Cong v. Zhao

CourtDistrict Court, W.D. Washington
DecidedJune 21, 2024
Docket2:21-cv-01703
StatusUnknown

This text of Cong v. Zhao (Cong v. Zhao) is published on Counsel Stack Legal Research, covering District Court, W.D. Washington primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Cong v. Zhao, (W.D. Wash. 2024).

Opinion

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5 6 7 8 UNITED STATES DISTRICT COURT WESTERN DISTRICT OF WASHINGTON 9 AT SEATTLE 10 11 FANG CONG and LIN JIANG, CASE NO. 2:21-cv-01703-TL 12 Plaintiffs, ORDER ON MOTIONS TO DISMISS v. 13 XUE ZHAO and VALVE 14 CORPORATION, 15 Defendants. 16

17 This is an action for copyright infringement regarding graphic designs used in a video 18 game. The matter is before the Court on motions to dismiss filed by Defendant Xue Zhao (Dkt. 19 No. 30) and Defendant Valve Corporation (Dkt. No. 47). Having reviewed Plaintiffs’ responses 20 to the motions (Dkt. Nos. 32, 36, and 49) as well as the relevant record and governing law, the 21 Court DENIES Defendant Zhao’s motion and GRANTS Defendant Valve’s motion. 22 I. BACKGROUND 23 This litigation has been ongoing since December 2021. Plaintiffs Fan Cong and Lin Jiang 24 are Chinese citizens who allege that they worked with Defendant Xue Zhao (also a Chinese 1 citizen) on several video games for free “and without any written contract or agreement.” Dkt. 2 No. 29 (First Amended Complaint) ¶¶ 2–4. Cong, Jiang, and Zhao are all proceeding pro se 3 (without attorneys representing them). Plaintiff Cong alleges she designed an original game logo 4 which was used in the demo version of the video game Things as They Are (“the Game”). Id.

5 ¶ 11. She alleges that she also designed a symbol for a “Fictional Religion.” Id. ¶ 15. Plaintiff 6 Jiang alleges she “designed and drew a large number of images of Characters, Monsters and 7 Props” for the Game. Id. ¶ 19. Both Plaintiffs allege that “Plaintiffs’ copyright shall be protected 8 in the United States, pursuant to The Berne Convention and 17 U.S.C. § 104(b)(2).” Id. ¶¶ 11, 9 19. They allege that their copyrighted artwork was infringed by independent game developer 10 Zhao in a “pay-to-play” version of the Game, which is available on Steam. Id. ¶¶ 8–28; Dkt. 11 No. 30 (Zhao’s Motion to Dismiss) at 1. Steam is an online game distribution platform owned by 12 Defendant Valve Corporation. Dkt. No. 47 at 2 n.2. 13 Plaintiffs allege as follows: They are self-employed and had been collaborating on 14 creation of the Game with Zhao as a UI Designer and Lead Artist, respectively, until June 2018,

15 when they chose to end their cooperation. Dkt. No. 29 ¶¶ 2–5, 20; Dkt. No. 30 at 1. That same 16 month, Zhao posted an announcement on the social media platform Weibo that Plaintiffs were 17 withdrawing from the Game’s production, all their works were to be removed from the Game, 18 and the Game would no longer be free to play. Id. ¶ 21. At least one of Plaintiffs’ original 19 designs—Cong’s original game logo—was incorporated into a free, demo version of the Game 20 that was “released on July 30, 2016 (CST)1 by Defendant XUE ZHAO in China.” Dkt. No. 39, 21 ¶¶ 8, 11. Zhao hired new artists to work on the Game after Plaintiffs withdrew, but he gave those 22 artists Plaintiffs’ original designs as reference materials without their authorization. Id. ¶ 24. The 23

24 1 As used by Plaintiffs and in this Order, CST refers to China Standard Time. 1 paid version of the Game was sold on Steam on June 18, 2019 (CST). Id. This version infringes 2 on Cong’s original game logo and symbol “for a Fictional Religion” and Jiang’s “large number 3 of images of Characters, Monsters, and Props.” Id. ¶ 28. It also infringes on a headshot image 4 that Jiang had authorized Zhao to use in a free-to-play version of a different game released in

5 2009. Id. In multiple Weibo articles, Plaintiffs expressed a desire to settle their dispute through 6 litigation, while Zhao published Weibo articles in which he “express[ed] his unwillingness to 7 respond to the lawsuit.” Id. ¶¶ 32–37. Beginning in July 2021, Cong began corresponding with 8 Valve, submitting evidence of infringement until the Game was removed from the Steam store. 9 Id. ¶¶ 38–43. Valve forwarded Cong’s complaint to the developer (Zhao) and let her know via 10 email that Zhao had filed a Counter-Notice against the copyright complaint. Id. ¶¶ 44–45. The 11 email stated that Valve would reinstate the Game unless Cong filed a lawsuit in this District 12 within ten business days. Id. ¶ 47. Despite her filing of the instant suit and continued 13 correspondence with Valve within that timeframe, Cong was disappointed to see that Valve 14 reinstated the Game because she was unable to submit the documentation the company required

15 in time. Id. ¶ 48–58. Valve informed her that they would only remove the Game from the Steam 16 store upon receiving “a court order from the judge to do so.” Id. ¶ 58. 17 II. LEGAL STANDARDS 18 A defendant may seek dismissal when a plaintiff fails to state a claim upon which relief 19 can be granted. Fed. R. Civ. P. 12(b)(6). In reviewing a FRCP 12(b)(6) motion to dismiss, the 20 Court takes all well-pleaded factual allegations as true and considers whether the complaint 21 “state[s] a claim to relief that is plausible on its face.” Ashcroft v. Iqbal, 556 U.S. 662, 678 22 (2009) (quoting Bell Atl. Corp. v. Twombly, 550 U.S. 544, 570 (2007)). While “[t]hreadbare 23 recitals of the elements of a cause of action, supported by mere conclusory statements” are

24 insufficient, a claim has “facial plausibility” when the party seeking relief “pleads factual content 1 that allows the court to draw the reasonable inference that the defendant is liable for the 2 misconduct alleged.” Iqbal, 556 U.S. at 672. “When reviewing a dismissal pursuant to Rule . . . 3 12(b)(6), ‘we accept as true all facts alleged in the complaint and construe them in the 4 light most favorable to plaintiff[ ], the non-moving party.’” DaVinci Aircraft, Inc. v. United

5 States, 926 F.3d 1117, 1122 (9th Cir. 2019) (alteration in original) (quoting Snyder & Assocs. 6 Acquisitions LLC v. United States, 859 F.3d 1152, 1156–57 (9th Cir. 2017)). 7 A pro se party’s pleadings must be “liberally construed” and held “to less stringent 8 standards than formal pleadings drafted by lawyers.” E.g., Florer v. Congregation Pidyon 9 Shevuyim, N.A., 639 F.3d 916, 923 & n.4 (9th Cir. 2011) (quoting Erickson v. Pardus, 551 U.S. 10 89, 94 (2007) (per curiam)). Even so, a court “should not supply essential elements of the claim 11 that were not initially pled.” E.g., Henderson v. Anderson, No. C19-789, 2019 WL 3996859, 12 at *1 (W.D. Wash. Aug. 23, 2019) (quotation marks omitted) (quoting Bruns v. Nat’l Credit 13 Union Admin., 122 F.3d 1251, 1257 (9th Cir. 1997)); see also Khalid v. Microsoft Corp., 409 F. 14 Supp. 3d 1023, 1031 (W.D. Wash. 2019) (“[C]ourts should not have to serve as advocates for

15 pro se litigants.” (quoting Noll v. Carlson, 809 F.2d 1446, 1448 (9th Cir. 1987))). “[I]t is 16 axiomatic that pro se litigants, whatever their ability level, are subject to the same procedural 17 requirements as other litigants.” Muñoz v. United States, 28 F.4th 973, 978 (9th Cir. 2022) 18 (internal citations omitted). 19 III. DISCUSSION 20 A.

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