Alexander v. Take-Two Interactive Software, Inc.

District Court, S.D. Illinois·Decided September 26, 2020·No. 3:18-cv-00966·Unknown

Opinion

IN THE UNITED STATES DISTRICT COURT FOR THE SOUTHERN DISTRICT OF ILLINOIS CATHERINE ALEXANDER, ) ) Plaintiff, ) ) vs. ) Case No. 18-cv-966-SMY ) TAKE-TWO INTERACTIVE ) SOFTWARE, INC. 2K GAMES, INC., ) 2K SPORTS INC., WORLD ) WRESTLING ENTERTAINMENT, INC., ) VISUAL CONCEPTS ) ENTERTAINMENT, YUKE'S CO., LTD, ) YUKES LA INC., ) ) Defendants. ) MEMORANDUM AND ORDER YANDLE, District Judge: Plaintiff Catherine Alexander filed this action against Defendants Take-Two Interactive Software, Inc., 2K Games, Inc., 2K Sports Inc., World Wrestling Entertainment, Inc. and Visual Concepts Entertainment asserting copyright infringement pursuant to 17 U.S.C. § 501. This case is now before the Court for consideration of Defendants’ motions to exclude the testimony of Plaintiff’s experts Dr. Jose Zagal (Doc. 143) and Ryan Clark (Doc. 145). Plaintiff has filed responses (Docs. 167 and 216). For the following reasons, the motions are DENIED. Federal Rule of Evidence 702 provides for the admission of expert testimony that assists the trier of fact to understand the evidence or to determine a fact in issue. Fed.R.Evid. 702. As the gatekeeper of expert testimony, it is the Court’s responsibility to assure that the proposed testimony is reliable; that is “to make certain that an expert, whether basing testimony upon professional studies or personal experience, employs in the courtroom the same level of intellectual rigor that characterizes the practice of an expert in the relevant field.” Kumho Tire Co. v. Carmichael, 526 U.S. 137, 147 (1999); Daubert v. Merrell Dow Pharmaceuticals, Inc., 509 U.S. 579(1993). With respect to an expert proffered for his experience, “[i]t is critical under Rule 702 that there be a link between the facts or data the expert has worked with and the conclusion the expert's testimony is intended to support.” United States v. Mamah, 332 F.3d 475, 478 (7th Cir.

2003) (citing Gen. Elec. v. Joiner,522 U.S. 136, 146(1997). Equally important to the gate-keeping function is the Court’s determination as to whether the proposed testimony is relevant. Daubert,509 U.S. at 591. Thus, even if an expert's testimony is deemed reliable, under Rule 702, it must be excluded if it is not irrelevant –not likely “to assist the trier of fact to understand the evidence or determine a fact in issue....” United States v. Hall, 93 F.3d 1337, 1342 (7th Cir.1996); see also United States v. Gallardo,497 F.3d 727, 733 (7th Cir. 2007). In other words, “the suggested ... testimony must ‘fit’ the issue to which the expert is testifying” and should help the trier of fact decide the case at bar. SeeChapman v. Maytag Corp., 297 F.3d 682, 687 (7th Cir.2002). “If the proposed expert testimony meets theDaubertthreshold

of relevance and reliability, the accuracy of the actual evidence is to be tested before the jury with the familiar tools of “vigorous cross-examination, presentation of contrary evidence, and careful instruction on the burden of proof.”” Id.(quoting Daubert, 509 U.S. at 596). Dr. Jose Zagal Plaintiff has disclosed Dr. Zagalas her technical expert. Dr. Zagal is a videogame designer and scholar and holds a Ph.D. in computer science, a M.Sc. in engineering sciences, and a B.S. in industrial engineering. He is currently an Associate Professor at the University of Utah’s nationally ranked Entertainment Arts & Engineering program where he teaches courses on videogame development, design and analysis. He has taught videogame development since 2000. Dr. Zagal has designed numerous videogames and has served as a consultant and game designer for corporations. Dr. Zagal testified that he has expertise with respect to the following in game culture: “[T]hings that have to do with games, the history of games, the technology behind games, the knowledge and information about the companies that make games, the people that makes games, their histories and trajectories, also player preferences and how these might change and not change over time, what its purposes are, commentary about games and also about games, trends in games, the intersection of trends in games with other things, the intersection of trends in games with player references…” (Doc. 167-2, p. 239). In reaching his opinions, Dr. Zagal reviewed case-specific materials, including the parties’ written discovery responses and document production. He also reviewed various articles and online industry material. Based on his expertise in game culture, Dr. Zagal opined that a realistic portrayal of Randy Orton is important to the success and sales of WWE videogames. He described how WWE videogame developers attempt to achieve what he describes as verisimilitude with Orton’s videogame character in part by copying and reproducing his copyrighted tattoos. According to Dr. Zagal, the verisimilitude of the appearance of the WWE wrestlers in the videogames is important to consumers and profits from the game would suffer if, for example, Orton’s appearance, including his tattoos, diverged from real life. Dr. Zagal concludes that Take- Two chose to include certain properties or wrestlers in the videogame because it believed that the inclusion of such properties would increase the game’s profits. He also explains the various techniques used in the videogame industry to copy someone’s physical appearance and describes the methods he believes Take-Two utilized to copy Orton’s tattoos in the videogames. Defendants challenge Dr. Zagal’s qualifications, asserting that he has limited experience with the WWE –he is not a fan of the sport,has only watched wrestling a couple of times, andhas noaffiliationwith the WWE. Defendants also argue that Dr. Zagal lacks credentials in consumer behavior, consumer psychology or marketing and is therefore not qualified to opine about what features consumers look for when they purchase WWE 2Kor what factors would lead to decreased or increased sales of the games. A lack of specialization in the WWE is not fatal to Dr. Zagal’s qualifications. He was not

retained to opine regarding the WWE generally. His opinions concern the creation of and motivations behind creating video games. As a videogame designer and scholar, he is well- qualified to testify about that topic. In his report, Dr. Zagal used analogies to illustrate the importance of character recognition in game design – specific knowledge of the WWE is unnecessary for such an analysis. Dr. Zagal has experience in videogame development and has been involved in similar decisions by game companies to include characters in other contexts, which are applicable to videogame development strategy regardless of the target industry. His testimony will be helpful to the jury in understanding the processes involved in videogame design and creation.

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Alexander v. Take-Two Interactive Software, Inc., (S.D. Ill. 2020).

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