United States v. 20 "Dealer's Choice" Machines & Coin Contents of $3.50

341 F. Supp. 1147, 1972 U.S. Dist. LEXIS 13987
CourtDistrict Court, D. South Carolina
DecidedApril 28, 1972
DocketCiv. A. No. 71-402
StatusPublished
Cited by2 cases

This text of 341 F. Supp. 1147 (United States v. 20 "Dealer's Choice" Machines & Coin Contents of $3.50) is published on Counsel Stack Legal Research, covering District Court, D. South Carolina primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
United States v. 20 "Dealer's Choice" Machines & Coin Contents of $3.50, 341 F. Supp. 1147, 1972 U.S. Dist. LEXIS 13987 (D.S.C. 1972).

Opinion

ORDER

CHAPMAN, District Judge.

This is an action by the United States of America for the condemnation of 20 “Dealer’s Choice” mechanical poker machines by which the plaintiff asked that the machines be forfeited to the United States upon the grounds that they are coin operated gaming devices as defined in 26 U.S.C. § 4462(a) (1). This case was tried before this Court without a jury on April 24, 1972. Kenneth J. Brust and Donald A. Brust d/b/a “Dealer’s Choice”, a co-partnership, filed a Claim and Answer denying that the machines should be condemned and praying that the Court require the return of the machines in question to the claimants.

The defendants contend that the machines in question are not gaming devices, since the results obtained by a player are largely dependent upon the skill of the player, which may be obtained after practicing with the machines and developing certain techniques of play. The witnesses for the defendant demonstrated that skill can be developed in the playing of these machines. Dr. Roger Holmes, Dean of the Department of Engineering at the University of South Carolina, gave detailed testimony on the mechanics of the machine and Dr. John Williams, a specialist in engineering psychology at the University of South Carolina, testified as to the skills that could be developed in operating this machine. His testimony also produced certain graphs showing the learning curve for individuals operating the machine and he felt that this was a game of skill rather than a game of chance, since the element of chance was reduced as the skill of the player increased.

After considering all of the testimony, the exhibits, examining the machines and hearing argument of counsel, I make the following Findings of Fact and Conclusions of Law as required by Rule 52(a) of the Federal Rules of Civil Procedure :

FINDINGS OF FACT

1. Prior to August 19, 1970, the claimants, Donald A. Brust and Kenneth J. Brust were operating an informal partnership in a location at Myrtle Beach, South Carolina. This business operated under the name of “Dealer’s Choice” and used 20 “Dealer’s Choice” mechanical poker games. These games were machines numbered one through twenty, and each of the machines is the same in construction and use, except that the cards placed on the five reels within the machine vary with each machine.

On August 19, 1970, special agents of the Intelligence Division, Internal Revenue Service, seized the 20 machines for failure to pay taxes required to operate coin operated gaming devices. A claim and cost bond was posted and filed by the brothers Brust transferring proceedings to this court and thereafter the United States filed this action for forfeiture of the machines.

2. The claimants are leaseholders of the machines, but for all practical purposes they are owners and maintain complete control and possession of the machines. The purpose of the lease is to protect exclusive locations and areas for use of the machines.

3. The 20 devices seized are single unit machines bearing the name plate “Dealer’s Choice”, manufactured by Wolf Enterprises of Pennsauken, New Jersey. Each has a horizontal playing board with five buttons located thereon, together with two coin slots, one for dimes and one for quarters. Each ma[1149]*1149chine is approximately two and a half feet in depth, two feet in width with the front one-half of the machine being approximately one foot in height and the rear one-half of the machine being approximately two and a half feet in height. Just behind the playing board the machine rises vertically and has a black glass front approximately 12 x 18 inches. There are five windows in this glass front, each window being about the size of an ordinary playing card. Each window is above one of the five buttons on the playing board. Behind each window is a reel, about one foot in diameter, with ten sides, to which ten ordinary playing cards are glued. Since ten cards are mounted on each of the five reels, there is a total of 50 separate playing cards. These cards represent a normal deck less two of the deuces. To operate the machine a person inserts a dime or a quarter. If a dime is inserted the value of the winning hand is as set forth hereinafter, but if a quarter is inserted, the value is increased by a multiple of three. On the drop of the coin, there is a delay of one to two seconds and then the five reels begin to turn. A light comes on to show that time has started to run for the player to begin his selection of what he hopes will be a good poker hand. As the reels rotate cards are displayed to the player through the five windows. The operator of the machine attempts to acquire a good poker hand by pressing the button to stop the rotating reel at the card of his choice. He does this in sequence until he has stopped all five reels. There is a timer which stops all reels after the expiration of a predetermined period, unless they have been sooner stopped by the player.

4. The timer is usually set at from 16 to 20 seconds on the machines when they are being used by unskilled persons. However, signs posted on the machines and displayed in the place of business indicate that the owners have the right to require “expert players” to play against a time limit of five seconds. The owners are the sole judges of who will be classified an “expert player”.

5. The reels rotate at 40 rotations per minute. The speed of the reel cannot be altered, so six and two-thirds cards per second pass the window of each of the five openings. The machine must be opened to change the timer down to five seconds, and players are notified when this is being done.

6. The reels rotate so rapidly that it is difficult to recognize each card as it passes. Aces are easily spotted and face cards can be distinguished, but with the machine operating it is practically impossible to tell whether a face card is a King, Queen or a Jack. Low cards can be distinguished from high cards by spot patterns, but the exact denomination of the card is usually impossible.

7. Prizes are given for certain combinations, and these prizes are graduated in value depending upon the value of the hand in a poker game. When playing for a dime the following is a list of the winning hands and the respective value of merchandise:

Winning Hand
Value of Merchandise
Pair of Jacks or better $ .20
Two Pair .40
Three of a Kind .60
Straight 1.00
Flush 1.60
Full House 2.00
Four of a Kind 4.00
Straight Flush 6.00
Royal Flush 10.00

Signs reflecting the above values are posted on the machines and throughout the premises. These values are increased three-fold when a quarter is inserted in the machine. If the player does not wish to receive the merchandise for a winning hand, he is given a coupon and may thereafter accumulate coupons and redeem their total for a higher valued item of merchandise. Prizes include stuffed animals, figurines, air rifles, small appliances, etc.

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341 F. Supp. 1147, 1972 U.S. Dist. LEXIS 13987, Counsel Stack Legal Research, https://law.counselstack.com/opinion/united-states-v-20-dealers-choice-machines-coin-contents-of-350-scd-1972.