Cbs, Inc. v. Logical Games

719 F.2d 1237
CourtCourt of Appeals for the Fourth Circuit
DecidedNovember 21, 1983
Docket83-1180
StatusPublished
Cited by7 cases

This text of 719 F.2d 1237 (Cbs, Inc. v. Logical Games) is published on Counsel Stack Legal Research, covering Court of Appeals for the Fourth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Cbs, Inc. v. Logical Games, 719 F.2d 1237 (4th Cir. 1983).

Opinion

MURNAGHAN, Circuit Judge:

The facts of the case are essentially simple, so simple, indeed, that the parties were able to stipulate them, allowing the jury to be dismissed, leaving only law matters for the district court to rule on and for us to consider on appeal.

So far as the fusillade of legal charges is concerned, however, things are not simple. We have CBS, Inc., the successor by acquisition of Ideal Toy Corporation, suing Logical Games, Inc., a company for which the dominant personality has been Bela J. Szalai. There were charges of trade mark infringement, unfair copying of trade dress, common law unfair competition under Virginia law, violation of the Virginia Consumer Protection Act, and violation of § 43 of the Lanham Act. Injunctive relief was sought by CBS, Inc. Counterclaims by Logical Games, Inc. were brought on theories paralleling those relied on by the plaintiff, as well as for anti-trust violations. 1 The defendant made a claim for declaratory judgment of no infringement, by Logical Games, Inc., infringement by CBS, Inc., a claim for trade mark or trade dress disparagement and a claim for abuse of process.

Boiled down to its essentials, the case concerns marketing in the United States of an intriguing puzzle invented in 1975 by Erno Rubik, a Hungarian living in Budapest, most widely known by its trade mark, “RUBIK’S CUBE” when produced and marketed by CBS, Inc. (Logical Games, Inc. has sold a similar device under the name of “MAGIC CUBE”, the English *1238 equivalent of the Hungarian term, “RO-VOS KOCKA”, employed for sales in that country.) 2

In 1978, Szalai, visiting his native land of Hungary, saw examples of the intriguing puzzle, realized the potential for sales thereof in the United States and, on September 13, 1978, ordered 1000 puzzles from the Hungarian manufacturer, Politechnika Ipari Szovetkezet. Following receipt thereof, in March 1979, Logical Games, Inc. began sales in the United States. There was an additional order by Logical Games, Inc. made to Konsumex Foreign Trade Company, the Hungarian sole exporter of the puzzle, in August or September 1979 for 2000 puzzles. By February 1980, all 3000 puzzles bought from the Hungarian source had been disposed of in the United States. 3 Logical Games, Inc. also made inquiry of the Hungarian distributor, Konsumex, about the possibility of acquiring exclusive rights of export to the United States, but found the asking price of $1,000,000 placed on that right too high and discontinued inquiries along that line.

In September or October, 1979, Konsumex entered into an exclusive distribution agreement for the United States with the Ideal Toy Company (predecessor in interest to CBS, Inc.). The importation into the United States of the puzzle by Ideal Toy Corporation, accompanied by extensive advertising began in February or March 1980. About 16,000,000 have been sold by Ideal Toy Corporation and its successor CBS, Inc., with advertising expenditures totalling approximately $2,600,000.

Logical Games, Inc. having enjoyed success in the nonexclusive transactions engaged in by it, the resale of the Hungarian produced puzzles which appeared in the dress employed by the Hungarian manufacturer (although for most the packaging was changed), decided to manufacture on a subcontracting basis the item in the United States. It ran no risk of patent violation inasmuch as no patent was ever filed for in the United States, nor does either party assert any patent rights. Sales by Logical Games, Inc. since May 1980 of puzzles manufactured under the control of Logical Games, Inc. in a dress conceded to be confusingly similar to that employed on puzzles distributed by Ideal Toy Corporation, have amounted to approximately 25,000 in number. 4

An objective of the puzzle is to obtain the lining up of small cubes (which together combine to form a larger cube) in such a way that all with the same characteristic are located in the same plane. The trade dress employed by the Hungarian manufacturer used black and white as face markings. Some manufactured by Logical Games, Inc. also used a black-based dress, conceded by it to be confusingly similar with the dress employed on puzzles marketed in the United States by CBS, Inc. In some of its production, Logical Games, Inc. used a light blue in lieu of white. The district court concluded that the slight change in color did not eliminate the confusing similarity and we are satisfied that such a finding is not clearly erroneous and should not be disturbed.

Logical Games, Inc., realizing the impropriety of using the trade mark employed by CBS, Inc., “RUBIK’S CUBE”, adopted as a trade mark “MAGIC CUBE”. However, while that eliminated trade mark infringement in its most glaring form, it merely *1239 shifted the battle to the trade dress area, inasmuch as the identifying color scheme did, according to market surveys obtained by CBS, Inc., lead to a mistaken identification in the minds of consumers of the CBS, Inc. product and the product of Logical Games, Inc.

The principal contention of Logical Games, Inc. is that its purchase in Hungary in 1978 and subsequent sale of 3,000 puzzles in the United States conferred on it an exclusive right to the trade dress in which the puzzles it purchased from Konsumex, the Hungarian exporter, appeared, entitling it to injunctive relief against use by CBS, Inc. While factual situations can be imagined in which extensive — especially reiterated — purchase abroad and marketing in the United States might operate to create in the American importer trade dress rights in the United States for a format employed elsewhere by the foreign manufacturer, in the present case the drawing of such an inference would be altogether unjustified. 5 Royal Silver Mfg. Co., Inc. v. National Silver Co., 61 F.Supp. 232, 236 (S.D.N.Y.1945) (use for about 30 years, together with extensive advertising); Wrist-Rocket Mfg. Co., Inc. v. Saunders Archery Co., 516 F.2d 846 (8th Cir.1975), cert. denied, 423 U.S. 870, 96 S.Ct. 134, 46 L.Ed.2d 100 (1975) (initial use by distributor, preceded any use by the manufacturer, and continued on an essentially exclusive basis for 17 years). 6

In all events, the district judge has drawn no such inference. In short, Logical Games, Inc. has cited no case coming close to supporting the proposition that, by its minimal purchases of puzzles and resale of them in the United States, it acquired rights in the trade dress or developed defenses against assertion of rights therein by others, CBS, Inc. in particular. 7

To put things in perspective, we accept the assertion by Logical Games, Inc. that “trade dress use in foreign countries does not create protectible trademark rights in the United States.” Cf. La Societe Anonyme des Parfums Le Galion v. Jean Patou, Inc.,

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