Cias, Inc. v. Alliance Gaming Corporation

424 F. Supp. 2d 678, 2006 U.S. Dist. LEXIS 13610, 2006 WL 786846
CourtDistrict Court, S.D. New York
DecidedMarch 29, 2006
Docket03 CIV.3064 (LAK)
StatusPublished
Cited by2 cases

This text of 424 F. Supp. 2d 678 (Cias, Inc. v. Alliance Gaming Corporation) is published on Counsel Stack Legal Research, covering District Court, S.D. New York primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Cias, Inc. v. Alliance Gaming Corporation, 424 F. Supp. 2d 678, 2006 U.S. Dist. LEXIS 13610, 2006 WL 786846 (S.D.N.Y. 2006).

Opinion

MEMORANDUM OPINION

KAPLAN, District Judge.

This patent infringement case involves a patent on a system for detecting counterfeit items that is used in tickets used for playing cashless slot machines in casinos, among other things. The matter is before the Court on defendant’s motion for summary judgment dismissing the complaint on the ground that its accused systems do not infringe plaintiffs patent.

I. Facts

A. The Parties

Plaintiff CIAS, Inc. (“CIAS”) owns U.S. Patent No. 5,283,422 (the “'422 patent”), which teaches a system of counterfeit detection. 1

Defendants are Alliance Gaming Corporation and its subsidiary, Bally Gaming, Inc. (collectively, “Alliance”). 2 It is a “leading manufacturer of systems and machines used in the gaming industry.” 3 Among other things, it manufactures and sells two systems that manage all aspects *680 of a casino’s slot machines, including accounting and management functions. 4

B. The '1*22 Patent

After overcoming several rejections based on the cited prior art, 5 the '422 patent issued on February 1, 1994. 6 In connection with infringement litigation unrelated to this case, CIAS requested reexamination on March 30, 1999. 7 A reexamination certificate was issued on October 17, 2000, confirming patentability after amendment of Claim 1 by combining it with the original Claim 8. 8

The parties dispute vigorously the scope and meaning of the '422 patent’s claims, as addressed below. It is undisputed, however, that the '422 patent describes a counterfeit detection system. 9 The system detects counterfeits by assigning identifying information to a finite number of objects and storing that information. 10 When an object later is presented for authentication, the system compares the object’s identifying information to the stored data. 11 If the identifying information either does not appear in the stored data or previously has been presented for authentication, the system determines that the object is counterfeit. 12

Claim 1 of the '422 patent reads in full:

“A counterfeit detection system for identifying a counterfeit object from a set of similar authentic objects, each object in said set having unique authorized information associated therewith comprised of machine-readable code elements coded according to a detectable series, the system comprising:
means at a first facility for storing said authorized information;
means at a plurality of facilities other than said first facility for machine-reading code elements from a similar object and providing information related to the machine-read code elements; *681 means coupled to receive said information related to said code elements machine-read from aid object for at least temporarily storing that information; and
means at said first facility for detecting counterfeits coupled to said storing means and to said means for temporarily storing, said detecting means including a computer programmed to detect a counterfeit from information in said storing means at said first facility and from information received by said means for temporarily storing when information related to code elements machine read from a similar object is different from said authorized information.” 13

Claims 2 through 10 are dependent on Claim 1 and describe various permutations of the system. 14 Claims 11 and 12 describe systems similar to that set out in Claim 1, but with different means of collecting and comparing the unique authorized information. 15 Claims 13 and 14 describe similar systems, but the information associated with each object is “unique randomly selected authorized information [] comprised of machine-readable code elements.” 16 Finally, Claims 15 and 16 describe a method for designating objects as authorized objects by

“randomly selecting m sets of unique authorized information from n sets of unique information, said n sets of unique information being a non-random series and m being substantially less than n, such that no given set of said m sets of unique authorized information is deducible from all or part of the remaining of said m sets of authorized information, n and m being integers and n being greater than one; storing said m sets of authorized information; and applying said m sets of authorized information to respective authorized objects in a machine readable form.” 17

C. Alliance’s Systems

Alliance offers two products, called the Slot Data System (“SDS”) and the Slot Management System (“SMS”), 18 that manage “all aspects of a casino’s slot machines, including accounting and management functions.” 19 They allow players to use “cashless” slot machines by inserting and retrieving electronically-generated tickets redeemable for cash. 20 These paper tickets, called eTickets, 21 are the size of a dollar bill and imprinted with an 18-digit identification number, which appears both numerically and in a standard bar code format. 22 Slot machines read eTickets with “bill validators,” equipment that includes standard bar code readers. 23

While the SDS and SMS systems each produce an 18-digit identification number for every eTicket, they do so in different *682 manners. The SDS system produces a number comprised of five subparts: 24

[[Image here]]

In contrast, an 18-digit identification number produced by the SMS system 25

Free access — add to your briefcase to read the full text and ask questions with AI

Related

Tbc Consoles, Inc. v. Forecast Consoles, Inc.
665 F. Supp. 2d 266 (S.D. New York, 2009)
Cias, Inc. v. Alliance Gaming Corp.
504 F.3d 1356 (Federal Circuit, 2007)

Cite This Page — Counsel Stack

Bluebook (online)
424 F. Supp. 2d 678, 2006 U.S. Dist. LEXIS 13610, 2006 WL 786846, Counsel Stack Legal Research, https://law.counselstack.com/opinion/cias-inc-v-alliance-gaming-corporation-nysd-2006.