Vigil v. Take-Two Interactive Software, Inc.

CourtCourt of Appeals for the Second Circuit
DecidedNovember 21, 2017
Docket17-303
StatusUnpublished

This text of Vigil v. Take-Two Interactive Software, Inc. (Vigil v. Take-Two Interactive Software, Inc.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Second Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Vigil v. Take-Two Interactive Software, Inc., (2d Cir. 2017).

Opinion

17-303 Vigil v. Take-Two Interactive Software, Inc.

UNITED STATES COURT OF APPEALS FOR THE SECOND CIRCUIT

SUMMARY ORDER

RULINGS BY SUMMARY ORDER DO NOT HAVE PRECEDENTIAL EFFECT. CITATION TO A SUMMARY ORDER FILED ON OR AFTER JANUARY 1, 2007, IS PERMITTED AND IS GOVERNED BY FEDERAL RULE OF APPELLATE PROCEDURE 32.1 AND THIS COURT’S LOCAL RULE 32.1.1. WHEN CITING A SUMMARY ORDER IN A DOCUMENT FILED WITH THIS COURT, A PARTY MUST CITE EITHER THE FEDERAL APPENDIX OR AN ELECTRONIC DATABASE (WITH THE NOTATION “SUMMARY ORDER”). A PARTY CITING TO A SUMMARY ORDER MUST SERVE A COPY OF IT ON ANY PARTY NOT REPRESENTED BY COUNSEL.

At a stated term of the United States Court of Appeals for the Second Circuit, held at the Thurgood Marshall United States Courthouse, 40 Foley Square, in the City of New York, on the 21st day of November, two thousand seventeen.

PRESENT: ROBERT A. KATZMANN, Chief Judge, RAYMOND J. LOHIER, JR., CHRISTOPHER F. DRONEY, Circuit Judges.

HADIT SANTANA,

Plaintiff,

VANESSA VIGIL, RICARDO VIGIL,

Plaintiffs-Appellants,

v. No. 17-303

TAKE-TWO INTERACTIVE SOFTWARE, INC.,

Defendant-Appellee.

1 For Plaintiffs-Appellants: FRANK HEDIN (John C. Carey, on the brief), Carey, Rodriguez, Milian, Gonya, LLP, Miami, FL.

For Defendant-Appellee: VICTOR JIH (Robert M. Schwartz, Nathaniel Lipanovich, Molly Russell, Derek R. Flores, on the brief), Irell & Manella LLP, Los Angeles, CA.

Appeal from a final judgment of the United States District Court for the Southern District

of New York (Koeltl, J.).

UPON DUE CONSIDERATION, IT IS HEREBY ORDERED, ADJUDGED, AND

DECREED that the judgment of the district court is AFFIRMED IN PART and VACATED

IN PART, and the case is REMANDED with the instruction that the court shall amend its

judgment and enter dismissal without prejudice.

Plaintiffs-Appellants Ricardo Vigil and Vanessa Vigil appeal from a final judgment

dismissing their second amended complaint (“SAC”) with prejudice, entered on January 30,

2017, by the United States District Court for the Southern District of New York (Koeltl, J.). We

assume the parties’ familiarity with the underlying facts, procedural history, and issues on

appeal.

Defendant-Appellee Take-Two Interactive Software, Inc. is a publisher, developer, and

distributor of video games, including “NBA 2K15” and “NBA 2K16.” The NBA 2K15 and NBA

2K16 games contain a feature called “MyPlayer,” which allows gamers to create a personalized

basketball player that has a realistic 3-D rendition of the gamer’s face, also known as an

“avatar.” If a gamer chooses to play with the avatar in the games’ online, “multiplayer” mode,

then other players who participate in the same multiplayer match will see the rendition of the

gamer’s “face” during gameplay.

2 To create a MyPlayer avatar, a gamer must first agree to the following terms and

conditions, which are presented on the viewer’s television screen or monitor:

Your face scan will be visible to you and others you play with and may be recorded or screen captured during gameplay. By proceeding you agree and consent to such uses and other uses pursuant to the End User License Agreement. www.take2games.com/eula.

App. 23. Only after viewing this screen and pressing “continue” can a gamer access the

MyPlayer feature. Id.

The 3-D mapping process uses cameras to capture a scan of the gamer’s facial geometry,

which is then used to disseminate a realistic rendition of the gamer’s face. Gamers must hold

their faces within 6 to 12 inches of the camera and slowly turn their heads 30 degrees to the left

and to the right during the scanning process. Id. at 23-24. The process of scanning the face takes

about 15 minutes. Id.

Ricardo Vigil purchased NBA 2K15 and his sister, Vanessa Vigil, played his copy of the

game.1 Both plaintiffs used the MyPlayer feature and followed the above-described procedure to

create their MyPlayer avatars. On October 19, 2015, plaintiffs brought claims against Take-Two

in the United States District Court for the Southern District of New York (Koeltl, J.) alleging

five violations of the Illinois Biometric Information Privacy Act, 740 Ill. Comp. Stat. 14/1 et seq.

(“BIPA”). The statute governs the collection, storage, and dissemination of individuals’

“biometric identifiers” and “biometric information” by private entities, and defines a “biometric

identifier” as “a retina or iris scan, fingerprint, voiceprint, or scan of hand or face geometry,” and

1 Although Ricardo and Vanessa Vigil bring class action claims based on their use of the MyPlayer feature on both the NBA 2K15 and NBA 2K16 video games, App. 30, there is no allegation that any of the named plaintiffs actually used the feature on the NBA 2K16 game. 3 “biometric information” as information based on “biometric identifiers.” 2 Id. § 14/10. Plaintiffs

allege that Take-Two: (1) collected their biometric data without their informed consent; (2)

disseminated their biometric data to others during game play without their informed consent; (3)

failed to inform them in writing of the specific purpose and length of term for which their

biometric data would be stored; (4) failed to make publicly available a retention schedule and

guidelines for permanently destroying plaintiffs’ biometric data; and (5) failed to store, transmit,

or protect from disclosure plaintiffs’ biometric data by using a reasonable standard of care or in a

manner that is at least as protective as the manner in which it stores, transmits, and protects other

confidential and sensitive information.

Take-Two moved to dismiss plaintiffs’ claims for lack of Article III standing and for

failure to state a cause of action under the statute (i.e., lack of “statutory standing”).3 The district

court granted the motion on both grounds and dismissed the action with prejudice on January 30,

2017, and the clerk entered final judgment the same day. Plaintiffs timely appealed.

We begin with Article III standing. The principles for evaluating whether plaintiffs have

constitutional standing for a procedural violation of law are set forth in our trio of decisions in

Strubel v. Comenity Bank, 842 F.3d 181 (2d Cir. 2016), Crupar-Weinmann v. Paris Baguette

2 The parties refer to “biometric identifiers” and “biometric information” collectively as “biometric data.” Although this term is not in the statute, we adopt it for the purposes of this summary order for ease of reference. 3 Although Take-Two framed its second argument for dismissal as based on “statutory standing” grounds, the district court correctly observed “that what has been called ‘statutory standing’ in fact is not a standing issue, but simply a question of whether the particular plaintiff ‘has a cause of action under the statute,’” and therefore appropriately framed the issue as whether the plaintiffs had a cause of action under the statute. See Vigil v. Take-Two Interactive Software, Inc., 235 F. Supp. 3d 499, 507 n.5 (S.D.N.Y. 2017) (quoting Am. Psychiatric Ass’n v. Anthem Health Plans, Inc., 821 F.3d 352, 359 (2d Cir. 2016)). While we will continue to “avoid [the statutory standing] appellation going forward,” see Am.

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