Sony Computer Entertainment America, Inc., a Delaware Corporation v. Bleem, Llc, and David Herpolsheimer Jaime Felix

214 F.3d 1022
CourtCourt of Appeals for the Ninth Circuit
DecidedJuly 10, 2000
Docket99-17137
StatusPublished
Cited by8 cases

This text of 214 F.3d 1022 (Sony Computer Entertainment America, Inc., a Delaware Corporation v. Bleem, Llc, and David Herpolsheimer Jaime Felix) is published on Counsel Stack Legal Research, covering Court of Appeals for the Ninth Circuit primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Sony Computer Entertainment America, Inc., a Delaware Corporation v. Bleem, Llc, and David Herpolsheimer Jaime Felix, 214 F.3d 1022 (9th Cir. 2000).

Opinion

O’SCANNLAIN, Circuit Judge:

We must decide whether the unauthorized use of a “screen shot” — a frozen image from a personal video game — falls within the fair use exception to the law of copyright.

I

Personal video games come in two basic varieties: console games and PC games. Console games are played by loading a game disk into a console, which is connected to the user’s television. PC games are played by loading a game disk into the CD drive of a personal computer. Sony Computer Entertainment America, Inc., (“Sony”) manufactures both consoles — the highly popular Sony PlayStation — and their game disks. Sony PlayStation game disks are engineered such that they cannot by played on a PC.

Bleem, LLC (“Bleem”), has developed a product, called a “software emulator,” that allows one to cross the divide between console games and PC games. By using Bleem’s software, one can now play a Sony PlayStation game on a personal computer. This development has two consequences: first, one need not buy a PlayStation console in order to enjoy Sony PlayStation games; second, the quality of the games’ graphics may be greater because a computer screen is capable of greater resolution than a television screen. Bleem’s product therefore allows it to tap into the two segments of video game players. For those enthusiastic video game players who do not want to pay for a PlayStation console, they can avoid having to do so by paying a smaller sum for the Bleem software. For those afficionados who have already purchased a Sony PlayStation console, the new Bleem software allows them to enjoy their games even more by playing them on a computer, which is capable of producing higher resolution graphics than a television. The graphics are a large component of any video game, such that games with better graphics — and products that enhance the quality of graphics — are highly prized in the market.

The video game market is enormous and lucrative, and Sony, with its PlayStation console and games, is a market leader, having sold more than 60 million consoles and 460 million video game disks worldwide. Emulators, such as that produced by Bleem, may not adversely affect the sales of Sony game disks — in fact, they may help them — but emulators very likely will reduce the sales of consoles.

The Bleem emulator was developed by Randy Linden who, together with David Herpolsheimer, comprise the entire staff of Bleem. Linden developed PC software that effectively emulates the function performed by Sony’s hardware console through a process of reverse-engineering the components in the console. He devised a computer program to perform these same functions on a personal computer. The legality of the emulator is not at issue in this lawsuit.

The issue in this appeal is the validity of the method by which Bleem is advertising its product. In various advertising media, Bleem has included comparative “screen shots” of Sony PlayStation games. The shots show what the game looks like when played with a Sony console on a television screen, what it looks like when played with Bleem’s emulator on a computer screen, and also at times what it looks like when played with Bleem’s emulator and speed-enhancing hardware (called a graphics card) on a computer screen. A video game screen shot is a small image depicting the computer or television screen in a frozen moment during the playing of the video game. The cinematic equivalent of a *1025 screen shot would be a depiction of one single frame from a movie.

Screen shots are ubiquitous in the packaging of video games because they convey to the purchaser exactly what the game will look like on a screen when it is played. This slice of verisimilitude is important because the majority of the packaging of most typical video games is ornate artwork that evokes the spirit of the game, if not necessarily the visual truth of it. For instance, a video game such as Gran Tu-rismo — Sony’s best-selling, racing car game — might come packaged in a box featuring an almost photographic reproduction of a racing car in action. Since graphics in video games are good, but not that good, however, Sony also places a few screen shots on the packaging to show what the game actually does look like. Similarly, magazines that cover the video game industry routinely include screen shots to illustrate the games they review and discuss.

The veracity of the screen shots is not at issue in this appeal. Sony has not alleged that Bleem’s depictions of the games played in different ways are inaccurate or misleading; it simply contends that Bleem may not use those screen shots because they are Sony’s copyrighted material.

As one might imagine, screen shots for console games are regularly generated by freezing a game in mid-action and “grabbing” the image as it is displayed on the television. Screen shots can also be generated by grabbing the image as the game is played on a computer, but then adjusting the resolution downward to approximate the inferior resolution of a television screen. The first method involves a greater degree of verisimilitude to the claim that the screen shot represents what the game in fact looks like when played with a PlayStation console. The second method, however, is technologically easier.

Sony sued Bleem for a number of intellectual property violations. The only issue on appeal, however, is whether Bleem’s unauthorized use of Sony PlayStation game screen shots in its advertising was a violation of Sony’s copyright. The district court ruled in favor of Sony, entering a preliminary injunction against Bleem. Bleem filed a timely appeal.

II

A plaintiff is entitled to a preliminary injunction when it “demonstrates either (1) a combination of probable success on the merits and the possibility of irreparable injury or (2) the existence of serious questions going to the merits and that the balance of hardships tips sharply in [its] favor.” GoTo.com, Inc. v. The Watt Disney Co., 202 F.3d 1199,1204 (9th Cir.2000). This Court may reverse the grant of a preliminary injunction “only when ‘the district court abused its discretion or based its decision on an erroneous legal standard or on clearly erroneous findings of fact.’ ” Sony Computer Entertainment, Inc. v. Connectix Corp., 203 F.3d 596, 602 (quoting Roe v. Anderson, 134 F.3d 1400, 1402 n. 1 (9th Cir.1998)).

Bleem admits that it copied Sony’s copyrighted games to create screen shots for its advertising but contends that doing so was protected as a fair use under 17 U.S.C. § 107.

III

Justice Story introduced the concept of an exception to the law of copyright for fair uses in 1841. See Folsom v. Marsh, 9 F. Cas. 342 (C.C.D.Mass.1841). Distilling the common law from earlier cases, he provided that courts should:

Free access — add to your briefcase to read the full text and ask questions with AI

Related

EarthCam, Inc. v. OxBlue Corp.
49 F. Supp. 3d 1210 (N.D. Georgia, 2014)
Forest River, Inc. v. Heartland Recreational Vehicles, LLC
753 F. Supp. 2d 753 (N.D. Indiana, 2010)
Designer Skin, LLC v. S & L VITAMINS, INC.
560 F. Supp. 2d 811 (D. Arizona, 2008)
Perfect 10 v. Google, Inc.
416 F. Supp. 2d 828 (C.D. California, 2006)
Kelly v. Arriba Soft Corp.
280 F.3d 934 (Ninth Circuit, 2002)

Cite This Page — Counsel Stack

Bluebook (online)
214 F.3d 1022, Counsel Stack Legal Research, https://law.counselstack.com/opinion/sony-computer-entertainment-america-inc-a-delaware-corporation-v-bleem-ca9-2000.