The Corner Pocket of Sioux Falls, Inc. v. Video Lottery Technologies, Inc.

123 F.3d 1107, 1997 WL 530536
CourtCourt of Appeals for the Eighth Circuit
DecidedSeptember 29, 1997
Docket96-4208
StatusPublished
Cited by19 cases

This text of 123 F.3d 1107 (The Corner Pocket of Sioux Falls, Inc. v. Video Lottery Technologies, Inc.) is published on Counsel Stack Legal Research, covering Court of Appeals for the Eighth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
The Corner Pocket of Sioux Falls, Inc. v. Video Lottery Technologies, Inc., 123 F.3d 1107, 1997 WL 530536 (8th Cir. 1997).

Opinion

LOKEN, Circuit Judge.

In 1989, the State of South Dakota initiated a video lottery regulated by the South Dakota Lottery Commission. See S.D. Codified Laws Ch. 42-7A. In this type of lottery, games of chance are played on coin-operated, computer-controlled video machines. The video lottery machines are privately owned, but the State owns the operating software and controls the games through a central computer system. The machines repay players 80-95% of the amounts wagered. The State takes a portion of the remaining gross revenues (initially 22%, now 50%) by electronically sweeping the machine owner’s bank account. See generally Chance Mgmt., Inc. v. State of South Dakota, 97 F.3d 1107, 1108 (8th Cir.1996), cert. denied, — U.S. —, 117 S.Ct. 1083, 137 L.Ed.2d 217 (1997); Poppen v. Walker, 520 N.W.2d 238, 249 (S.D.1994).

In November 1993, the Lottery Commission investigated the video lottery machine market and concluded there was effective competition. Plaintiffs nonetheless commenced this antitrust class action in June 1994, alleging that Video Lottery Technologies, Inc. (“VLT”), manufacturer of the most popular video lottery machines, had refused to sell its machines to new customers for the purpose of enforcing a conspiracy among vending machine distributors to allocate territories and fix prices, all in violation of Section 1 of the Sherman Act, 15 U.S.C. § 1. Following discovery, the district court 1 granted summary judgment for defendants on the ground that plaintiffs had failed to present sufficient evidence of an unlawful conspiracy. Plaintiffs appeal, launching a three-pronged attack on the district court’s decision. We affirm.

A. Plaintiffs first argue that the district court erred in applying the legal standard for granting summary judgment in antitrust cases. Plaintiffs criticize the court’s “heavy reliance” on Matsushita Elec. Indus. Co. v. Zenith Radio Corp., 475 U.S. 574, 588, 106 S.Ct. 1348, 1356-57, 89 L.Ed.2d 538 (1986), where the Supreme Court stated that “conduct as consistent with permissible competition as with illegal conspiracy does not, standing alone, support an inference of antitrust conspiracy.” Relying primarily on cases from the Third and Ninth Circuits, plaintiffs argue that this portion of Matsushita does not apply to this case because the conspiracy they allege served defendants’ economic interests. However, we are among the majority of courts and commentators who read Matsushita more broadly. See Lovett v. General Motors Corp., 998 F.2d 575, 578-79 (8th Cir.1993), cert. denied, 510 U.S. 1113, 114 S.Ct. 1058, 127 L.Ed.2d 378 (1994); City of Mt. Pleasant, Iowa v. Associated Elec. Coop., Inc., 838 F.2d 268, 273 (8th Cir.1988); II Areeda and Hovenkamp, Antitrust Law ¶ 322, at 70-72, 75-81 (rev. ed.1995). In its Memorandum Opinion and Order, the district court discussed at length the appropriate summary judgment standard in complex antitrust cases, carefully reviewing these relevant cases. We conclude that the court properly articulated and applied the governing summary judgment standard of this Circuit.

*1110 B. Plaintiffs next argue that the district court engaged in improper summary judgment fact-finding when it accepted defendants’ explanations for market conditions that, in plaintiffs’ view, evidence an unlawful conspiracy. To put this issue in context, we must briefly describe the South Dakota video lottery machine market.

The private sector participants in the South Dakota video lottery are defined by statute. The State separately licenses video lottery machine manufacturers and distributors, who manufacture and sell the machines; “operators,” who own the machines and account to the State for their revenues; and gambling “establishments,” where the machines are played by consumers of this government-sponsored gambling. See S.D. Codified Laws §§ 42-7A-l(15-17), 41-45. Licensed manufacturers and distributors must sell their machines to licensed operators, who typically lease the machines to licensed establishments. Only bars, restaurants, and inns that sell alcoholic beverages may become licensed establishments. Operators and establishments negotiate their respective shares of the machine revenues remaining after the State takes its cut. Typically, those shares are stated as a percentage “split,” such as 50-50.

The South Dakota video lottery commenced in October 1989. By the end of 1989, six manufacturers were licensed to sell video lottery machines approved by the State. Not surprisingly, those best prepared to distribute these machines were the established distributors of coin-operated vending machines, businesses that for years had placed juke boxes, pool tables, pinball machines, and dart boards in bars and restaurants around the State. These distributors and their trade association, the Music and Vending Association (“MVA”), had successfully lobbied the Legislature to authorize a video lottery. When the lottery began, MVA members had obtained operator licenses and were ready to supply video lottery machines to licensed establishments located on the operators’ well-established vending machine routes.

As the lottery got underway, something unanticipated occurred — South Dakota gamblers overwhelmingly preferred to play video lottery machines manufactured by VLT. But these popular machines proved hard to get. Beginning as early as the fall of 1989, newly-established operators, including licensed establishments that obtained operator licenses so they could buy their own machines, had difficulty buying machines from VLT. To outsiders, it appeared that VLT was refusing to deal with anyone other than well-established vending machine distributors and those “squeaky wheels” who threatened litigation or complained to the Lottery Commission. Though VLT denied such an exclusionary policy and the Lottery Commission’s investigation concluded that the marketplace was sufficiently competitive, the named plaintiffs — two licensed operators and three licensed establishments — smelled an unlawful conspiracy and began this action against VLT, certain licensed operators who are longstanding vending machine distributors, and the MVA.

Plaintiffs’ Allegations. Athough the lawsuit was initially prompted by VLT’s refusal to sell video lottery machines to plaintiffs and others from the fall of 1989 to late 1993, plaintiffs’ antitrust claims evolved through discovery and the summary judgment process to include the following allegations:

— MVA and the operator defendants conspired to allocate operator territories in South Dakota. MVA members have their own distribution routes and went to great lengths to avoid competing in each other’s territories.

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123 F.3d 1107, 1997 WL 530536, Counsel Stack Legal Research, https://law.counselstack.com/opinion/the-corner-pocket-of-sioux-falls-inc-v-video-lottery-technologies-inc-ca8-1997.