Skillz Platform Inc. v. Papaya Gaming, Ltd

District Court, S.D. New York·Decided March 26, 2025·No. 1:24-cv-01646·Unknown

Opinion

UNITED STATES DISTRICT COURT SOUTHERN DISTRICT OF NEW YORK -------------------------------------- X : 24cv1646(DLC) SKILLZ PLATFORM INC., : : Opinion and Plaintiff, : Order -v- : : PAPAYA GAMING, LTD., et al., : : Defendants. : : -------------------------------------- X : PAPAYA GAMING, LTD., et al., : : Counterclaim Plaintiffs, : : -v- : : SKILLZ PLATFORM INC., : : Counterclaim Defendant, : : and : : GOLDEN WOOD COMPANY, LTD., : : Additional Counterclaim Defendant. : : -------------------------------------- X

APPEARANCES:

For plaintiff Skillz Platform Inc.: Craig Carpenito Amy Katherine Nemetz Jessica C. Benvenisty King & Spalding 1185 Avenue of the Americas New York, NY 10036

Lazar Pol Raynal Michael Anthony Lombardo King & Spalding 110 N Wacker Drive, Suite 3800 Chicago, IL 60606

For defendants Papaya Gaming, Ltd., et al.: Anthony Joseph Dreyer Jordan Adam Feirman Skadden, Arps, Slate, Meagher & Flom LLP One Manhattan West New York, NY 10001-8602

David B. Leland Margaret E. Krawiec Michael A. McIntosh Skadden, Arps, Slate, Meagher & Flom LLP 1440 New York Avenue, NW Washington, DC 20005

DENISE COTE, District Judge: Skillz Platform Inc. (“Skillz”) sued its competitor, Papaya Gaming, Ltd. and Papaya Gaming, Inc. (collectively, “Papaya”), alleging violations of the Lanham Act, 15 U.S.C. § 1125, and the New York General Business Law (“GBL”), § 349, through false advertising. Papaya brought several counterclaims against Skillz, alleging false advertising, defamation, civil conspiracy, and copyright and trademark infringement. An Opinion of February 7 granted in part Skillz’s motion to dismiss Papaya’s First Amended Counterclaims (“FAC”). Skillz Platform Inc. v. Papaya Gaming, Ltd., No. 24cv1646, 2025 WL 438387 (S.D.N.Y. Feb. 7, 2025) (“February 7 Opinion”). Papaya has now moved for leave to file further amended counterclaims, attached to its motion as Proposed Second Amended Counterclaims (“PSAC”). These proposed amendments chiefly try to resurrect the dismissed counterclaims. Skillz opposes the motion. For the following reasons, Papaya’s motion is denied.

Background The following facts are taken from the PSAC, and, because much of the discussion below evaluates its content by the standard applicable to motions to dismiss pursuant to Rule 12(b)(6), Fed. R. Civ. P., those facts are assumed to be true. Familiarity of the prior Opinions in this case, including the February 7 Opinion, is assumed. Only the facts necessary to decide the present motion are included.

Papaya is a developer of mobile, multiplayer games that allow users to deposit and earn money, along with in-game prizes. Users of Papaya’s games typically compete with between five and twenty opponents. Skillz operates a mobile gaming platform in competition with Papaya. The Skillz platform hosts games, each of which allows gameplay between only two players, created by third-party developers. The PSAC also alleges that Skillz engaged in a multipronged campaign to discredit Papaya in the eyes of the public and law enforcement officials regarding Papaya’s use of robots or “bots”. The proposed amendments refer to three aspects of that

campaign, each of which is described separately below. A. Consumer Complaints Sent to State Attorneys General According to the PSAC, Skillz created and funded a false- front organization called 4 Fair Play. Through its website, 4 Fair Play solicited complaints from consumers about Papaya and

other competitors of Skillz. Through a form on the website, visitors could input personal information, select a game about which they wanted to complain, and write a description of their complaints in an open-ended submission box. Skillz forwarded these complaints to state attorneys general. But before doing so, it added stock language to the complaint, which said “I’m a resident of your state and I would like to make you aware of a mobile game that is defrauding consumers like me out of their hard-earned money. I strongly believe the following games use AI or ‘bots’ to scam players by pretending that those are real players.” It then listed the games selected on the complaint form. Skillz did not tell complainants it was adding this

language. Most complaints that 4 Fair Play received did not mention bot use, but the stock language, which misleadingly appeared to have been written by the complainant, was added to them anyway. Skillz “spot checked” the complaints that it forwarded to law enforcement, but it otherwise did not vet them to make sure they came from real people. B. 4 Fair Play Website Representations Among other content maligning Papaya, the 4 Fair Play website included a page titled “What Players Are Telling Us” that purported to show six short quotations from consumers

complaining about Papaya’s games. Another page on the website showed six other such quotations. These testimonials, each one or two sentences long, were attributed to consumers identified only by initials and state of origin, such as “L.G.S. from Pennsylvania” and “J.P. from Florida,” or by the game they had played, such as a “Bingo Cash player.” Skillz itself had drafted some of those testimonials, and they had not come from real consumers. Other testimonials did come from real consumers but had been edited by Skillz. Separately, the 4 Fair Play website displayed a banner reading “12,594 and Counting!” In fact, there had not been exactly 12,594 complaints submitted when that number was

displayed. Also, the number would increase every few seconds to give the sense that the counter was connected to a live database that was continuously updating, which it was not. The home page of the 4 Fair Play website displayed a pie chart that purported to show the complaints the organization had received, broken down by the game referenced in the complaint. Three of the games were Papaya’s, and the pie chart indicated that complaints about those three games accounted for 40.2% of the total complaints. In fact, 40.2% of the complaints received did not refer to Papaya’s games. The home page also displayed a

map of the United States purporting to show the numbers of complaints submitted by consumers in each state. C. Interview Scheme In late 2023, 4 Fair Play, controlled by Skillz, hired an organization to obtain confidential information from Papaya. Portraying itself as a “public policy group conducting research,” the organization contacted Skillz employees using the social media website LinkedIn and offered recipients $300 for participating in interviews meant to “better understand the mobile gaming industry.” An internal guide, which was edited by Skillz executives, encouraged interviewers to ask questions about Papaya’s use of bots. The involvement of Skillz and 4 Fair Play in this scheme was hidden.

Two former Papaya employees participated in interviews, one in December 2023 and one in January 2024. Both individuals had signed agreements with Papaya prohibiting them from disclosing the company’s sensitive information. In these interviews, the former employees disclosed information about when and why bots are used and the coding behind the bots, among other things. Using the information collected in these interviews, Skillz publicly accused Papaya of using bots. In an article published in July 2022, Skillz’s CEO said that competitors had an easier

time pairing players because of their use of bots. D. This Lawsuit Skillz initiated this action against Papaya on March 4, 2024, claiming that Papaya had falsely advertised its games to be free from bots. On August 5, Papaya filed an Answer to the Complaint, as well as counterclaims against Skillz and five other companies. Those counterclaims alleged false and deceptive practices under the Lanham Act and N.Y. Gen. Bus. L.

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