Atari Corp. v. Sega of America, Inc.

869 F. Supp. 783, 32 U.S.P.Q. 2d (BNA) 1237, 1994 U.S. Dist. LEXIS 17548, 1994 WL 673008
CourtDistrict Court, N.D. California
DecidedAugust 12, 1994
DocketC 93-03781 CW
StatusPublished
Cited by4 cases

This text of 869 F. Supp. 783 (Atari Corp. v. Sega of America, Inc.) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Atari Corp. v. Sega of America, Inc., 869 F. Supp. 783, 32 U.S.P.Q. 2d (BNA) 1237, 1994 U.S. Dist. LEXIS 17548, 1994 WL 673008 (N.D. Cal. 1994).

Opinion

ORDER DENYING PLAINTIFF’S MOTION FOR PRELIMINARY INJUNCTION

WILKEN, District Judge.

Plaintiffs motion for preliminary injunction, to enjoin Sega, its agents, and persons in active concert with them from “making, using and/or selling [Sega’s] current line of video games currently marketed under the Genesis and Game Gear trademarks, including but not limited to all software capable of *786 being run on these video games,” was heard by this Court on July 22, 1994. Richard P. Doyle Jr., Luke Ellis, Ralph L. Jacobson and Mitchell S. Rosenfeld appeared on behalf of Plaintiff Atari. Edward McKie Jr., Neil A. Steinberg, and Nina L. Medlock appeared on behalf of Defendant Sega.

Having considered the papers filed by the parties and oral argument on the motion, and good cause not appearing for the granting of the preliminary injunction, the Court hereby DENIES the motion in all respects for the following reasons.

I. STATEMENT OF FACTS AND PROCEDURAL HISTORY

This action for patent infringement concerns an apparatus for horizontal scrolling of a video display, present in Defendant Sega’s video games, and U.S. Patent No. 4,445,114 (“the ’114 Patent” or “the Patent”), issued April 24, 1984, and owned by Atari.

The history of the Patent is as follows. On October 3, 1980, a patent application entitled “Apparatus for Scrolling a Video Display” was filed by inventor David R. Stubben. The patented invention allowed for fine horizontal scrolling of the video display with minimal interruption of access to the memory. It achieved this by imposing a delay in the transmission of the graphics data, which had already been read out from the memory, to the display. Prior art, including Atari’s own unpatented game “SuperBug,” had achieved scrolling in such a way as to limit access to the memory; for example, SuperBug delayed the addressing to the memory and the read out from the memory.

The patent application was prosecuted by attorney Robert Bennett. After the initial application was approved, but before Bennett paid the fee for the patent to issue, Bennett learned of prior art not initially disclosed and not considered by the patent examiner. Bennett abandoned the initial application and filed a continuation application in order to ensure that the Patent and Trademark Office (“PTO”) had a full opportunity to consider the prior art.

However, Bennett failed to disclose Atari’s “SuperBug” at any time during the prosecution. Bennett has testified in other litigation that he was aware of SuperBug because Stubben’s invention disclosure listed “Super-Bug schematics” as “reference material,” but that he was unaware that SuperBug had been publicly disclosed and thus constituted prior art.

Bennett testified that he inquired about the reference to SuperBug and was provided with a copy of the draft SuperBug patent application. 1 He stated that he “reviewed” but did not read “word for word” the draft SuperBug application. He admitted that he did use portions of the SuperBug application in drafting the ’114 application to “fill in the background of the invention” and “to describe the memory organization.”

The draft SuperBug application is 14 pages long, excluding figures. It states at page 4 that SuperBug “is commercially sold.” This is not one of the pages from which Bennett borrowed language. Bennett testified that he does not remember knowing of commercial sales, or even that there was a completed physical embodiment of SuperBug at the time he prepared the ’114 application. He testified that he saw a SuperBug game “in the labs ... with boards hanging out, scopes hanging on it, and wires protruding,” but could not recall when he saw this.

In January 1989, Atari sued another competitor, Nintendo, for infringement of the ’114 Patent. In 1991, in conjunction with that litigation, both Atari and Nintendo requested that the patent examiner reexamine the Patent in light of the previously undisclosed prior art of the SuperBug manual. The PTO agreed to carry out the reexamination because the SuperBug manual raised “a substantial new question of patentability.”

On reexamination, based on the SuperBug manual, and additionally on a detailed description of the manual’s schematic diagrams submitted by Atari, the patent examiner ini *787 tially rejected all patent claims. However, in prosecution, Atari demonstrated to the satisfaction of the patent examiner that SuperBug did not disclose a critical element of the Patent, that of a “delay means” positioned between the memory and the display means. The PTO confirmed all claims of the Patent.

Nintendo requested a second reexamination in 1992, and the PTO again confirmed the Patent without amendment. The Nintendo litigation was then settled, with Atari conferring on Nintendo a royalty free license to use the ’114 Patent in exchange for valuable consideration.

In the meantime, on March 22, 1990, Atari informed Sega of its belief that Sega was infringing the ’114 Patent. Settlement discussions ensued but were unsuccessful. This action was filed in October 1993. Again, settlement discussions ensued, and again they failed.

In the meantime, in November 1993 Atari released new video game hardware called “Jaguar,” which does not use the ’114 Patent technology. Jaguar is more powerful and more expensive than the hardware sold by Atari and Nintendo, costing approximately $250.00, as compared to approximately $90.00 for Sega’s Game Gear or Genesis. Jaguar has not been very successful. Atari claims that this is due to the market saturation and domination of video game hardware sold by Sega and Nintendo. Atari further claims that unless Sega is enjoined from continuing its alleged infringement, Atari will continue to be unable to get retail shelf space for Jaguar, to Atari’s irreparable harm.

Sega contends that Jaguar does not directly compete with Sega’s products, and that if Sega is enjoined, no benefit will redound to Atari. Sega further contends that if it is enjoined from making and selling all of its products, it will be forced out of business, and that third parties who produce software for use on its platforms and retailers will also be economically harmed.

II. STANDARD FOR PRELIMINARY . INJUNCTION

Injunctive relief in patent eases is statutorily authorized by 35 U.S.C. § 283. On a motion . for preliminary injunction, Plaintiff must show: (A) a reasonable likelihood that it will succeed on the merits, (B) that irreparable injury will result if the injunction is not granted, (C) that the balance of hardships weighs in plaintiffs favor, and (D) that the granting of the injunction will not disserve the public interest. Hybritech Inc. v. Abbott Laboratories, 849 F.2d 1446 (Fed.Cir.1987).

III. DISCUSSION

A. Reasonable Likelihood of Success

Free access — add to your briefcase to read the full text and ask questions with AI

Related

Scott Lanin v. Borough of Tenafly
515 F. App'x 114 (Third Circuit, 2013)
800 Adept, Inc. v. Murex Securities, Ltd.
505 F. Supp. 2d 1327 (M.D. Florida, 2007)
Sunrise Medical HHG, Inc. v. AirSep Corp.
95 F. Supp. 2d 348 (W.D. Pennsylvania, 2000)

Cite This Page — Counsel Stack

Bluebook (online)
869 F. Supp. 783, 32 U.S.P.Q. 2d (BNA) 1237, 1994 U.S. Dist. LEXIS 17548, 1994 WL 673008, Counsel Stack Legal Research, https://law.counselstack.com/opinion/atari-corp-v-sega-of-america-inc-cand-1994.