Smallwood v. NCsoft Corp.

730 F. Supp. 2d 1213, 2010 U.S. Dist. LEXIS 82484, 2010 WL 3064474
CourtDistrict Court, D. Hawaii
DecidedAugust 4, 2010
DocketCiv. 09-00497 ACK-BMK
StatusPublished
Cited by43 cases

This text of 730 F. Supp. 2d 1213 (Smallwood v. NCsoft Corp.) is published on Counsel Stack Legal Research, covering District Court, D. Hawaii primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

Bluebook
Smallwood v. NCsoft Corp., 730 F. Supp. 2d 1213, 2010 U.S. Dist. LEXIS 82484, 2010 WL 3064474 (D. Haw. 2010).

Opinion

ORDER GRANTING IN PART AND DENYING IN PART DEFENDANT’S MOTION TO DISMISS THE SECOND AMENDED COMPLAINT

ALAN C. KAY, Senior District Judge.

PROCEDURAL BACKGROUND

On October 19, 2009, pro se Plaintiff Craig Smallwood (“Plaintiff’) filed a Complaint (“Complaint”) against NCSOFT. Although Plaintiff named only “NCSOFT” in the caption on his original complaint, two NCsoft entities have appeared in this action, Defendants NC Interactive Inc. and NCsoft Corporation, both of whom are named in the Second Amended Complaint (“Defendants”).

On October 29, 2009, 2009 WL 3538469, this Court sua sponte dismissed Plaintiffs Complaint for lack of subject matter jurisdiction. Order Dismissing Plaintiffs Complaint With Leave to Amend, dated Oct. 29, 2009 (“10/29/09 Order”). The Court held that diversity jurisdiction had not been properly alleged because Plaintiff had failed to allege his own citizenship and the citizenship of NCsoft’s North America affiliate. 10/29/09 Order at 5-6. The Court granted Plaintiff twenty (20) days from the date the Order was filed to file an amended complaint that would meet the jurisdictional requirements.

Plaintiff filed an amended complaint on November 13, 2009 (“Amended Complaint”). The Amended Complaint appeared to be the same as the Complaint, but for the addition of a paragraph at the beginning asserting citizenship.

On November 23, 2009, Defendants NC Interactive Inc. and NCsoft Corp. filed a motion to dismiss the Amended Complaint. On February 26, 2010, 2010 WL 727715, the Court dismissed Plaintiffs Amended Complaint with leave to amend. Specifically, the Court (1) denied Defendants’ Motion to Dismiss based upon Fed. R. Civ. P. 12(b)(1) lack of subject matter jurisdiction; (2) granted Defendants’ Motion to Dismiss on the basis of failure to plead fraud in compliance with Fed. R. Civ. P. 9(b); (3) granted Defendants’ Motion to Dismiss Plaintiffs Intentional Infliction of Emotional Distress and Defamation claims for failure to state a claim under Fed. R. Civ. P. 12(b)(6); and (4) dismissed the Amended Complaint without prejudice and with leave to amend.

On April 7, 2010, Plaintiff filed a Second Amended Complaint. On April 21, 2010, Defendants filed a motion to dismiss the Second Amended Complaint (“Motion to Dismiss” or “Motion”). Plaintiff filed an opposition on June 29, 2010 (“Opposition”), and a Supplemental Memorandum in Opposition on July 1, 2010 (“Supplemental Memorandum”). Defendants filed a reply on July 6, 2010 (“Reply”). The Court held a hearing on Defendants’ Motion on July 19, 2010.

At the hearing, the Court requested supplemental briefing on the effect of the Texas Deceptive Trade Practices and Consumer Protection statute (the “Texas Act”) on this case. On July 29, 2010, both parties submitted the requested supplemental briefing (“Plaintiffs Second Supplemental Mem.” and “Defendant’s Supplemental Mem.”). Doc. Nos. 33 & 34.

FACTUAL BACKGROUND 1

Plaintiffs Second Amended Complaint alleges the following. Defendants de *1218 signed and distributed interactive role playing internet games to the public, including the game “Lineage II.” Second Am. Compl. ¶ 11. In 2004 or 2005, Plaintiff opened three accounts, thereby becoming licensed to play Lineage II. Id. ¶ 12. The accounts were paid for by charge card, three months in advance. Id. ¶ 13. Plaintiff played Lineage II from 2004-2009 for over 20,000 hours. Id. ¶ 14. Plaintiff experienced great feelings of euphoria and satisfaction from persistent play, as did other users of Lineage II. Id. ¶ 15.

Plaintiff became psychologically dependent and addicted to playing Lineage II. Id. ¶ 16. During the years that Plaintiff played Lineage II, the phenomena of psychological dependence and addiction to playing computer games was recognized by and known to Defendants. Id. ¶ 17. Defendants never gave Plaintiff any notice or warning of the danger of psychological dependence or addiction from continued play. Id. ¶ 18.

Plaintiff further alleges that “to build its reputation and increase profits, defendants have to continually create new games or game versions, and sell more licenses.” Id. ¶ 20. Thus, in 2009, Defendants began selling and licensing a new computer game, “Aion,” which was quite successful. Id. ¶ 21. Plaintiff alleges that “[o]ne method of promoting Aion, was to lock players out from the older game Lineage II, thus creating popularity and publicity for the newer game Aion, a larger amount of users/licensees, and increased profits for [Defendants.]” Id. ¶ 22.

In September 2009, Plaintiff discovered that he had been “locked out of the game, i.e., that defendants had ‘banned’ him from further play of the game.” Id. ¶ 23. Plaintiff alleges he received no warning that he was in danger of being banned or had been banned and that he was banned from all accounts belonging to his internet protocol (“IP”) address. Id. ¶¶ 24-25.

Plaintiff alleges that he made numerous attempts to contact Defendants to determine why he was banned, but that “there was a maze of purposeful obstruction to receive any information on why he was locked out.” Id. ¶¶ 28-30.

Plaintiff alleges that he pre-paid for access to his accounts and had approximately one-and-a-half months of access left at the time his accounts were banned. Id ¶ 31. Plaintiff alleges that “Defendants unlawfully retained plaintiffs money on account [valued at $65], for playtime that was intentionally withheld and denied.” Id. ¶¶ 32-33.

Plaintiff alleges that Defendants told him he was banned from the game for engaging in an elaborate scheme to create real money transfers. Id. ¶ 34. Plaintiff alleges that NCSOFT sent him an email to that effect on October 5, 2009, which Plaintiff attaches to the Second Amended Complaint. Id. ¶ 35-36. Plaintiff denies ever being involved in any scheme to make real money transfers or making any real money transfers. Id. ¶ 37-40.

Plaintiff also asserts that there are Game Masters in Lineage II who are supposed to ensure fairness, but that the game rules were not enforced fair and square. Id. ¶ 51-52. Plaintiff alleges that Defendant conducted “banning purges,” which were “defendants’ concealed methods to promote Aion and increase their profits.” Id. ¶ 52.

Plaintiff asserts that he continues to this day to have a compulsive urge and need to play Lineage II and that he has never received any warning, notice, or advice *1219 from Defendants as to the danger of addiction from playing Lineage II. Id. ¶¶ 54-55.

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730 F. Supp. 2d 1213, 2010 U.S. Dist. LEXIS 82484, 2010 WL 3064474, Counsel Stack Legal Research, https://law.counselstack.com/opinion/smallwood-v-ncsoft-corp-hid-2010.