Simmons v. Western Pub. Co., Inc.

834 F. Supp. 393, 31 U.S.P.Q. 2d (BNA) 1143, 1993 WL 413966, 1993 U.S. Dist. LEXIS 14475
CourtDistrict Court, N.D. Georgia
DecidedSeptember 23, 1993
Docket1:92-cv-00827
StatusPublished

This text of 834 F. Supp. 393 (Simmons v. Western Pub. Co., Inc.) is published on Counsel Stack Legal Research, covering District Court, N.D. Georgia primary law. Counsel Stack provides free access to over 12 million legal documents including statutes, case law, regulations, and constitutions.

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Simmons v. Western Pub. Co., Inc., 834 F. Supp. 393, 31 U.S.P.Q. 2d (BNA) 1143, 1993 WL 413966, 1993 U.S. Dist. LEXIS 14475 (N.D. Ga. 1993).

Opinion

ORDER

SHOOB, Senior District Judge.

This copyright and trademark infringement action is before the Court on defendant’s motion for summary judgment. For the reasons set forth below, the Court grants the motion.

I. FACTS

Plaintiff developed a children’s board game which he called “Pen the Pig” in early 1988. In late 1988 or early 1989, plaintiff mailed information on the game, including photographs and instructions, to a number of toy and game companies. None of the forty or fifty companies that received the information bought plaintiffs game.

Defendant is a game manufacturer located in Racine, Wisconsin. Its product development administrator, Margaret Rash, received plaintiffs submission in late 1988 or early 1989 and may have copied and filed the photographs and instructions. She sent a standard rejection letter to plaintiff and did not forward plaintiffs submission to anyone else in the company. Ms. Rash received more than 400 unsolicited submissions in 1989 and estimated that she forwarded for review only two submissions. Copies of the rejected submissions were kept in a locked file near Ms. Rash’s office.

In the Spring of 1989, a game design firm, Meyer/Glass of Chicago, presented a game called “Pen the Pig” to defendant. Defendant bought the game from Meyer/Glass, paying $20,000 plus royalties. After acquiring the game from Meyer/Glass, defendant modified the board’s design and changed the shape of the pig playing pieces.

The game sold and marketed by defendant and the game created by plaintiff have some similarities. They share the same name, “Pen the Pig.” The object of both games is to use a connect-the-dots scheme to fence in pigs. The first player to fence in all of his pigs wins the game. Both games use a grid and fences. There are also some differences between the games. Defendant’s game has fewer pens and pigs than plaintiffs. Plaintiffs game is played by rolling a die to determine the number of fence posts that *395 may be placed each turn. Defendant’s game allows only one or two fence sections to be placed at a turn and uses a spinner. Defendant’s game also includes penalties. The artwork and design of defendant’s game is different from and more elaborate than plaintiffs.

Defendant received an unsolicited “Pen the Pigs” game in 1975 from an inventor unrelated to plaintiff, defendant, or Meyer/Glass. It used a similar format.

II. SUMMARY ' JUDGMENT STANDARD

Under Rule 56(c) of the Federal Rules of Civil Procedure, summary judgment is appropriate when “there is no genuine issue as to any material fact ... and the moving party is entitled to judgment as a matter of law.” In Celotex Corp. v. Catrett, 477 U.S. 317, 106 S.Ct. 2548, 91 L.Ed.2d 265 (1986), the Supreme Court held that this burden could be met if the moving party demonstrates that there is “an absence of evidence to support the non-moving party’s case.” Id. at 325, 106 S.Ct. at 2554. At that point, the burden shifts to the non-moving party to go beyond the pleadings and present specific evidence giving rise to a triable issue. Id. at 324, 106 S.Ct. at 2553.

In reviewing a motion for summary judgment, the Court must construe the evidence and all inferences drawn from the evidence in the light most favorable to the non-moving party. WSB-TV v. Lee, 842 F.2d 1266, 1270 (11th Cir.1988). Nevertheless, “the mere existence of some alleged factual dispute between the parties will not defeat an otherwise properly supported motion for summary judgment; the requirement is that there be no genuine issue of material fact.” Anderson v. Liberty Lobby, Inc., 477 U.S. 242, 248, 106 S.Ct. 2505, 2510, 91 L.Ed.2d 202 (1986).

III. COPYRIGHT INFRINGEMENT

To prevail on his copyright claim, plaintiff must prove (1) that he owns the valid copyright and (2) that defendant copied his product. Ferguson v. National Broadcasting Co., Inc., 584 F.2d 111, 113 (5th Cir.1978). For the purposes of this summary judgment motion, defendant does not contest plaintiffs ownership of the copyright and thus the Court need only consider whether there is a genuine issue of material fact on copying. Because it is almost impossible to produce direct evidence of copying, the courts have developed a two-prong test by which a court may infer copying: the plaintiff must show (1) that defendant had access to the copyrighted work and (2) that the defendant’s product is substantially similar to plaintiffs. Id. Proof of independent creation, however, can rebut the evidence of access and similarity. Benson v. Coca-Cola Co., 795 F.2d 973, 975, reh’g denied, 801 F.2d 404 (11th Cir.1986) (en banc).

A. Access

Plaintiff contends that both defendant and Meyer/Glass had access to his product. Defendant argues that plaintiff has no proof that any employee of defendant’s who worked on the “Pen the Pig” game had access to plaintiffs game. Defendant also argues that the members of the design team at Meyer/Glass had never heard of plaintiffs game and had no access to the game.

Access is generally defined as “the opportunity to view.” Ferguson, 584 F.2d at 113 (citing 3 M. Nimmer, Copyright § 13.-02[A] (1978)). To show access, plaintiff must show more than a bare possibility of access. Id. Access based on speculation or conjecture is impermissible. Id.

When plaintiffs game was sent to defendant, Ms. Rash made copies of some of the material and returned the originals to plaintiff. She filed the copies in a file cabinet near her office. The cabinet, which contained other unsolicited submissions, was usually locked. Only the secretary had a key to the cabinet. Although members of the product development department had access to the file cabinet if they requested it, there is no evidence that any members of the department, other than Ms. Rash, saw plaintiffs submission.

Nonetheless, because defendant retained a copy of plaintiffs work, albeit in a locked file cabinet, some members of defendant’s production team who were involved with the *396 development of the product had the “opportunity to view” plaintiffs game. The Court finds that plaintiff has created a genuine issue of material fact on whether some member of defendant’s team had “access” to plaintiffs game.

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834 F. Supp. 393, 31 U.S.P.Q. 2d (BNA) 1143, 1993 WL 413966, 1993 U.S. Dist. LEXIS 14475, Counsel Stack Legal Research, https://law.counselstack.com/opinion/simmons-v-western-pub-co-inc-gand-1993.