SPLITFISH AG v. Bannco Corp.

727 F. Supp. 2d 461, 2010 U.S. Dist. LEXIS 74542, 2010 WL 2928510
CourtDistrict Court, E.D. Virginia
DecidedJuly 22, 2010
Docket1:10cv297
StatusPublished
Cited by6 cases

This text of 727 F. Supp. 2d 461 (SPLITFISH AG v. Bannco Corp.) is published on Counsel Stack Legal Research, covering District Court, E.D. Virginia primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
SPLITFISH AG v. Bannco Corp., 727 F. Supp. 2d 461, 2010 U.S. Dist. LEXIS 74542, 2010 WL 2928510 (E.D. Va. 2010).

Opinion

MEMORANDUM OPINION

T.S. ELLIS, III, District Judge.

At issue on plaintiffs’ motion for preliminary injunctive relief in this copyright and trademark infringement action is whether plaintiffs have satisfied the four requirements of the Fourth Circuit’s recent opinion in Real Truth About Obama, Inc. v. Federal Election Commission, 575 F.3d 342, 346 (4th Cir.2009). In their motion, plaintiffs Splitfish AG, Splitfish Gameware Inc., and Nabon Corporation request that defendants be enjoined from selling or offering for sale a video game controller device that allegedly contains copyrighted computer programming code plaintiffs claim they own. Defendants contend that plaintiffs have failed to establish entitlement to preliminary injunctive relief under Real Truth’s four-factor test. The matter, having been exhaustively briefed and argued, is now ripe for disposition.

I. 1

The original plaintiffs in this matter are Splitfish AG, a Swiss public corporation, and Splitfish Gameware Inc. (“Game-ware”), a Canadian corporation and a wholly-owned subsidiary of Splitfish AG. In their amended verified complaint dated July 14, 2010, an additional plaintiff, Nabon Corporation (“Nabon”), was added to the case. 2 Nabon is a Canadian corporation and a wholly-owned subsidiary of Splitfish AG.

Defendant Bannco Corporation (“Bannco”) is a Delaware Corporation whose principal place of business is in Virginia. Defendant Bannco Corporation (Shenzhen) is a wholly owned subsidiary of Bannco that is incorporated and based in Shenzhen, China. Defendant Ju Ning is Bannco’s director. 3

Plaintiffs are in the business of producing, marketing, and distributing video game controller devices. Specifically, since at least 2007, plaintiffs have produced and distributed controllers under the marketing name “FragFX.” These *463 controllers, which are compatible with Sony Corporation’s popular PlayStation 2 and PlayStation 3 video game consoles and also with personal computers, are distinct from most video game controllers insofar as they are really two separate devices. In other words, whereas a typical video game controller is composed of a single piece of plastic containing various buttons and toggle sticks and is designed to be held with both hands, a FragFX device comes in two pieces, each designed to be operated with a separate hand. One of the pieces resembles half of a typical video game controller, whereas the other piece closely resembles a computer mouse. The two pieces are connected to each other and to the video game console either by wire or wirelessly, depending on the specific model. The record reflects that various publications and websites have recognized the novelty and innovativeness of the FragFX series of controllers since their introduction in 2007. The record further reflects that plaintiffs have invested substantial resources in marketing the FragFX series inside and outside the United States, and indeed, FragFX controllers are widely available for purchase on the Internet.

Innovative though they may be, like all computer peripherals a FragFX controller is nothing more than a piece of plastic (or, in this case, two pieces of plastic) without two essential pieces of computer programming code. The first program is the “firmware,” which in common parlance informs the device how to process various inputs. By way of simplified example, when a user depresses the “A” button on the FragFX’s right-hand controller, the firmware must direct the device to transmit a specific signal to the console in order for the user input to have the desired effect in the video game. The second program, the “driver,” is essentially the bilingual interpreter of the computer world insofar as it translates signals between device and console so that these devices understand each other. Without a driver, the device would be forced to speak directly in the language of the console and thus a single device could not be compatible with multiple consoles that speak different languages. Instead, when a proper driver is available, a user need only load the driver into the console’s memory to ensure that the console can communicate with the device.

Thus, in order to ensure that the FragFX controller would be more than a futuristic-looking paperweight, plaintiffs in 2006 — prior to the product line’s initial 2007 release — undertook to create firmware and driver software for the devices. To this end, Nabon, which at the time maintained an office in Beijing, directed Gui Ming Feng and You Bing Wang to create the code. Whether Gui and You were employees or independent contractors is hotly disputed by the parties. The record reflects that Gui had a desk, computer, and telephone extension in Nabon’s Beijing office, that he had company business cards, was paid monthly from the regular employee payroll, received company stock in Splitflsh AG’s initial public offering, and was at one point considered for a promotion to Vice President. 4 Notwithstanding these undisputed facts, defendants proffer an affidavit from Gui in which he claims conclusorily that he was an independent contractor and not an employee of Nabon during the relevant times in 2006. Defendants also claim that Gui and You were independent contractors because Nabon made no deductions from their monthly paychecks, permitted them to set their own work hours and generally allowed them to control the means through which they performed their computer programming work. In any event, Gui and You created the firmware and driver code, *464 and plaintiffs used this code in the course of producing the FragFX controllers.

In June 2008, three senior executives of Splitfish AG left the company, including the company’s president, Ken Tetterington, and a vice president, Nan Liu. Plaintiffs allege that Liu took with him the company’s only copy of the source code for the FragFX controllers’ firmware and drivers. Thereafter, in April 2009, Tetterington introduced a competing video game controller product named the “mLani MoBi,” which bore certain resemblances to the FragFX device. Plaintiffs challenged the legality of Tetterington’s actions, after which mLani agreed to cease selling the controller. Then, in September 2009, plaintiffs became aware that defendants were selling a new competing controller device known as the “FRAGnStein” that is extremely similar in appearance and function to the FragFX line of devices. While plaintiffs are not yet aware of Tetterington’s precise role with defendants, the FRAGnStein demonstration videos contained on defendants’ website are narrated by Tetterington, indicating that he is somehow directly involved with defendants’ business. Additionally, plaintiffs found that upon installation of the FRAGnStein controller driver, the name “FragFX(TM)” appears on a Windows PC as the device name, further increasing their suspicions of copying.

Based on these suspicions, plaintiffs hired an expert hardware and software designer, Dr. Robert Zeidman, to compare the object code of plaintiffs’ and defendants’ programs.

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Bluebook (online)
727 F. Supp. 2d 461, 2010 U.S. Dist. LEXIS 74542, 2010 WL 2928510, Counsel Stack Legal Research, https://law.counselstack.com/opinion/splitfish-ag-v-bannco-corp-vaed-2010.