Via Vadis, LLC v. Blizzard Entertainment, Inc.

CourtDistrict Court, W.D. Texas
DecidedJuly 21, 2021
Docket1:14-cv-00810
StatusUnknown

This text of Via Vadis, LLC v. Blizzard Entertainment, Inc. (Via Vadis, LLC v. Blizzard Entertainment, Inc.) is published on Counsel Stack Legal Research, covering District Court, W.D. Texas primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Via Vadis, LLC v. Blizzard Entertainment, Inc., (W.D. Tex. 2021).

Opinion

UNITED STATES DISTRICT COURT WESTERN DISTRICT OF TEXAS AUSTIN DIVISION

VIA VADIS, LLC and § AC TECHNOLOGIES, S.A., § Plaintiffs § § v. § CIVIL NO. 1:14-CV-00810-LY § BLIZZARD ENTERTAINMENT, INC., § Defendant

O R D E R Before the Court are Plaintiffs’ Motion to Compel Answers to Interrogatories and Production of Documents, filed April 16, 2021 (Dkt. 130); Blizzard’s Opposition to Plaintiffs’ Motion to Compel Answers to Interrogatories and Production of Documents, filed April 26, 2021 (Dkt. 135); Plaintiffs’ Reply, filed May 3, 2021 (Dkt. 139); Blizzard’s Sur-Reply, filed May 12, 2021 by leave of Court (Dkt. 145-1; Dkt. 158); and Plaintiffs’ Advisory Notice to the Court Re: Plaintiffs’ Motion to Compel Answers to Interrogatories and Production of Documents, filed July 2, 2021 (Dkt. 170). The District Court referred Plaintiffs’ motion to the undersigned Magistrate Judge for resolution, pursuant to 28 U.S.C. § 636(b)(1)(A), Federal Rule of Civil Procedure 72, and Rule 1(c) of Appendix C of the Local Rules of the United States District Court for the Western District of Texas. Dkt. 159. The Court held a hearing on the motion on July 7, 2021. I. Background Via Vadis and AC Technologies, S.A. (“Plaintiffs”) are the owner and exclusive licensee, respectively, of U.S. Patent No. RE40,521 (the “Asserted Patent”) for a data access and management system. They accuse Defendant Blizzard Entertainment, Inc. (“Blizzard”) of making 1 video game distribution software that infringes the Asserted Patent. Amended Complaint, Dkt. 116. The patent claims asserted by Plaintiffs cover the operations of peer-to-peer networks. Plaintiffs allege that Blizzard infringes the asserted claims by using the BitTorrent Protocol, a “peer to peer file distribution protocol that allows multiple networked users to simultaneously

upload and download segments or pieces of the same file to and from each other.” Dkt. 116 ¶ 14. Plaintiffs contend that Blizzard used BitTorrent to distribute certain of its video games, known as “Titles,” including the World of Warcraft, StarCraft, and Diablo series. Dkt. 130 at 4-5. Plaintiffs now ask the Court to compel Blizzard to answer certain interrogatories and produce documents responsive to their discovery requests. II. Legal Standard Federal Rule of Civil Procedure 26(b)(1) provides that parties “may obtain discovery regarding any nonprivileged matter that is relevant to any party’s claim or defense.” The scope of discovery is broad. Crosby v. La. Health Serv. & Indem. Co., 647 F.3d 258, 262 (5th Cir. 2011). “A discovery request is relevant when the request seeks admissible evidence or ‘is reasonably calculated to lead

to the discovery of admissible evidence.’” Id. (quoting Wiwa v. Royal Dutch Petrol. Co., 392 F.3d 812, 820 (5th Cir. 2004)). When a party withholds information otherwise discoverable by claiming that the information is privileged or subject to protection as trial-preparation material, the party must: “(i) expressly make the claim; and (ii) describe the nature of the documents, communications, or tangible things not produced or disclosed – and do so in a manner that, without revealing information itself privileged or protected, will enable other parties to assess the claim.” FED. R. CIV. P. 26(b)(5)(A).

2 After a party has attempted in good faith to obtain discovery without court action, that party may move for an order compelling disclosure or discovery. FED. R. CIV. P. 37(a)(1). The party resisting discovery must show how each discovery request is not relevant or otherwise objectionable. McLeod, Alexander, Powel & Apffel, P.C. v. Quarles, 894 F.2d 1482, 1485 (5th Cir. 1990). “The Court must balance the need for discovery by the requesting party and the relevance

of the discovery to the case against the harm, prejudice or burden to the other party.” Cmedia, LLC v. LifeKey Healthcare, LLC, 216 F.R.D. 387, 389 (N.D. Tex. 2003). “A trial court enjoys wide discretion in determining the scope and effect of discovery.” Sanders v. Shell Oil Co., 678 F.2d 614, 618 (5th Cir. 1982). III. Analysis Plaintiffs contend that this discovery dispute centers on “Plaintiffs’ request for information and documents relating to ‘Title data,’” defined as follows: As used herein, “Title” refers to a Blizzard video game title that Blizzard distributed in whole or in part using BitTorrent or Peer-to- Peer technology, as those terms are defined in Ex. A, Plaintiffs First Set of Interrogatories to Blizzard, at 4-5, Plaintiffs’ First Set of Requests for Production. “Title data” is the data associated with each title including the game files or data, updates, patches, and hotfixes. Dkt. 130 at 2 & n.1. Plaintiffs seek information and documents in four categories spanning several discovery requests, and also contend that Blizzard’s production is insufficient as to certain individual requests. In addition, Plaintiffs raise issues related to privilege and alleged spoliation. Blizzard responds that it has produced the source code for its accused peer-to-peer distribution systems, as well as responsive documents for the majority of the categories of information Plaintiffs seek, with the exception of financial information regarding its video games. Blizzard contends that Plaintiffs’ request for financial information should be denied “because Plaintiffs 3 have not identified any theory under which such information is relevant or that Plaintiffs would be permitted to present such information to the jury.” Dkt. 135 at 4. Blizzard argues that its games are not accused of infringement and not functionally linked to the file distribution system. Id. at 5. The Court addresses in turn the issues raised in Plaintiffs’ motion to compel. A. Backup Tapes

This lawsuit was filed on August 22, 2014. The accused peer-to-peer functionality of Blizzard’s game distribution system was implemented at least eight years earlier, in 2006. Dkt. 135 at 4, 6. All use ceased in July 2016; Blizzard now distributes its games entirely by content delivery networks (“CDNs”) rather than peer-to-peer. Id. Plaintiffs argue that Blizzard “has been in litigation regarding BitTorrent” since August 2014 in this case and May 2013 in another case, Parallel Networks v. Blizzard, 1:13-cv-00826 (D. Del. 2013). Nonetheless, Plaintiffs contend, Blizzard “allowed its computer systems to destroy relevant information on data distribution” and “appears to have destroyed such files between August 2014 and July 2016.” Dkt. 139 at 3. Blizzard responds that: the vast majority of the data that Plaintiffs seek—server logs generated from 2004 to the filing of this lawsuit in August 2014— were deleted before this litigation was filed as part of Blizzard’s normal data log retention policy. Because the vast majority of the data Plaintiffs seek was overwritten prior to the institution of this lawsuit, Blizzard was under no obligation to preserve it and cannot be faulted that the pre-lawsuit data is not available Dkt. 145-1 at 3.

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Via Vadis, LLC v. Blizzard Entertainment, Inc., Counsel Stack Legal Research, https://law.counselstack.com/opinion/via-vadis-llc-v-blizzard-entertainment-inc-txwd-2021.