Aldana v. Gamestop, Inc.

CourtDistrict Court, S.D. New York
DecidedFebruary 21, 2024
Docket1:22-cv-07063
StatusUnknown

This text of Aldana v. Gamestop, Inc. (Aldana v. Gamestop, Inc.) is published on Counsel Stack Legal Research, covering District Court, S.D. New York primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Aldana v. Gamestop, Inc., (S.D.N.Y. 2024).

Opinion

UNITED STATES DISTRICT COURT SOUTHERN DISTRICT OF NEW YORK -------------------------------------------------------x ALEJANDRO ALDANA and SCOTT GALLIE, individually and on behalf of all others similarly situated, Plaintiffs, -v- No. 22-CV-7063-LTS GAMESTOP, INC., Defendant. -------------------------------------------------------x MEMORANDUM OPINION AND ORDER Plaintiffs Alejandro Aldana (“Mr. Aldana”) and Scott Gallie (“Mr. Gallie,” and together, “Plaintiffs”), individually and on behalf of all others similarly situated, bring this putative class action against GameStop, Inc. (“GameStop” or “Defendant”), under the Video Protection Privacy Act (“VPPA”), 18 U.S.C. section 2710. The Court has jurisdiction of this action pursuant to 28 U.S.C. section 1331. This case is before the Court on GameStop’s motion to dismiss the First Amended Complaint. (Docket entry no. 13 (the “Motion to Dismiss”).) The Court has carefully considered the parties’ submissions in connection with the instant motion. For the following reasons, the Motion to Dismiss is denied. BACKGROUND The following summary is drawn from the First Amended Complaint (docket

entry no. 10 (the “First Amended Complaint” or “FAC”)), the well-pleaded factual allegations of which are taken as true for the purposes of this motion practice. GameStop and Its Use of Facebook Advertising GameStop is “the world’s biggest game retailer” and sells video games through its website, gamestop.com. (FAC ¶ 2.) Video games have been produced on different kinds of laser discs, including CD-I and CD-ROM, since the early 1980s. (Id. ¶¶ 8-11.) Today, video games

are “typically manufactured using 100GB Blu-ray discs, the same audio-visual material used for movies.” (Id. ¶ 13.) Facebook is the world’s largest social media site, with 2.9 billion monthly active users. (FAC ¶ 14.) Facebook users are allowed only one account and must share “the name they go by in everyday life”—including their first and last name—their birthday, and their gender when creating an account. (Id.) Facebook generates revenue by selling advertising space on its website. (Id. ¶ 15.) Specifically, Facebook “sells advertising space by highlighting its ability to target users” by tracking “user activity both on and off its site” and compiling information to build “Core Audiences,” “which advertisers use to apply highly specific filters and parameters for their targeted advertisements.” (Id. ¶ 16.) Advertisers can also build “Custom Audiences” to

target specific users on Facebook in two ways: (1) by manually uploading contact information for customers or (2) by utilizing Facebook’s “Business Tools,” which collect and transmit the data automatically. (Id. ¶ 17.) GameStop uses both methods. First, GameStop uploads customer lists to Facebook that contain subscribers’ email addresses and information about what video games they purchased. (FAC ¶ 46.) GameStop “uploads these lists so Facebook can match subscribers to their Facebook profiles.” (Id.) To support this allegation, the First Amended Complaint includes a screenshot of a Facebook webpage that provides instructions to advertisers about how to provide Facebook with “recent offline event information” about the advertisers’ customers, including “customer” and “event details.” (Id. at Fig. 20 (citing Facebook, Upload Offline Event Data, https://perma.cc/3Z4D-YMH5).) Second, GameStop uses one of Facebook’s Business Tools called the “Facebook Tracking Pixel,” a piece of code that advertisers can integrate into their websites. (FAC ¶¶ 17-

18.) The Facebook Tracking Pixel captures specific actions on the advertiser’s website (each, an “event”) and sends a record of the event to Facebook; Facebook then “processes [that record], analyzes it, and assimilates it into datasets like the Core Audiences and Custom Audiences.” (Id. ¶ 18.) Advertisers control what events the Facebook Tracking Pixel collects and how it identifies users. (Id. ¶¶ 19-20.) GameStop hosts the Facebook Tracking Pixel on gamestop.com. (FAC ¶ 22.) There, the Facebook Tracking Pixel records and discloses a number of events, including when a user searches for a video game, clicks on the searched game, adds a game to their cart, checks out, and places an order. (Id. ¶¶ 23-29.) Plaintiffs allege that these disclosures “permit[] an ordinary person to identify a purchased video game.” (Id. ¶ 30.)

Upon the purchase of a video game from gamestop.com, the Facebook Tracking Pixel discloses three cookies—the c-user, fr, and _fbp cookies—to Facebook “to link to Facebook IDs and corresponding Facebook profiles.” (FAC ¶ 39.) That is, when a customer purchases a video game from gamestop.com while logged into Facebook, GameStop “compels a visitor’s browser to transmit to Facebook the c_user cookie, which contains that visitor’s unencrypted Facebook ID.” (Id. ¶ 31.) When a customer has recently logged out of Facebook, GameStop will “compel the browser” to send “the fr cookie,” which contains “at least, an encrypted Facebook ID and browser identifier,” an “_fbp cookie” that contains “at least, an unencrypted value that uniquely identifies a browser.” (Id. ¶¶ 32-33.) Facebook uses these two cookies, fr and _fbp, to identify users. (Id. ¶ 33.) Plaintiffs allege that (1) “[b]y compelling a visitor’s browser to disclose the c_user cookie alongside event data for video games, Gamestop knowingly discloses information sufficiently permitting an ordinary person to identify what video games a specific individual has purchased[,]” and (2) “[b]y compelling a visitor’s browser

to disclose the fr and _fbp cookies alongside event data for video games, Gamestop knowingly discloses information sufficiently permitting an ordinary person to identify what video games a specific individual has purchased.” (Id. ¶¶ 42-43; see also id. ¶ 45.) Plaintiffs’ Purchases on gamestop.com Both Plaintiffs created Facebook accounts and purchased video games from gamestop.com by checking out as guests. (FAC ¶¶ 50-52; 55-57.) The First Amended Complaint includes screenshots of “cut scenes”1 from two video games that Plaintiffs purchased: Mr. Aldana purchased Lost Judgment, and Mr. Gallie purchased The Quarry. (FAC ¶¶ 51, 56, Fig. 22 & 23.) Unbeknownst to Mr. Aldana, each time he purchased a video game from gamestop.com, GameStop used a customer list to upload his personally identifiable information

(“PII”), which specifically identified him and what games he purchased, to Facebook. (FAC ¶ 53.) Unbeknownst to Mr. Gallie, each time he purchased a video game from gamestop.com, GameStop used the Facebook Tracking Pixel to upload his PII, which specifically identified him and what games he purchased, to Facebook. (Id. ¶ 58.) Both Plaintiffs discovered GameStop’s disclosure of their PII in July 2022. (Id. ¶¶ 54, 59.)

1 “Cut scenes” are “video clips within a video game” that move the narrative of the game forward. (Docket entry no. 17 (“Pl. Mem.”) at 9.) DISCUSSION To survive a motion to dismiss a complaint pursuant to Federal Rule of Civil Procedure 12(b)(6), a complaint must plead “enough facts to state a claim to relief that is plausible on its face.” Bell Atl. Corp. v. Twombly, 550 U.S. 544, 570 (2007). A proper

complaint cannot simply recite legal conclusions or bare elements of a cause of action; there must be factual content pleaded that “allows the court to draw the reasonable inference that the defendant is liable for the misconduct alleged.” Ashcroft v. Iqbal, 556 U.S. 662, 678 (2009).

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