Soucek v. Roblox Corporation

CourtDistrict Court, N.D. California
DecidedSeptember 19, 2024
Docket3:23-cv-04146
StatusUnknown

This text of Soucek v. Roblox Corporation (Soucek v. Roblox Corporation) is published on Counsel Stack Legal Research, covering District Court, N.D. California primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Soucek v. Roblox Corporation, (N.D. Cal. 2024).

Opinion

UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF CALIFORNIA

RACHELLE COLVIN, et al., Case No. 23-cv-04146-VC

Plaintiffs, ORDER GRANTING IN PART AND v. DENYING IN PART ROBLOX'S MOTION TO DISMISS ROBLOX CORPORATION, et al., Re: Dkt. No. 87 Defendants.

The motion to dismiss is granted with respect to the fraud-based state-law claims (Counts 3–8) and the request for injunctive relief. The motion to dismiss is denied with respect to the negligence claims and the request for monetary relief. This ruling assumes that the reader is familiar with the facts, the applicable legal standards, and the arguments made by both parties. This ruling also assumes that the reader is familiar with the Court’s order addressing Roblox’s prior motion to dismiss. Dkt. No. 65. 1. Fraud-based claims. The prior iteration of the complaint alleged affirmative misrepresentations by Roblox. The current iteration pivots to an omissions theory: that Roblox failed to disclose to parents that their kids could be lured into gambling away their Robux. The complaint alleges that the parents “would have taken different actions” with respect to their minor children’s use of the platform if they’d known about the online casinos. But the complaint fails to allege that the parents saw any communications from Roblox at all. The plaintiffs describe various ways that Roblox can communicate with minor users and their parents: marketing materials, website FAQs, information in the account creation process, and a Parental Controls hub on minor users’ accounts. But the complaint never alleges that the parents looked at or interacted with any of those channels. The plaintiffs respond that “Plaintiffs communicated with Roblox when they purchased Robux and necessarily would have seen disclosures through that channel.” Dkt. No. 92 at 14. But that is only true of the minor users. The parents were never alleged to be involved in the purchase of Robux. In fact, the complaint carefully alleges that only the minor plaintiffs—and not their parents—purchased Robux from Roblox, generally through gift cards or with their parents’ credit cards. The plaintiffs even note that those payment methods were entirely within the minor users’ control.1 So while the complaint alleges that the parents would have acted differently in response to disclosures, it fails to allege that Roblox communicated with the parents in a way that would have necessitated a disclosure, or that the parents would have seen any disclosures that Roblox should have made.2 This warrants dismissal of all the state law omission claims (Counts 3–8). And dismissal is with prejudice. At the hearing, counsel for the plaintiffs attempted to articulate yet another theory—namely, a theory that Roblox should have disclosed the risk of being drawn into online gambling to the kids (rather than to the parents) and that the kids would then have acted differently. But counsel’s seat-of-the-pants comments were both implausible and contradicted by the theory underlying the current iteration of the complaint, which is that the minor plaintiffs were legally and practically incapable of making a decision about whether to gamble. Moreover, the plaintiffs have been given plenty of opportunity to state claims for fraud, yet they made virtually no effort to beef up their allegations since the prior iteration of the complaint was dismissed. Accordingly, there will be no leave to amend the fraud-based claims.

1 Roblox asserts that this pleading decision was an effort to evade an arbitration agreement that Roblox has with its users. Regardless of what motivated the drafting of the complaint, the plaintiffs are bound by its allegations. 2 The complaint also alleges that Roblox “solicit[s] [ ] parents’ email addresses and credit card information to enable various features and take various actions on minors’ accounts, including the purchase of Robux.” This allegation comes the closest to establishing a channel of communication between Roblox and the parent plaintiffs—it could be read to suggest that Roblox has email addresses of parents for all minor users who purchase Robux. But it is still too uncertain to save the omissions claims. For one, “solicit” is not the same as “require.” And the complaint doesn’t allege that Roblox ever uses those email addresses to communicate with the parents, or that Roblox even has permission to email the parents directly. Most importantly, like with the other alleged channels of communication, the complaint never alleges that the parents opened, reviewed, or engaged with communications from Roblox—through this medium, or through any other. The complaint’s California UCL unlawful claim and unjust enrichment claims are not dismissed to the extent they rely on allegations that Roblox facilitated illegal gambling, as opposed to allegations that Roblox made fraudulent misrepresentations or omissions. See First Amended Complaint ¶ 228-h (California UCL claim based on the CLRA); ¶ 377 (unjust enrichment based on defendants’ “misrepresentations and omissions”). 2. Negligence. In its second motion to dismiss, Roblox attempts to relitigate the negligence claims. The Court continues to find that the plaintiffs have adequately pled negligence. Misfeasance versus nonfeasance. The parties again dispute whether Roblox’s alleged conduct in this case is properly characterized as misfeasance or nonfeasance. The California Supreme Court has explained that the distinction between misfeasance and nonfeasance lies in whether the defendant “’created a risk’ of harm to the plaintiff, including when ‘the defendant is responsible for making the plaintiff’s position worse.’” Brown v. USA Taekwondo, 11 Cal. 5th 204, 214 (Cal. 2021) (quoting Lugtu v. California Highway Patrol, 26 Cal. 4th 703, 716 (Cal. 2001)). Put another way, the defendant’s conduct is nonfeasance if the defendant “did not contribute to the risk that the plaintiff would suffer the harm alleged.” Id. For instance, in Lugtu, a California Highway Patrol officer pulled plaintiffs over to the center median of a roadway, and plaintiffs were subsequently hit by a truck. 26 Cal. 4th at 707. The California Supreme Court held that the officer’s decision to pull them over to the median could be misfeasance because that conduct “placed plaintiffs in a dangerous position and created a serious risk of harm to which they otherwise would not have been exposed.” Id. at 717. The complaint here similarly alleges misfeasance. The plaintiffs allege that Roblox created a virtual currency, paired it with an online platform that caters to minor users, and processes transactions that allow users to exchange the virtual currency for actual money, while taking a cut off the top of each transaction. In essence, the plaintiffs allege that Roblox has created a clearinghouse for illegal transactions within the virtual playground, and that Roblox facilitates those transactions and profits from them. True, the complaint uses language about Roblox’s failure to act and failure to prevent harm, which sounds more like nonfeasance. But the plaintiffs allege more than that—they allege that these deliberate design decisions by Roblox created the risk of harm to the minor plaintiffs who otherwise would not have been exposed to the virtual casinos. The Social Media Cases support the notion that, while merely operating a website or platform that is used by malicious third parties may be nonfeasance, the design and operation of a platform in a manner that creates or increases the risk of harm can be misfeasance. 2023 WL 6847378 (Cal. Super. Ct. Oct. 13, 2023). Roblox’s alleged conduct is not easily distinguishable from the conduct at issue in the Social Media Cases, in which the defendant platforms were alleged to have designed social media platforms to be addictive for minors, increasing their risk of harm.

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Bluebook (online)
Soucek v. Roblox Corporation, Counsel Stack Legal Research, https://law.counselstack.com/opinion/soucek-v-roblox-corporation-cand-2024.