Cong v. Zhao

District Court, W.D. Washington·Decided June 21, 2024·No. 2:21-cv-01703·Unknown

Opinion

UNITED STATES DISTRICT COURT WESTERN DISTRICT OF WASHINGTON FANG CONG and LIN JIANG, CASE NO. 2:21-cv-01703-TL Plaintiffs, ORDER ON MOTIONS TO DISMISS v. XUE ZHAO and VALVE Defendants.

This is an action for copyright infringement regarding graphic designs used in a video game. The matter is before the Court on motions to dismiss filed by Defendant Xue Zhao (Dkt. No. 30) and Defendant Valve Corporation (Dkt. No. 47). Having reviewed Plaintiffs’ responses to the motions (Dkt. Nos. 32, 36, and 49) as well as the relevant record and governing law, the Court DENIES Defendant Zhao’s motion and GRANTS Defendant Valve’s motion. This litigation has been ongoing since December 2021. Plaintiffs Fan Cong and Lin Jiang are Chinese citizens who allege that they worked with Defendant Xue Zhao (also a Chinese citizen) on several video games for free “and without any written contract or agreement.” Dkt. No. 29 (First Amended Complaint) ¶¶ 2–4. Cong, Jiang, and Zhao are all proceeding pro se (without attorneys representing them). Plaintiff Cong alleges she designed an original game logo which was used in the demo version of the video game Things as They Are (“the Game”). Id.

¶ 11. She alleges that she also designed a symbol for a “Fictional Religion.” Id. ¶ 15. Plaintiff Jiang alleges she “designed and drew a large number of images of Characters, Monsters and Props” for the Game. Id. ¶ 19. Both Plaintiffs allege that “Plaintiffs’ copyright shall be protected in the United States, pursuant to The Berne Convention and 17 U.S.C. § 104(b)(2).” Id. ¶¶ 11, 19. They allege that their copyrighted artwork was infringed by independent game developer Zhao in a “pay-to-play” version of the Game, which is available on Steam. Id. ¶¶ 8–28; Dkt. No. 30 (Zhao’s Motion to Dismiss) at 1. Steam is an online game distribution platform owned by Defendant Valve Corporation. Dkt. No. 47 at 2 n.2. Plaintiffs allege as follows: They are self-employed and had been collaborating on creation of the Game with Zhao as a UI Designer and Lead Artist, respectively, until June 2018,

when they chose to end their cooperation. Dkt. No. 29 ¶¶ 2–5, 20; Dkt. No. 30 at 1. That same month, Zhao posted an announcement on the social media platform Weibo that Plaintiffs were withdrawing from the Game’s production, all their works were to be removed from the Game, and the Game would no longer be free to play. Id. ¶ 21. At least one of Plaintiffs’ original designs—Cong’s original game logo—was incorporated into a free, demo version of the Game that was “released on July 30, 2016 (CST)1 by Defendant XUE ZHAO in China.” Dkt. No. 39, ¶¶ 8, 11. Zhao hired new artists to work on the Game after Plaintiffs withdrew, but he gave those artists Plaintiffs’ original designs as reference materials without their authorization. Id. ¶ 24. The

1 As used by Plaintiffs and in this Order, CST refers to China Standard Time. paid version of the Game was sold on Steam on June 18, 2019 (CST). Id. This version infringes on Cong’s original game logo and symbol “for a Fictional Religion” and Jiang’s “large number of images of Characters, Monsters, and Props.” Id. ¶ 28. It also infringes on a headshot image that Jiang had authorized Zhao to use in a free-to-play version of a different game released in

2009. Id. In multiple Weibo articles, Plaintiffs expressed a desire to settle their dispute through litigation, while Zhao published Weibo articles in which he “express[ed] his unwillingness to respond to the lawsuit.” Id. ¶¶ 32–37. Beginning in July 2021, Cong began corresponding with Valve, submitting evidence of infringement until the Game was removed from the Steam store. Id. ¶¶ 38–43. Valve forwarded Cong’s complaint to the developer (Zhao) and let her know via email that Zhao had filed a Counter-Notice against the copyright complaint. Id. ¶¶ 44–45. The email stated that Valve would reinstate the Game unless Cong filed a lawsuit in this District within ten business days. Id. ¶ 47. Despite her filing of the instant suit and continued correspondence with Valve within that timeframe, Cong was disappointed to see that Valve reinstated the Game because she was unable to submit the documentation the company required

in time. Id. ¶ 48–58. Valve informed her that they would only remove the Game from the Steam store upon receiving “a court order from the judge to do so.” Id. ¶ 58. A defendant may seek dismissal when a plaintiff fails to state a claim upon which relief can be granted. Fed. R. Civ. P. 12(b)(6). In reviewing a FRCP 12(b)(6) motion to dismiss, the Court takes all well-pleaded factual allegations as true and considers whether the complaint “state[s] a claim to relief that is plausible on its face.” Ashcroft v. Iqbal, 556 U.S. 662, 678 (2009) (quoting Bell Atl. Corp. v. Twombly, 550 U.S. 544, 570 (2007)). While “[t]hreadbare recitals of the elements of a cause of action, supported by mere conclusory statements” are

insufficient, a claim has “facial plausibility” when the party seeking relief “pleads factual content that allows the court to draw the reasonable inference that the defendant is liable for the misconduct alleged.” Iqbal, 556 U.S. at 672. “When reviewing a dismissal pursuant to Rule . . . 12(b)(6), ‘we accept as true all facts alleged in the complaint and construe them in the light most favorable to plaintiff[ ], the non-moving party.’” DaVinci Aircraft, Inc. v. United

States, 926 F.3d 1117, 1122 (9th Cir. 2019) (alteration in original) (quoting Snyder & Assocs. Acquisitions LLC v. United States, 859 F.3d 1152, 1156–57 (9th Cir. 2017)). A pro se party’s pleadings must be “liberally construed” and held “to less stringent standards than formal pleadings drafted by lawyers.” E.g., Florer v. Congregation Pidyon Shevuyim, N.A., 639 F.3d 916, 923 & n.4 (9th Cir. 2011) (quoting Erickson v. Pardus, 551 U.S. 89, 94 (2007) (per curiam)). Even so, a court “should not supply essential elements of the claim that were not initially pled.” E.g., Henderson v. Anderson, No. C19-789, 2019 WL 3996859, at *1 (W.D. Wash. Aug. 23, 2019) (quotation marks omitted) (quoting Bruns v. Nat’l Credit Union Admin., 122 F.3d 1251, 1257 (9th Cir. 1997)); see also Khalid v. Microsoft Corp., 409 F. Supp. 3d 1023, 1031 (W.D. Wash. 2019) (“[C]ourts should not have to serve as advocates for

pro se litigants.” (quoting Noll v. Carlson, 809 F.2d 1446, 1448 (9th Cir. 1987))). “[I]t is axiomatic that pro se litigants, whatever their ability level, are subject to the same procedural requirements as other litigants.” Muñoz v. United States, 28 F.4th 973, 978 (9th Cir. 2022) (internal citations omitted). A. Defendant Valve’s Motion to Dismiss A complaint for copyright infringement must allege both (1) copyright ownership of an infringed work and (2) that defendant(s) copied protected elements of that work. Unicolors, Inc. v. Urban Outfitters, Inc., 853 F.3d 980, 984 (9th Cir. 2017) (citing Pasillas v. McDonald’s

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