Acceleration Bay LLC v. Take-Two Interactive Software

15 F.4th 1069
CourtCourt of Appeals for the Federal Circuit
DecidedOctober 4, 2021
Docket20-1700
StatusPublished
Cited by24 cases

This text of 15 F.4th 1069 (Acceleration Bay LLC v. Take-Two Interactive Software) is published on Counsel Stack Legal Research, covering Court of Appeals for the Federal Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Acceleration Bay LLC v. Take-Two Interactive Software, 15 F.4th 1069 (Fed. Cir. 2021).

Opinion

Case: 20-1700 Document: 60 Page: 1 Filed: 10/04/2021

United States Court of Appeals for the Federal Circuit ______________________

ACCELERATION BAY LLC, Plaintiff-Appellant

v.

2K SPORTS, INC., ROCKSTAR GAMES, INC., TAKE- TWO INTERACTIVE SOFTWARE, INC., Defendants-Appellees ______________________

2020-1700 ______________________

Appeal from the United States District Court for the District of Delaware in No. 1:16-cv-00455-RGA, Judge Richard G. Andrews. ______________________

Decided: October 4, 2021 ______________________

AARON M. FRANKEL, Kramer Levin Naftalis & Frankel LLP, New York, NY, argued for plaintiff-appellant. Also represented by CRISTINA MARTINEZ; PAUL J. ANDRE, JAMES R. HANNAH, LISA KOBIALKA, Menlo Park, CA.

MICHAEL A. TOMASULO, Winston & Strawn LLP, Los Angeles, CA, argued for defendants-appellees. Also repre- sented by DAVID P. ENZMINGER; LOUIS CAMPBELL, Menlo Park, CA; GEOFFREY P. EATON, Washington, DC. ______________________ Case: 20-1700 Document: 60 Page: 2 Filed: 10/04/2021

Before MOORE, Chief Judge ∗, REYNA, and HUGHES, Circuit Judges. REYNA, Circuit Judge. This is an appeal from the U.S. District Court for the District of Delaware’s decisions construing certain claim terms in plaintiff-appellant Acceleration Bay LLC’s four asserted patents, U.S. Patent Nos. 6,701,344, 6,714,966, 6,910,069, and 6,920,497, and granting defendant-appel- lees 2K Sports, Inc., Rockstar Games, Inc., and Take-Two Interactive Software, Inc.’s motion for summary judgment of non-infringement. We conclude that Acceleration Bay’s appeal is moot with respect to the ’344 and ’966 patents, and therefore we dismiss the appeal in part for lack of ju- risdiction. We further affirm the district court’s claim con- struction of the ’069 patent and its grant of summary judgment of non-infringement as to the ’069 and ’497 pa- tents. BACKGROUND The Patents-in-Suit Acceleration Bay asserted four patents that are at is- sue in this appeal: U.S. Patent Nos. 6,701,344 (“’344 Pa- tent”), 6,714,966 (“’966 Patent”), 6,910,069 (“’069 Patent”), and 6,920,497 (“’497 Patent”). The patents are unrelated but were filed on the same day, July 31, 2000, and share similar specifications. 1 The patents disclose a networking

∗ Chief Judge Kimberly A. Moore assumed the posi- tion of Chief Judge on May 22, 2021. 1 The ʼ069 and ʼ497 patents have identical specifica- tions. The other two patents’ specifications differ in that the ’344 patent adds a section titled “Distributed Game En- vironment,” see ’344 patent col. 16 l. 29–col. 17 l. 11, and Case: 20-1700 Document: 60 Page: 3 Filed: 10/04/2021

ACCELERATION BAY LLC v. 3 TAKE-TWO INTERACTIVE SOFTWARE

technology that allegedly improves upon pre-existing com- munication techniques because it is “suitable for the sim- ultaneous sharing of information among a large number of the processes that are widely distributed.” See ʼ344 patent col. 2 ll. 38–41. Specifically, the patents describe a “broad- cast technique in which a broadcast channel overlays a point-to-point communications network.” Id. at col. 4 ll. 3–5. The ’344 and ’966 patents’ claims at issue—namely claims 12 to 15 of the ’344 patent and claims 12 and 13 of the ’966 patent—are drawn to networks that provide broadcast channels and information distribution services where participating computers (i.e., nodes) are connected and organized via a virtual network (i.e., overlay network). See ’344 patent col. 30 ll. 4–32; ’966 patent col. 30 ll. 36–57. Pertinent to this subject matter, the patents teach, for ex- ample, that an originating computer sends a message to its neighbors on the broadcast channel using point-to-point connections. ’344 patent at col. 4 ll. 26–32. Then each com- puter that receives the message sends it to its neighbors using point-to-point connections. Id. at col. 4 ll. 32–34. Re- quiring the computers to send the message only to their neighbors, rather than to all network participants, im- proves efficiency and reliability of communication because it reduces both the number of connections that each partic- ipant must maintain and the number of messages that each participant must send. See id. at col. 4 ll. 23–47; see also Appellant’s Br. 8–11. The technology also allegedly improves communication by using redundancy to avoid transmission errors. ’344 patent col. 7 ll. 50–51 (“The re- dundancy of the message sending helps to ensure the over- all reliability of the broadcast channel.”). Claim 12 of the

the ʼ966 patent adds a section called “Information Delivery Service,” ’966 patent col. 16 l. 24–col. 17 l. 26. This opinion cites for convenience to the ’344 patent. Case: 20-1700 Document: 60 Page: 4 Filed: 10/04/2021

’344 patent, which depends from claim 1, is representative of the ’344 patent’s claims at issue in this case. Those claims recite: 1. A computer network for providing a game envi- ronment for a plurality of participants, each participant having connections to at least three neighbor participants, wherein an originating participant sends data to the other participants by sending the data through each of its connections to its neighbor participants and wherein each participant sends data that it re- ceives from a neighbor participant to its other neighbor participants, further wherein the network is m-regular, where m is the exact number of neighbor participants of each participant and further wherein the number of participants is at least two greater than m thus resulting in a non- complete graph. 12. The computer network of claim 1 wherein the interconnections of participants form a broadcast channel for a game of interest. And asserted claims 12 and 13 of the ’966 patent are nearly identical to asserted claims 12 and 13 of the ’344 patent, containing no differences material to the outcome of the ap- peal. 2 ’966 patent col. 30 ll. 36–57.

2 The ’966 patent’s asserted claims are different in that they refer to an “information delivery service” rather than a “game environment” or “game system”; “distributing Case: 20-1700 Document: 60 Page: 5 Filed: 10/04/2021

ACCELERATION BAY LLC v. 5 TAKE-TWO INTERACTIVE SOFTWARE

The ’069 patent’s claims 1 and 11, at issue in this ap- peal, are drawn to methods for adding participants to a net- work. ’069 patent col. 28 l. 48–col. 29 l. 25. The method involves, in simple terms, a computer seeking to join the network by contacting what is referred to as a “portal com- puter” on the network, which then sends a connection re- quest to certain of its neighbors. Claim 1 is representative 3 and recites: 1. A computer-based, non-routing table based, non- switch based method for adding a participant to a network of participants, each participant being connected to three or more other participants, the method comprising: identifying a pair of participants of the network that are connected wherein a seeking participant contacts a fully connected portal computer, which in turn sends an edge connection request to a num- ber of randomly selected neighboring participants to which the seeking participant is to connect; disconnecting the participants of the identified pair from each other; and connecting each participant of the identified pair of participants to the seeking participant. ’069 patent col. 28 ll. 48–62.

information relating to a topic” rather than “playing a game”; and a “topic” rather than a “game.” 3 Claim 11 depends from claim 1 and recites: “The method of claim 1 wherein the participants are connected via the Internet.” ’069 patent col. 29 ll. 24–25. Case: 20-1700 Document: 60 Page: 6 Filed: 10/04/2021

The ’497 patent’s claims at issue, namely claims 9 and 16, cover a component for locating a call-in port 4 of a portal computer.

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15 F.4th 1069, Counsel Stack Legal Research, https://law.counselstack.com/opinion/acceleration-bay-llc-v-take-two-interactive-software-cafc-2021.