B.S.D Crown, Ltd. v. Amazon.com, Inc.

District Court, N.D. California·Decided March 14, 2024·No. 3:23-cv-00057·Unknown

Opinion

BSD CROWN, LTD., Case No. 3:23-cv-00057-WHO

Plaintiff, ORDER ON CLAIM CONSTRUCTION v. Re: Dkt. No. 83 AMAZON.COM, INC., et al., Defendants.

Plaintiff BSD Crown, LTD (“BSD”) sued defendants Amazon.com, Amazon Web Services, Inc., and Twitch Interactive, Inc. (collectively, “Amazon” or “the defendants”), for patent infringement. The case is now at the claim construction stage, and the parties seek construction of only one term. This claim term from this same patent was previously construed in a case where BSD was a party; BSD presents nearly identical arguments here as it did there. It renewed those arguments when it moved for judgment as a matter of law in that case. BSD later stipulated to use of that same construction in subsequent litigation involving the same patent but a different defendant. Now—after BSD has had three chances to present its arguments about the proper construction of this identical claim term in this same patent—it seeks to change the construction. Amazon, in turn, asks for the same construction that has been used in BSD’s prior lawsuits. Given principles of collateral estoppel, uniformity in patents, and fairness, as well as the fact that the construction is accurate, this litigation will use the same construction as was used previously. video and audio streaming technology. Complaint (“Compl.”) [Dkt. No. 1]. BSD owns the rights to the disputed patent, U.S. Patent No. 6,389,473, (the “’473 Patent” or the “patent-in-suit”), which is entitled “Network Media Streaming.” [Dkt. No. 1-1]. The ’473 Patent teaches a process for real-time transmission of video and audio broadcasts using network technology. See id. BSD’s complaint asserts that prior to the invention of the ’473 Patent, real-time audio and video streaming “faced technical problems that negatively affected video quality unless expensive, dedicated equipment was deployed.” Compl. ¶ 23. The prior art used expensive hardware to perform the data transmission and required a non-internet link between the source computer and the server, as well as a “high-cost” encoder to package data for the server. ’473 Patent 1:16-47. Ultimately that meant only computers with “a suitable, dedicated encoder and broadcast server” could provide real-time broadcasting. Id. 1:34- 47. An overarching objective of the ’473 Patent is to provide a process for real time data broadcasting that does not require expensive hardware and instead uses “common, existing server and network infrastructure . . . without the need for a dedicated broadcast computer system.” Id. 1:50-58. In other words, the goal of the patent is to improve the prior art by achieving the same result—real-time data broadcasting—but “using common, universally-supported Internet communication protocols,” which reduces costs and allows personal computers to remotely broadcast multimedia programs. Id. 1:58-67. The only independent claim in the patent is Claim 1, which contains the contested language for this claim construction: A method for real-time broadcasting from a transmitting computer to one or more client computers over a network, comprising: providing at the transmitting computer a data stream having a given data rate; dividing the stream into a sequence of slices, each slice having a predetermined data size associated therewith; encoding the slices in a corresponding sequence of files, each file having a respective index; and uploading the sequence to a server at an upload rate generally equal to the data rate of the stream, such that the one or more client computers can download the sequence over the network from the server at a download rate generally equal to the data rate. Id. 14:18-32. The specification teaches that the data stream from the transmitting computer is compressed and divided into “segments or slices” of data, “preferably time slices,” and preferably each slice is “assigned a respective slice index.” Id. 2:2-7. The transmitting computer monitors the data stream and compresses it to align with the available bandwidth on the link between the computer and server. Id. 3:14-23, 9:32-48. The sequences of slices are then wirelessly uploaded to a server over a network, preferably via the File Transfer Protocol (“FTP”) internet protocol, in real time. Id. 2:6-11, 14:18-29. Then, the server sends data to the client computer via an internet protocol, preferably HTTP. See id. 2:1-28, 14:33-35. The server sends the data by transmitting data slices at different quality levels, depending on available bandwidth of the client computer. Id. 3:5-13; see also id. 4:39-47, 11:9-22. Preferably the data stream is transmitted using the Hypertext Transfer Protocol (“HTTP”), which is “known in the art.” Id. 2:11-21. The specifications indicate that each data slice is preferably in its own separate file, though they can also be contained “in a single indexed file,” as both are supported by HTTP. Id. 2:21-28. Now the parties seek construction of the term “real-time broadcasting.” The Honorable (Ret.) Paul Grewal construed the term at issue in Emblaze Ltd. v. Apple Inc., No. 5:11-CV-01079-PSG, 2014 WL 5079687, at *4-5 (N.D. Cal. Oct. 9, 2014) (“Apple I”). In that case, the plaintiff here—which was formerly called Emblaze—sued Apple for infringement of the ’473 Patent. Judge Grewal affirmed the construction when denying the plaintiff’s motion for judgment as a matter of a law, after a jury found that Apple did not infringe. See Emblaze Ltd. v. Apple Inc., No. 5:11-CV-01079-PSG, 2015 WL 396010, at *6 (N.D. Cal. Jan. 29, 2015), aff'd, 639 F. App’x 639 (Fed. Cir. 2016) (“Apple II”). BSD—again, then called Emblaze—stipulated to the use of the Apple I construction of “real-time broadcasting” in subsequent litigation again Microsoft, in front of the Honorable Jon S. Tigar. See [Dkt. No. 72-1] Ex. B at 1; Joint Claim Construction Br. at 1, Emblaze v. Microsoft, No. 3:12-cv-05422-JST, (N.D. Cal. June 25, 2013) (hereinafter “Microsoft”), (Dkt. No. 46). In January 2023, BSD sued Amazon.com, Amazon Web Services, Inc., and Twitch Interactive, Inc. (collectively, “Amazon” or “the defendants”) in this court for patent infringement I granted in part and denied in part Amazon’s motion to dismiss. [Dkt. No. 51]. I denied Amazon’s motion to certify that order for interlocutory appeal. [Dkt. No. 71]. I also denied Amazon’s motion for judgment on the pleadings. (“Prior Order”) [Dkt. No. 89]. The parties then filed their briefs for claim construction. BSD filed its opening brief. (“OB”) [Dkt. No. 84]. Amazon filed its responsive answer brief. (“AB”) [Dkt. No. 85]. BSD filed its reply brief. (“RB”) [Dkt. No. 94]. The parties also filed a patent tutorial. Under Patent Local Rule 4-6, I found the claim construction appropriate for resolution without oral argument and vacated the hearing. [Dkt. No. 101]. “Because the application of general collateral estoppel principles is not within the exclusive jurisdiction of [the Federal Circuit],” district courts apply the law of the circuit in which they sit. See Phil-Insul Corp. v. Airlite Plastics Co., 854 F.3d 1344, 1353 (Fed. Cir. 2017) (citation omitted). “Collateral estoppel, like the related doctrine of res judicata, has the dual purpose of protecting litigants from the burden of relitigating an identical issue with the same party or his privy and of promoting judicial economy by preventing needless litigation.” Droplets, Inc. v. Yahoo! Inc., No. 12-CV-03733-JST, 2019 WL 5781915, at *2 (N.D. Cal. Oct. 15, 2019) (quoting Parklane Hosiery Co. v. Shore, 439 U.S. 322, 326 (1979)). “Defensive collateral estoppel, also known as issue preclusion, prevents a party from relitigating an issue of claim construction where: ‘(1) the issue necessarily decided at the previous proceeding is identical to the one which is sought to be relitigated;

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B.S.D Crown, Ltd. v. Amazon.com, Inc., (N.D. Cal. 2024).

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