Brantley v. Epic Games, Inc.

CourtDistrict Court, D. Maryland
DecidedMay 29, 2020
Docket8:19-cv-00594
StatusUnknown

This text of Brantley v. Epic Games, Inc. (Brantley v. Epic Games, Inc.) is published on Counsel Stack Legal Research, covering District Court, D. Maryland primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Brantley v. Epic Games, Inc., (D. Md. 2020).

Opinion

IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF MARYLAND Southern Division

JAYLEN BRANTLEY and JARED NICKENS, *

Plaintiffs, *

v. * Case No.: 8:19-cv-594-PWG

EPIC GAMES, INC., JOHN AND JANE * DOES 1 THROUGH 50, and JOHN DOE CORPORATIONS 1 THROUGH 10, *

Defendants. *

* * * * * * * * * * * * * * MEMORANDUM OPINION AND ORDER Plaintiffs Jaylen Brantley and Jared Nickens bring this action against Defendant Epic Games, Inc. for the alleged unauthorized appropriation of the dance the “Running Man” that they allegedly created, named, and popularized.1 Plaintiffs claim that Epic Games intentionally copied the movements of the “Running Man” dance and incorporated them as a feature of its highly popular online video game Fortnite. They bring eight causes of action under common law and the federal Lanham Act for invasion of the right of privacy/publicity, unfair competition, unjust enrichment, trademark infringement, trademark dilution, and false designation of origin. Plaintiffs seek both compensatory and injunctive relief. Epic Games now moves to dismiss the claims against it.2 For the reasons discussed below, Epic Games’ motion to dismiss is granted and Plainitffs’ claims are dismissed with prejudice.

1 Brantley and Nickens also name as Defendants John and Jane Does 1 through 50 and John Doe Corporations 1 through 10 as “the creators and developers of the Fortnite video game franchise.” ECF No. 18, Am. Compl., ¶ 6. I will refer to all defendants collectively as “Epic Games” or 2 The motion is fully briefed. See ECF Nos. 27, 28, 29. A hearing is not necessary. See Loc. R. 105.6 (D. Md. 2018). Background

Plaintiffs Brantley and Nickens allege that in 2016 they created, named, and popularized the dance move which they titled the “Running Man.” Am. Compl. ¶¶ 2, 3, 9. Brantley and Nickens allege that they incorporated the dance into breaks at University of Maryland basketball games, and that the dance subsequently went viral on social media. Id. ¶ 10. Plaintiffs claim to have incited the online popularity of the Running Man by challenging others to imitate the dance and post the performance on social media. Id. They state that the Running Man videos have over 100 million views on YouTube and thousands of people have posted videos of themselves performing the dance. Id. ¶ 11. The popularity of the “Running Man Challenge” allegedly exploded in part after a live performance of the dance by Brantley and Nickens on the Ellen DeGeneres Show. Id. ¶ 2. While Plaintiffs repeatedly allege in their complaint that they “created” the dance, during the

Ellen segment two high school students from New Jersey – Kevin Vincent and Jeremiah Hall – are credited with creating the dance. ECF No. 27-2 (video of Ellen segment).3 Brantley and Nickens appear later in the segment and state that they copied the dance from a video that they saw on Instragram. Id. Nonetheless, Brantley and Nickens claim that the “Running Man” has become synonymous with them. Am. Compl. ¶ 13. Defendant Epic Games is the creator and developer of the Fortnite video game franchise. Id. ¶ 16. Fortnite is a free-to-play online multiplayer video game which supports

3 Although the video of the Ellen segment was included as an exhibit to Epic Games’ Motion to Dismiss, and not attached to the Complaint, I take judicial notice of it without converting the motion to one for summary judgment, as the video is central to Plaintiffs’ claims, was incorporated by reference in the Complaint, and its authenticity is not in dispute. See Am. Compl. ¶ 2; Witthohn v. Federal Ins. Co., 164 Fed. Appx. 395, 396 (4th Cir. 2006) (When reviewing a motion to dismiss, “a court may consider . . . documents central to plaintiff's claim, and documents sufficiently referred to in the complaint so long as the authenticity of these documents is not disputed.”) up to one hundred players during a single game. Id. ¶¶ 17, 18. Fortnite allows each player to select and create their own individualized avatar which is extensively customizable. Id. The players then compete in a battle-royale style shooting match where the last player standing is declared the victor. Id. ¶ 17. At any point during the match, the player can command their

online avatar to perform programmed movements called “emotes” which express the player’s emotions in the game. Id. ¶¶ 20, 21. Fortnite’s massive popularity can be attributed not just to its gameplay, but also to the incorporation and popularity of in-game emotes. Id. ¶ 21. Because Fortnite is free-to-play, the game is primarily supported by purchases made at the game’s electronic storefront. Id. ¶ 18. At the electronic storefront, players can purchase various customizations for their online characters including costumes, equipment, and unique emotes. Id. In July 2018, Epic Games produced a new emote which was called the “Running Man” emote (the “Emote”). Id. ¶ 26. The Emote could be purchased for roughly five dollars

on the Fortnite electronic storefront or purchased as part of a package included with the latest installment of Fortnite. Id. Brantley and Nickens allege that Epic Games created the Emote by impermissibly copying the movements of the “Running Man” dance and profited from the sale of the Emote on the Fortnite electronic storefront. Id. ¶¶ 26–28, 32. Brantley and Nickens bring a total of eight causes of action against Epic Games under theories of invasion of the right of privacy/publicity, unfair competition, unjust enrichment, trademark infringement, trademark dilution, and false designation of origin. Epic Games moves to dismiss the claims against it.

Standard of Review

Plaintiffs’ claims are subject to dismissal if they “fail[] to state a claim upon which relief can be granted.” Fed. R. Civ. P. 12(b)(6). The purpose of Rule 12(b)(6) “is to test the sufficiency of a complaint and not to resolve contests surrounding the facts, the merits or the applicability of defenses.” Presley v. City of Charlottesville, 464 F.3d 480, 483 (4th Cir. 2006). A pleading must meet the standard of Rule 8(a), which requires only “a short and plain statement of the claim showing that the pleader is entitled to relief.” Fed. R. Civ. P. 8(a)(2).

The complaint must contain factual content, and more than “a formulaic recitation of the elements of a cause of action” or “naked assertion[s] devoid of further factual enhancement.” Ashcroft v. Iqbal, 556 U.S. 662, 678 (2009) (internal citations omitted). Therefore, mere legal conclusions will not suffice. Iqbal, 556 U.S. at 678. Finally, the factual allegations presented in the complaint must be construed “in the light most favorable to [the] plaintiff.” Adcock v. Freightliner LLC, 550 F.3d 369, 374 (4th Cir. 2008). Discussion

Epic Games argues that the Copyright Act preempts Brantley and Nickens’ claims for invasion of the right of privacy/publicity (Count I), common law unfair competition (Count III) and unjust enrichment (Count IV). Similarly, Epic Games argues that Brantley and Nickens’ claims for Lanham Act unfair competition (Count II) and false designation of origin (Count VII) are precluded by the Copyright Act. Finally, Epic Games argues that Plaintiffs failed to plausibly allege a valid trademark for their claims for Lanham Act trademark infringement (Count V), common law trademark infringement (Count VI), and Lanham Act trademark dilution (Count VII). 4 I agree. I.

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