, Defendant has consistently charged the same 30% supracompetitive fee. (See Dkt. No. 1 at 12, 26). However, unlike the Wolfire complaint, which the Court dismissed without prejudice, see Wolfire Games, LLC, Case No. C21-0563-JCC, Dkt. No. 67 at 8, Dark Catt’s complaint does not contain allegations suggesting that, at any point, Defendant was not the market leader for PC game delivery. (See generally Dkt. No. 1.) While Defendant asks the Court to infer as much, (see Dkt. No. 42 at 13), this would violate the fundamental principle that, at least at this point, reasonable inferences must be drawn in Dark Catt’s favor. Al-Kidd, 580 F.3d at 956. Turning to the substance of Dark Catt’s allegations, the complaint alleges that Defendant’s 30% fee is supracompetitive because it is far above what other storefronts charge. (Dkt. No. 1 at 18–19, 40– 41.) This is sufficient to allege injury; therefore, the Court need not address Dark Catt’s arguments regarding whether non-price injury has been adequately plead. C. Market Power Defendant next argues that Dark Catt fails to provide sufficient allegations to support its assertions regarding Defendant’s market power, specifically its 75% market share. (Dkt. No. 42 at 18–20.) The Court disagrees. According to the complaint, Steam “hold[s] approximately 75% of the global market” which, [i]n 2017 . . . generated over $4 billion worth of sales” and last year “recorded 120 million monthly active players.” (Dkt. No. 1 at 5.) As a result, game publishers consistently list their games for sale on Steam “to be where the players are.” (Id. at 18 (internal quotation marks and citation omitted).) At this stage in the proceeding, no more is required. See Newcal Industries, Inc. v. Ikon Off. Sol., 513 F.3d 1038, 1045 (9th Cir. 2008) (indicating that the complaint can be dismissed if the relevant market is “facially unsustainable”). D. Alleged Antitrust Conduct The final issue for the Court’s consideration is antitrust conduct. According to the complaint, Defendant engages in the following: (1) uses Steam Keys, which are alphanumeric codes that allow Steam-hosted games to be purchased outside of Steam, to impose anti- competitive terms to game publishers, (2) uses contractual agreements with game publishers whose games are hosted by Steam to impose similar anti-competitive terms to the sale of a publisher’s non-Steam hosted games, and (3) controls the game review system within Steam in such a manner so as to punish game publishers who choose to sell games outside of the Steam environment. (Dkt. No. 1 at 6–9.) In moving to dismiss, Defendant argues that none are adequately plead. (Dkt. No. 15–24.) 1. Steam Keys Defendant provides game publishers with Steam Keys, which allow for the sale of Steam- hosted versions of games through third-party storefronts. (Dkt. No. 1 at 31.) According to Dark Catt’s complaint, Valve tightly controls to whom, how many, and on what terms it provides Steam Keys and, in doing so, engages in anti-competitive conduct. (Id. at 31–35.) But Defendant has no duty to deal. Aerotec Intl., Inc. v. Honeywell Intl., Inc., 836 F.3d 1171, 1184 (9th Cir. 2016). So long as it has a valid business reason for the terms it attaches to its Steam Keys, those terms cannot, as a matter of law, represent unlawful antit

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